#4434659 - 08/18/18 07:35 AM
Re: A more modern oldie
[Re: VonBeerhofen]
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VonBeerhofen
3DZ Master/Campaign Designer
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Well in that case, here's another one from the same era. This was one of the first breathrough's in understanding the R/S. The added pipes between the columns and the added platform to the central distillery were merely a test to see if the theory would work. The added chimney and the raised central annex were then added later, followed by making the pipeline coming from the processing plant 3D too, to test some more ideas I had. I think the photographic texture made it look even more realistic. There's still some room in the model left for more The plane in the picture is Col. Gibbon's model which was also modified to have an added radioset in the back of the pit. The skin was by JG51_Rauch. There is a significant time difference in building these models back then and the one's I build now. Back then it took me months to figure things out, now only weeks, and that is on an 8 hour per day work schedule. Each model is like a new Rubic's Cube, but with 256 sides, and each new model has it's new challenges and peculiarities. Some of these older models had to be shelved for a long period of time when I couldn't solve the next issue untill another idea provided the solution to the problem. That's what 3DZ modelling is all about. VonBeerhofen
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#4434665 - 08/18/18 09:19 AM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Apr 2002
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MrJelly
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Just stating my own preferences, which are likely to be quite different from those of other people. In the original picture there are some vertical structures rising out of the terrain tile pixels, and I think that they look much cleaner than vertical structures rising from a horizontal "tiled" layer of the 3dz. Unfortunately we cannot do anything about the 16x16 metre size of a terrain tile pixel, which to me is the cause of some visual issues with TMods viewed at low altitude. BTW that aircraft shadow problem is still in EAWPro
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4434675 - 08/18/18 11:54 AM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,554
VonBeerhofen
3DZ Master/Campaign Designer
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Zandvoort, N-H, Netherlands
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It's totally unrelated to the topic Mr. Jelly, but. I significantly reduced the visibillity distance and kept the big shadow for a short moment for those with poor eyesight, like me. I know how to switch that behaviour off but I won't. Possibly I can create a .LDR with that change but when the EXE changes the .LDR also needs to change and I think that's not worth the effort.
The short moment of the big shadow helps people find a direction to the action when they're far away in a no icon game, instead of aimlessly flying around for 1/2 an hour trying to find a single pixel in the distance, which hopefully isn't just a speck of dust on their HDMI monitors. It only stays on for a second now when it's within distance, and I find it a very usefull feature. When it's considered to be annoying you can switch off the shadows in the EAW.INI. Maybe I can create another setting for it so both options are available, then a .LDR won't be necessary. I've added the idea to my list of to do's.
BTW, your problem with vertical structures rising from a horizontal "tiled" layer of the 3dz sounds very much like you have some serious rendering sequence issues with the groundobject's which are the result of flawed 3DZ's as I described earlier in another thread.
VonBeerhofen
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#4434730 - 08/18/18 03:31 PM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Apr 2002
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MrJelly
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Compare these EAWPro P47-D Default P47-D In both cases the position of the shadow means that sun is effectively directly above. In which case there would be no shadow of the tail fin in what is more or less a mirror image in the first pic.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4434748 - 08/18/18 05:14 PM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Oct 2002
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VonBeerhofen
3DZ Master/Campaign Designer
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Aaaaah, I see what you mean, and how does it compare when the sun is more on the horizon? Does that improve the 3D shadow vs yours, because I'm pretty sure your shadow is incapable of showing any tail fin, as it's just a 2D surface right? Would you like me to incorporate real shadows then, the ones that perspectively change their 3d shape, would you think that such is at all possible in EAW?
VonBeerhofen.
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#4434751 - 08/18/18 05:25 PM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Oct 2002
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VonBeerhofen
3DZ Master/Campaign Designer
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Zandvoort, N-H, Netherlands
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Rotton, groundcontrol will give directions to the enemy leader, which may not be the nearest enemy. In some cases groundcontrol has no radar coverage in your area and then you get zilch. it can get even worse in EAWPRO as there is no telling what role the AI have in their missions and that sometimes leads to two entirely seperate battle areas which can be 100KM's apart. The game is incapable of pointing out both groups but if you'd see something on the horizon then at least you can go and investigate what it is. You won't know if it's friend or foe untill you get there. Ofcourse the use of radio is the primary source for finding the enmy but groundcontrol will also not tell you that a human plane is closing in on your six in online games, they will only tell you where the leader is and after a respawn that human is no longer the leader, so he could be flying 1 KM behind without you knowing. Howver his shadow may give away his position, that is if you happen to see it in the short time that it's displayed.
You need not ask me that question Rotton, it's all in the manual and in the stuff at Mark EAW's helpsite if you want to learn how to fly and how to use the groundcontroller. His documents are covering most angles.
VonBeerhofen
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#4434768 - 08/18/18 07:07 PM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Oct 2002
Posts: 7,554
VonBeerhofen
3DZ Master/Campaign Designer
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3DZ Master/Campaign Designer
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Zandvoort, N-H, Netherlands
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@ Rotton,
I may have changed some of it, I can't really remember, EAWPRO has been 13 years in the making. Why? Is there something not working right?
@ Mr. Jelly,
are you sure? I've never really paid much attention to that, I usually try to stay away from having the sun in my sight and in my cockpit I normally can't see my shadow, unless I dive down to attack ground objects. In that situation it seems to move and grow larger the closer I get to it.
VonBeerhofen
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#4434873 - 08/19/18 04:33 PM
Re: A more modern oldie
[Re: VonBeerhofen]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Great to see this cooperation I just set up a dusk mission in EAWPro to check the shadow AFAIK we get the equivalent in 1.2 and 160, so it is not a problem with EAWPro Based on the angle of the sun the shadow is in the wrong position. For it to be where it is the sun would need to be directly overhead. I note also that the buildings have no shadow either, again this is true for 1.2 and 160. There is shadow code, but it seems to be limited when the a/c is on the ground
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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