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#4428031 - 06/28/18 06:26 AM Re: EAW Glide - Widescreen [Re: Mike Dora]  
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MrJelly Offline
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I just checked some of the widescreen possibilities in 160


The forward view with the POV hat looks good, and I was considering getting it to be the default:
[Linked Image]


However, with the normal forward view there is no difference in the terrain width, so the forward view with the POV hat is not a better wide view:
[Linked Image]


Allowing additional levels of zoom out gives a wider view of the terrain, but with rendering problems:
[Linked Image]

I get similar problems with the additional zoom in the FXExe at my normal screen resolution


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#4428084 - 06/28/18 04:54 PM Re: EAW Glide - Widescreen [Re: Mike Dora]  
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MarkEAW Offline
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About the rendering issues; I think in FXEXE only one notch back on the zoom suffices at 1024x768 res, otherwise you get those blank areas along the sides. Or like the issues what your showing for the 160.

Its too bad it all doesn't work that simple.


EDIT:
Just remember that in the Code Group versions of the eaw.exe, the 1024x768 res was modified to sit back further than stock or FXEXE versions of EAW.
So maybe setting 160 to zoom back once at that res may have rendering issues right away, with just one step.
I'm just thinking about that.

Last edited by MarkEAW; 06/28/18 07:29 PM. Reason: 160s special POV for 1024x768
#4428110 - 06/28/18 08:34 PM Re: EAW Glide - Widescreen [Re: Mike Dora]  
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Brit44 'Aldo' Offline
Every Human is Unique
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Tony,
What you are seeing is the edge of the view frustum. If EAW stores the view calculations, then you need to delete the stored ones and let the game engine recalculate it. You will also need to change the multiplier used the calculate the view width.
These are the original view frustums from PE. View size is distance in 10 meter units.
Quote
//static int32 viewSizeScape[] ={20 ,32 ,44, 36, 48, 64, 40, 68, 80 };
/* // Aldo big angle, mid angle, and small angle for the 3 view ranges and there 3 cameras.
static float viewBigScape[] ={ 0.75, 0.4, 0.2, 0.75, 0.4, 0.2, 0.75, 0.4, 0.2};
static float viewMidScape[] ={ 0.55, 0.3, 0.15, 0.55, 0.3, 0.15, 0.55, 0.3, 0.15};
static float viewSmallScape[]={ 0.55, 0.3, 0.15, 0.55, 0.3, 0.15, 0.55, 0.3, 0.15};
*/

and now the current view frustum that changes with the weather conditions.
Quote
int32 viewSizeScape[] ={36 ,48 ,64, 69, 88, 116, 72, 96, 148, 144, 174, 206, // cloud code 0// Aldo 3 entries of 3.
35 ,44 ,64, 59, 72, 100, 69, 88, 136, 128, 168, 206, // cloud code 1// Range in meters X10 for the 3 cameras.
30 ,40 ,56, 56, 64, 100, 59, 80, 122, 102, 118, 150, // cloud code 2
28 ,34 ,50, 49, 56, 88, 57, 64, 90, 72, 96, 98, // cloud code 3
20 ,32 ,44, 30, 44, 64, 49, 56, 81, 69, 88, 90}; // cloud code 4

static float viewBigScape[] ={ 0.80f, 0.45f, 0.40f, 0.80f, 0.45f, 0.40f, 0.70f, 0.45f, 0.35f, 0.70f, 0.45f, 0.35f};
static float viewMidScape[] ={ 0.55f, 0.34f, 0.27f, 0.55f, 0.34f, 0.27f, 0.55f, 0.30f, 0.25f, 0.55f, 0.30f, 0.25f};
static float viewSmallScape[]={ 0.43f, 0.25f, 0.14f, 0.43f, 0.25f, 0.14f, 0.43f, 0.20f, 0.15f, 0.43f, 0.20f, 0.15f};

you need to find where the code sets the clipping range of the view cone.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4428182 - 06/29/18 06:32 AM Re: EAW Glide - Widescreen [Re: Mike Dora]  
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MrJelly Offline
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Thanks Allen

I will have a look when we return from Switzerland in mid July smile


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4430075 - 07/12/18 08:17 PM Re: EAW Glide - Widescreen [Re: MarkEAW]  
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RIBob Offline
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I believe the D3D Windower program can have screen size adjusted, using the (Gear Icon) Configuration settings within the D3D program. I did some tinkering with EAW.INI screen settings, and the wrapper settings, and got full-screen on my (native resolution) 1920x1080 monitor. Important to note that one should begin the process at 1900X1000 limits (within D3D program), and expand the D3D window program settings from there, as 1920X1080 will chop off her edges of what appears in the window.

So, experiment with D3D Windower program, with EAW.INI and D3D Windower settings being adjusted separately to give you what you want.

It may be that the D3D Windower program is not the optimal program for EAW. Such testing is above my knowledge/experience level, and I plan to experiment with different wrapper programs, as it seems I need them due to my Nvidea game card. The above is posted as anecdotal experience.

#4430392 - 07/15/18 03:34 AM Re: EAW Glide - Widescreen [Re: Mike Dora]  
Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo' Offline
Every Human is Unique
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Perhaps I should send this as a PM to the code group. But, I told Moogy to never add me unless I was serious. I do not know if I am serious.

Tony,
I did make several, half hearted attempts to find this setting. I think it is going to be a pain and I suspect it is in the d3d dll side of the source.

I have not modded any games much in a year. smile to be honest, it is nice to not have a commitment. And, I am starting to realize how bad my addictions are. They are worse, but Ray's wisdom deflected me away from EAW.
How much I work at addictions is still in doubt.

I am not interested in "making" something, but I am interested in helping. I can not guarantee the amount of time I gave with 24bit and the help must be focused. ie one project at a time.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4432453 - 08/01/18 07:17 AM Re: EAW Glide - Widescreen [Re: Mike Dora]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
Thanks Allen. I had missed your post when I was away in Switzerland.


Fly EAW online at GameRanger: GameRanger Site

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UAW 160 downloads
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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
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