I would think (and I am not a programmer) that any and all WOTR graphic improvements could be ported over to WOFF. I think? Isn’t the same “graphics engine” is being used? If it is as simple as that. I’m hell on wheels with Notepad and that’s about it.
#4423438 - 05/30/1811:15 AMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
I ran across this video recently. The whole thing is interesting, but it's quite long, so I have it set to start at the section that's relevant to our discussion about object view distance. It reinforces that it's both a matter of tuning for your hardware, and that it's a matter of visual preference. The only thing he doesn't get into is the object popping into existence problem our old game engine has, because the more modern games he's looking at just fade them in less distractingly.
Please keep in mind that our discussion of text editing the files to change the parameter values is one step deeper into having control over the rendering than simply selecting from level 1 through 5, or as in the video, choosing between low, normal, high, very high, and ultra.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
#4426199 - 06/14/1808:27 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: yaan98]
Joined: Oct 2011 Posts: 740Ace_Pilto
Livestreamer/YouTuber
These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
#4426325 - 06/15/1808:09 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Ace_Pilto]
These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!
Maybe someone could make a JSGME mod with this in it? I know its not for everybody but it might be a good place to start.
These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!
Maybe someone could make a JSGME mod with this in it? I know its not for everybody but it might be a good place to start.
++++++1
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4426340 - 06/15/1811:16 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Joined: Jun 2012 Posts: 7,993Robert_Wiggins
BWOC Survivor!...So Far!!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426347 - 06/16/1812:07 AMRe: Mod to remove blue triangles! (and other improvements)
[Re: Robert_Wiggins]
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426373 - 06/16/1809:32 AMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426623 - 06/18/1802:19 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Joined: Jun 2012 Posts: 7,993Robert_Wiggins
BWOC Survivor!...So Far!!
Small delay here. Waiting for PM feedback from Yann.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426706 - 06/18/1810:43 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Robert_Wiggins]
Joined: Jun 2012 Posts: 7,993Robert_Wiggins
BWOC Survivor!...So Far!!
A JSGME mod has been created and sent of to Sandbagger for implementation on his mods page. The mod actually loads two mods into your JSGME mods panel and you can select one or the other depending on your system specs.
Please read the "ReadMe" file that accompanies the mod as it will explain the usage in more detail.
Hope it works for you.
Best Regards;
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426728 - 06/19/1801:33 AMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Ahh I saw that file but I thought that was AnKors original fix, not Yaans settings. Will try it tonight. Thanks!
It has both versions.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426784 - 06/19/1805:17 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
#4426809 - 06/19/1810:49 PMRe: Mod to remove blue triangles! (and other improvements)
[Re: Hellshade]
Wow! What an amazing difference. I can't thank Yaan, RW and everyone who worked on this project enough! I am using the High End version of RWs JSGME Mod and there is virtually no scenery popping at all. The world seems so much more solid and real now. Here is a 15 minute video showing a take off, high flying over scenery some down low air to air combat (where I nearly kill myself as I slam my gear into the ground) and a landing next to a city in ruins. Through it all, no matter the altitude or the angle, the ground scenery is solid!