#4428031 - 06/28/18 06:26 AM
Re: EAW Glide - Widescreen
[Re: Mike Dora]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
Joined: Apr 2002
Posts: 12,497
Montagnac, L'Herault, France
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I just checked some of the widescreen possibilities in 160 The forward view with the POV hat looks good, and I was considering getting it to be the default: However, with the normal forward view there is no difference in the terrain width, so the forward view with the POV hat is not a better wide view: Allowing additional levels of zoom out gives a wider view of the terrain, but with rendering problems: I get similar problems with the additional zoom in the FXExe at my normal screen resolution
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4428110 - 06/28/18 08:34 PM
Re: EAW Glide - Widescreen
[Re: Mike Dora]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Tony, What you are seeing is the edge of the view frustum. If EAW stores the view calculations, then you need to delete the stored ones and let the game engine recalculate it. You will also need to change the multiplier used the calculate the view width. These are the original view frustums from PE. View size is distance in 10 meter units. //static int32 viewSizeScape[] ={20 ,32 ,44, 36, 48, 64, 40, 68, 80 }; /* // Aldo big angle, mid angle, and small angle for the 3 view ranges and there 3 cameras. static float viewBigScape[] ={ 0.75, 0.4, 0.2, 0.75, 0.4, 0.2, 0.75, 0.4, 0.2}; static float viewMidScape[] ={ 0.55, 0.3, 0.15, 0.55, 0.3, 0.15, 0.55, 0.3, 0.15}; static float viewSmallScape[]={ 0.55, 0.3, 0.15, 0.55, 0.3, 0.15, 0.55, 0.3, 0.15}; */
and now the current view frustum that changes with the weather conditions. int32 viewSizeScape[] ={36 ,48 ,64, 69, 88, 116, 72, 96, 148, 144, 174, 206, // cloud code 0// Aldo 3 entries of 3. 35 ,44 ,64, 59, 72, 100, 69, 88, 136, 128, 168, 206, // cloud code 1// Range in meters X10 for the 3 cameras. 30 ,40 ,56, 56, 64, 100, 59, 80, 122, 102, 118, 150, // cloud code 2 28 ,34 ,50, 49, 56, 88, 57, 64, 90, 72, 96, 98, // cloud code 3 20 ,32 ,44, 30, 44, 64, 49, 56, 81, 69, 88, 90}; // cloud code 4
static float viewBigScape[] ={ 0.80f, 0.45f, 0.40f, 0.80f, 0.45f, 0.40f, 0.70f, 0.45f, 0.35f, 0.70f, 0.45f, 0.35f}; static float viewMidScape[] ={ 0.55f, 0.34f, 0.27f, 0.55f, 0.34f, 0.27f, 0.55f, 0.30f, 0.25f, 0.55f, 0.30f, 0.25f}; static float viewSmallScape[]={ 0.43f, 0.25f, 0.14f, 0.43f, 0.25f, 0.14f, 0.43f, 0.20f, 0.15f, 0.43f, 0.20f, 0.15f};
you need to find where the code sets the clipping range of the view cone.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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#4430392 - 07/15/18 03:34 AM
Re: EAW Glide - Widescreen
[Re: Mike Dora]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member
Joined: Jan 2006
Posts: 1,506
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Perhaps I should send this as a PM to the code group. But, I told Moogy to never add me unless I was serious. I do not know if I am serious. Tony, I did make several, half hearted attempts to find this setting. I think it is going to be a pain and I suspect it is in the d3d dll side of the source. I have not modded any games much in a year. to be honest, it is nice to not have a commitment. And, I am starting to realize how bad my addictions are. They are worse, but Ray's wisdom deflected me away from EAW. How much I work at addictions is still in doubt. I am not interested in "making" something, but I am interested in helping. I can not guarantee the amount of time I gave with 24bit and the help must be focused. ie one project at a time.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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