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#4427963 - 06/27/18 06:48 PM Senior mod required  
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Hi all,
I've been asked by a chap who is 90 years old and bought WOFF UE a few weeks ago, if there is any way we can help him to gain victories in the air.
As he told me his reflexes at that age are not as keen as theu used to be.

I checked with OBD (Pol) but as expected they are max'd out with WOTR right now.
I've sent him details of how to adjust his workshop settings - he'll let me know how that goes..

Given the expertise of our moders (grovel), I wonder if we could create a small mod for him and anyone else in a similar situation, to easily install to increase the effectiveness of his weapons and maybe something to help him with the range.
I'm not a guru in this field but it would be nice to have a self installing mod that he could easily drop into WOFFUE to help him become the 'ace' he wants to be.

If anyone can PM me if you think you can crack it,

Thanks,

Mike


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#4427965 - 06/27/18 07:06 PM Re: Senior mod required [Re: Sandbagger]  
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Hellshade Offline
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In Workshop settings, change Player Weapons to STRONGEST. Change Front Guns and Rear Guns for AI to Less Accurate. Set Claims to Easiest so he automatically gets credit for kills. He could start with that and see if that helps some.

Last edited by Hellshade; 06/27/18 07:06 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4428271 - 06/29/18 07:55 PM Re: Senior mod required [Re: Sandbagger]  
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Tonym Offline
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Fort Pierce, Florida, U.S.A.

Thank you for your interest in my situation, I have tried all the suggestions in Workshop but nothing is helping, I guess I have to wait and see if someone makes a mod.

#4428272 - 06/29/18 08:03 PM Re: Senior mod required [Re: Sandbagger]  
Joined: Jun 2012
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Robert_Wiggins Offline
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Originally Posted by Sandbagger
Hi all,
I've been asked by a chap who is 90 years old and bought WOFF UE a few weeks ago, if there is any way we can help him to gain victories in the air.
As he told me his reflexes at that age are not as keen as theu used to be.

I checked with OBD (Pol) but as expected they are max'd out with WOTR right now.
I've sent him details of how to adjust his workshop settings - he'll let me know how that goes..

Given the expertise of our moders (grovel), I wonder if we could create a small mod for him and anyone else in a similar situation, to easily install to increase the effectiveness of his weapons and maybe something to help him with the range.
I'm not a guru in this field but it would be nice to have a self installing mod that he could easily drop into WOFFUE to help him become the 'ace' he wants to be.

If anyone can PM me if you think you can crack it,

Thanks,

Mike



Hi Mike;

There is a mod that makes the tracers more visible. That would could help with assessing range or at least tracking your volleys. Has he tried that. If the mod isn't available to him I could make it so.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4428280 - 06/29/18 09:26 PM Re: Senior mod required [Re: Sandbagger]  
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Isn’t all this like bullet dispersion, strength, etc in a, easy to edit, .xml file?
Least they used to be.

#4428285 - 06/29/18 10:14 PM Re: Senior mod required [Re: Sandbagger]  
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CaptSopwith Offline
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Another option, if he hasn't tried yet, is to disable the head movement. I have a heck of a time aiming with the cockpit swimming all over the screen. Might be another suggestion?

#4428289 - 06/29/18 10:31 PM Re: Senior mod required [Re: Sandbagger]  
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Robert_Wiggins Offline
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I don't think there is an easy mod solution for all these suggestions and I suspect that it may be too much to ask the user to adjust all the settings. I may be wrong though.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4428316 - 06/30/18 06:47 AM Re: Senior mod required [Re: DukeIronHand]  
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JJJ65 Offline
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Originally Posted by DukeIronHand
Isn’t all this like bullet dispersion, strength, etc in a, easy to edit, .xml file?
Least they used to be.

I thought this same at first, but there is unwanted adverse effect - your enemy will get the same edge over you - "silver bullets". If you decrease dispersion and increase effective damage of bullets/guns, then it is available for everyone - friend or foe :-(.

#4428319 - 06/30/18 07:06 AM Re: Senior mod required [Re: Sandbagger]  
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DukeIronHand Offline
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High over the Front
Ouch! Thought it was just for you.
Be the shortest dogfights in history though. smile
Thanks JJJ.

#4428326 - 06/30/18 11:07 AM Re: Senior mod required [Re: CaptSopwith]  
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Originally Posted by CaptSopwith
Another option, if he hasn't tried yet, is to disable the head movement. I have a heck of a time aiming with the cockpit swimming all over the screen. Might be another suggestion?


the head movement would be my first thought after workshop settings (in d3d8.ini, set headshake = 0). otherwise, just fly some quick combats with a late plane vs. early enemy, like a Camel v. EIII, or DVII v. Be2. Not historical, but it should get you some kills. I've also gotten some fun out of strafing ground objects like trains and trucks, but enemy troops almost always kill me, so look out for them.

#4428729 - 07/03/18 03:39 PM Re: Senior mod required [Re: Sandbagger]  
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Tonym Offline
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Hi all, I tried all of your suggestions the tracers helped some.
I tried to edit the xdp file of the Off_ Lewis_air file in OBDWW1Over Flanders Field / Guns but it just reverts back to the original settings once the program starts. I thought that because I am flying for the British in a DH2 and it has the Lewis gun this would be what it could be using.
I could not find anything else that might help.
Thanks All

#4428732 - 07/03/18 03:57 PM Re: Senior mod required [Re: Sandbagger]  
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Robert_Wiggins Offline
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Tonym;

can you tell us just what the key issues are that you need addressed. I assume from your last post that you now have tracers being displayed that meet your needs.

Also please identify what you were hoping to achieve in editing the xdp file for the Off-Lewis_air file.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4428740 - 07/03/18 04:28 PM Re: Senior mod required [Re: Sandbagger]  
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Tonym Offline
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Robert_Wiggins,

I was looking to increase the range to around 400 yd's and add some more mass.

Thank you;

#4428743 - 07/03/18 04:37 PM Re: Senior mod required [Re: Sandbagger]  
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JJJ65 Offline
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Tonym,

you must locate gun files and modify them at this location (assuming you have set guns to Easy):

Quote
<drive letter>:\OBDSoftware\WOFF\WOFFScenery\Difficulty\Easy\playerguns


WOFF loads gun settings before every mission from above location and overwrites files in game folder.
However, remember, every plane using modified guns become real "killer" :-).

#4428754 - 07/03/18 05:06 PM Re: Senior mod required [Re: Sandbagger]  
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Robert_Wiggins Offline
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Tony;

JJJ65 is correct. If I get the time today I can create a mod for you based on the specs you provided. It would be a JSGME mod which you could swap in or out as the need arises. I just need to know which guns you want done and what specs per gun.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4428761 - 07/03/18 05:49 PM Re: Senior mod required [Re: Sandbagger]  
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Posts: 7
Tonym Offline
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Fort Pierce, Florida, U.S.A.
Thank you all for your help and consideration.
Will try this.

#4428762 - 07/03/18 06:16 PM Re: Senior mod required [Re: Sandbagger]  
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Tonym Offline
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Fort Pierce, Florida, U.S.A.

Robert;

Since I fly for Britain I think the Lewis guns are the one I use, Range 400, mass increase, damage increase.
I have them set strongest in workshop, is that what you call easy ?

#4428766 - 07/03/18 06:46 PM Re: Senior mod required [Re: Tonym]  
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Robert_Wiggins Offline
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Originally Posted by Tonym

Robert;

Since I fly for Britain I think the Lewis guns are the one I use, Range 400, mass increase, damage increase.
I have them set strongest in workshop, is that what you call easy ?


Ok Tony, leave it with me and I will PM you with a link to the JSGME mod as soon as I have it ready.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4428781 - 07/03/18 08:01 PM Re: Senior mod required [Re: Sandbagger]  
Joined: Jun 2018
Posts: 7
Tonym Offline
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Tonym  Offline
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Joined: Jun 2018
Posts: 7
Fort Pierce, Florida, U.S.A.


Robert;

Thank you, this will make my experience with WOFF enjoyable.

#4428852 - 07/04/18 12:24 PM Re: Senior mod required [Re: Sandbagger]  
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loftyc Offline
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Tonym, I also just learned (!) that the d3d8.ini file that you would adjust is NOT the one in the main OverFlandersFields folder. That one will get overwritten by another one that's in the WOFFScenery/shaders folder. That's the one to change headshake values that will show up. Robert_Wiggins had a mod a while back for this and explained it: it's in the User mods page, under effects/enhanced cockpit gforces (ankor), or just go to that file on your computer.

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