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#4423192 - 05/28/18 11:43 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jan 2006
Posts: 231
Mike Dora Offline
Member
Mike Dora  Offline
Member

Joined: Jan 2006
Posts: 231
USA (transplanted Scot)
For HarryH,

Thanks but I’m not using that utility.

For Hellshade,

Thanks for the info.

I can live with this minor remaining issue, just have to stay focussed ahead (as I should be!) when taking off/landing.

Mike

#4423206 - 05/29/18 12:44 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
I would think (and I am not a programmer) that any and all WOTR graphic improvements could be ported over to WOFF.
I think?
Isn’t the same “graphics engine” is being used? If it is as simple as that.
I’m hell on wheels with Notepad and that’s about it.

#4423438 - 05/30/18 11:15 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Mar 2006
Posts: 2,454
MajorMagee Offline
Member
MajorMagee  Offline
Member

Joined: Mar 2006
Posts: 2,454
Dayton, OH
I ran across this video recently. The whole thing is interesting, but it's quite long, so I have it set to start at the section that's relevant to our discussion about object view distance. It reinforces that it's both a matter of tuning for your hardware, and that it's a matter of visual preference. The only thing he doesn't get into is the object popping into existence problem our old game engine has, because the more modern games he's looking at just fade them in less distractingly.

Click Here To View Video


Please keep in mind that our discussion of text editing the files to change the parameter values is one step deeper into having control over the rendering than simply selecting from level 1 through 5, or as in the video, choosing between low, normal, high, very high, and ultra.


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4426199 - 06/14/18 08:27 PM Re: Mod to remove blue triangles! (and other improvements) [Re: yaan98]  
Joined: Oct 2011
Posts: 740
Ace_Pilto Offline
Livestreamer/YouTuber
Ace_Pilto  Offline
Livestreamer/YouTuber
Member

Joined: Oct 2011
Posts: 740
Sector ZZ9 Plural Z Alpha
Originally Posted by yaan98

Maybe this will be of use to someone, so, here are my numbers:

compositescenerybudgets.xml:

<Ring PatchWorldDim="2048" RingDim="13" LOD="17" MajorDensity="0.000460"/>
<Ring PatchWorldDim="1024" RingDim="27" LOD="30" MajorDensity="0.000460"/>
<Ring PatchWorldDim="512" RingDim="27" LOD="50" MajorDensity="0.000460"/>
<Ring PatchWorldDim="256" RingDim="27" LOD="70" MajorDensity="0.000460"/>
<Ring PatchWorldDim="128" RingDim="27" LOD="100" MajorDensity="0.000460"/>
<Ring PatchWorldDim="64" RingDim="27" LOD="250" MajorDensity="0.000460"/>

compositetexturebudgets.xml

<Ring PatchWorldDim="16384" RingDim="3" MinMaskRadius="49152"/>
<Ring PatchWorldDim="8192" RingDim="3" MinMaskRadius="24576"/>
<Ring PatchWorldDim="4096" RingDim="3" MinMaskRadius="12288"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="8192"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="5120"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="3072"/>
<Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="1792"/>
<Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="1024" DetailTileCount="6"/>



These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!


Let's pretend I got the BWOC badge to embed here.

Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein.
"The best techniques are passed on by the survivors." - Gaiden Shinji
#4426325 - 06/15/18 08:09 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Ace_Pilto]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by Ace_Pilto
Originally Posted by yaan98

Maybe this will be of use to someone, so, here are my numbers:

compositescenerybudgets.xml:

<Ring PatchWorldDim="2048" RingDim="13" LOD="17" MajorDensity="0.000460"/>
<Ring PatchWorldDim="1024" RingDim="27" LOD="30" MajorDensity="0.000460"/>
<Ring PatchWorldDim="512" RingDim="27" LOD="50" MajorDensity="0.000460"/>
<Ring PatchWorldDim="256" RingDim="27" LOD="70" MajorDensity="0.000460"/>
<Ring PatchWorldDim="128" RingDim="27" LOD="100" MajorDensity="0.000460"/>
<Ring PatchWorldDim="64" RingDim="27" LOD="250" MajorDensity="0.000460"/>

compositetexturebudgets.xml

<Ring PatchWorldDim="16384" RingDim="3" MinMaskRadius="49152"/>
<Ring PatchWorldDim="8192" RingDim="3" MinMaskRadius="24576"/>
<Ring PatchWorldDim="4096" RingDim="3" MinMaskRadius="12288"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="8192"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="5120"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="3072"/>
<Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="1792"/>
<Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="1024" DetailTileCount="6"/>



These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!


Maybe someone could make a JSGME mod with this in it? I know its not for everybody but it might be a good place to start.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4426335 - 06/15/18 10:08 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
Originally Posted by Hellshade
Originally Posted by Ace_Pilto
Originally Posted by yaan98

Maybe this will be of use to someone, so, here are my numbers:

compositescenerybudgets.xml:

<Ring PatchWorldDim="2048" RingDim="13" LOD="17" MajorDensity="0.000460"/>
<Ring PatchWorldDim="1024" RingDim="27" LOD="30" MajorDensity="0.000460"/>
<Ring PatchWorldDim="512" RingDim="27" LOD="50" MajorDensity="0.000460"/>
<Ring PatchWorldDim="256" RingDim="27" LOD="70" MajorDensity="0.000460"/>
<Ring PatchWorldDim="128" RingDim="27" LOD="100" MajorDensity="0.000460"/>
<Ring PatchWorldDim="64" RingDim="27" LOD="250" MajorDensity="0.000460"/>

compositetexturebudgets.xml

<Ring PatchWorldDim="16384" RingDim="3" MinMaskRadius="49152"/>
<Ring PatchWorldDim="8192" RingDim="3" MinMaskRadius="24576"/>
<Ring PatchWorldDim="4096" RingDim="3" MinMaskRadius="12288"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="8192"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="5120"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="3072"/>
<Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="1792"/>
<Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="1024" DetailTileCount="6"/>



These numbers removed virtually all stutter and LOD pop for me. Highly recommended for people with an older (3-3.5GHz) processor. Thanks Yaan, I've been trying to get rid of stutter for months now and this did it!


Maybe someone could make a JSGME mod with this in it? I know its not for everybody but it might be a good place to start.


++++++1


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4426340 - 06/15/18 11:16 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
I can wrap it up as JSGME mod on Monday18th.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426347 - 06/16/18 12:07 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Robert_Wiggins]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by Robert_Wiggins
I can wrap it up as JSGME mod on Monday18th.


You rock, RW. Thanks!


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4426351 - 06/16/18 12:25 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
My pleasure thumbsup


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426373 - 06/16/18 09:32 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 7,532
High over the Front
You rock Part 2...

#4426383 - 06/16/18 01:00 PM Re: Mod to remove blue triangles! (and other improvements) [Re: DukeIronHand]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by DukeIronHand
You rock Part 2...

Tnx Duke.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426623 - 06/18/18 02:19 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Update on JSGME mod version.

Small delay here. Waiting for PM feedback from Yann.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426706 - 06/18/18 10:43 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Robert_Wiggins]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
A JSGME mod has been created and sent of to Sandbagger for implementation on his mods page. The mod actually loads two mods into your JSGME mods panel and you can select one or the other depending on your system specs.

Please read the "ReadMe" file that accompanies the mod as it will explain the usage in more detail.

Hope it works for you.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426728 - 06/19/18 01:33 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Thanks Robert! Can't wait to try it out.

[Edit] Silly me but I can't seem to find it on Sandbaggers site. What is the mod called and which category is it filed under, please?

Last edited by Hellshade; 06/19/18 11:01 AM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4426770 - 06/19/18 01:15 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
It's under terrain

It's the "Ankor's terrain graphics fix 1.0"

Last edited by Robert_Wiggins; 06/19/18 01:18 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426779 - 06/19/18 02:59 PM Re: Mod to remove blue triangles? [Re: Robert_Wiggins]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by Robert_Wiggins
It's under terrain

It's the "Ankor's terrain graphics fix 1.0"


Ahh I saw that file but I thought that was AnKors original fix, not Yaans settings. Will try it tonight. Thanks!


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4426780 - 06/19/18 03:03 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by Hellshade
Originally Posted by Robert_Wiggins
It's under terrain

It's the "Ankor's terrain graphics fix 1.0"


Ahh I saw that file but I thought that was AnKors original fix, not Yaans settings. Will try it tonight. Thanks!

It has both versions.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426784 - 06/19/18 05:17 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
Member
Panama Red  Offline
Member

Joined: May 2001
Posts: 1,827
Irmo, SC, USA
thumbsup thumbsup cheers :


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4426804 - 06/19/18 08:18 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Panama Red]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by Panama Red
thumbsup thumbsup cheers :


Your such an enthusiast Panama! Cheers mate!


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4426809 - 06/19/18 10:49 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Wow! What an amazing difference. I can't thank Yaan, RW and everyone who worked on this project enough! I am using the High End version of RWs JSGME Mod and there is virtually no scenery popping at all. The world seems so much more solid and real now. Here is a 15 minute video showing a take off, high flying over scenery some down low air to air combat (where I nearly kill myself as I slam my gear into the ground) and a landing next to a city in ruins. Through it all, no matter the altitude or the angle, the ground scenery is solid!



Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

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