I finally reached the burnout stage with modding just over a year ago. I realized that modding gave me the same frustrations that my real world work gives. thumbsup I also came to the realization that I could never replace my real world income with a mod. I do continue to mod games, but only for personal use as computers and games have advanced beyond my needs.
I would like to see a thread where modders could vent there frustration about the simulation they trying to learn, or the frustration they have with dealing with the end users of there mod.
...
I can relate to both burnout and frustration, as well as some other points by you and others later in the thread.
While I would not call myself exactly a modder, more of a tinkerer, I guess I am after all. Well an ex-modder now, that is.
I never made 3D's or more than 1 Plane skin (a 109E desert camo I 'borrowed' from an old steel panzers? game menu) but I always admired the work that went into them. It just wasn't my calling really.
I was interested in development.
My main modifying occupation was small mission scenario making and collaboration of a few ideas that lead to OAW and so forth for EAW use.
I did dabble with changes to some ground objects skins and terrains in EAW.
For a living I did PC technical work mainly and later worked at a famous game company but was in game support not Development.
Unfortunately having missed my opportunity for college programming I was not an up-and-comer!
Also I was older to begin with like most Flight Simmers here.
Old enough to have as a young child glimpsed a real live rusty WWII ship mine floating in on the tide in the harbhor near where I was born. Thus started my interest in WWII! (or did that begin in my last life? lol)
Creating a scenario theatre is very absorbing especially when one is invariably learning and testing new things in it at the same time.
Scenarios as humble as OAW Mission 1 (a simple Belgian threate airbase ground started missions) and later the 'Lake Mission' (fictional - set in the Swiss Alps) and my last 'BeachHell' / Pacifc Island led to more than a few discoveries.
Most of which were not directly exploited by me, but added to the overall efforts of people like Ralf 'Knegel' Kraeft and MrJelly and others 'ModiFlying' EAW.
The fact is 90% of anything I managed to contribute to EAW was not even made by me.
Of the mods I made on my own that never were seen by anyone but me that would about 95% of the work.
I, like probably most modders generated just tons of test files and ate up many gigs of space wading through the archiac and cryptic world of EAW files and information.
Later also with some EAW source code work also this continued. Eeven though I barely had anything to do with any actual existing code edits in EAW (just a few short lines really) I would estimate a good 80% of my disk space was somehow always filled with EAW archives of one kind or another.
(except now - I have xorcised the 'Demon'
Frustration for me had a lot to due with both archiac and odd files and lack of tools and just sheer amount of time and stupid little files and quirks, just like most Flight Sims probably have.. lol.
Not to mention the misunderstandings of various players and the forum at times, and etc.
I too admit my idiocy and foolish opinions and postings on certain subjects, etc... rants iow.
For over 15 years I on and off left and returned to EAW. Mostly off during the later half.
I started in 2002 and simultaneously both learned and discovered new things about editing EAW files or code and I did post a lot on websites and for EAW documentation also.
The real 'Hayday' of EAW was before I ever found it.
It was always amazing to me the fact that the mdders of a lot of EAW stuff figured out how to edit files by hex-editor and trail and error!
Later I discovered they had occasionally been passed hints from one or another of the old MicroProse programmers.. but still, it was amazing what they did with so little.)
Anyhew..
The one thing I had hoped for EAW was that tools would be built with GUI's. For example for mission making. You see EAW was never really a 'finished' game.
(EAW had a long development history and began years earlier. It almost never left the studio. The first whole team effort was given up - and the project incomplete for some time. It was mostly abandoned at one point until the final program team with TK managed to patch it together like a bygone war fighter and fly it off regardless!)
EAW didn't really have a 'Mission Maker' tool that ever made it into the Game Menu. Actually it did have a very incomplete buggy one and several other tools we found later in the code artifacts.
Also EAW offline missions were / are very static since even the game engine itself was hardly completed well.
I attempted some crude tools which were better than hex-editing, and there were some from the past efforts of people like DOM and P.O.Prune, Charles Gunst and so forth.
But really it was Tony 'MrJelly' West who led the way and built the tools it has today.
Yes I sympathize with other gamers who may have well had it worse, since so many old games had even less to work with and more cryptic files even than EAW!
(Hey at least we had a Win95 era win32 executable and DX6 - 7 era (barely) technology..
However the thing is about any project is the more you build the more you change.
Its almost inevitable IMHO that most programs / games or sims will 'break themselves' eventually.
Or they fade away with the users. It is the nature of things..
Anyway I could ramble on and on..
My biggest regret about EAW is just the same as life:
One really can't see the 'Good ole' Days' until they are gone!
btw:
..I have considered returning to my old projects, but I wonder if that only proves that I am an idiot.
Umm.. I would submit to you that you already know the answer to that one.
I for one am not returning having done so far too many times already for one life. I have to be moving on.
Take Care, Mates and I wish you well!
- Roy (aka RAF_Roy, FsFOOT)