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#4426618 - 06/18/18 01:23 PM It's all about design  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
and planning and an enormous amount of work:

[Linked Image]

VonBeerhofen

Inline advert (2nd and 3rd post)

#4426622 - 06/18/18 02:13 PM Re: It's all about design [Re: VonBeerhofen]  
Joined: Apr 2002
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MrJelly Offline
Veteran
MrJelly  Offline
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Montagnac, L'Herault, France
That's much better than our local Mosque smile


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#4426664 - 06/18/18 07:40 PM Re: It's all about design [Re: VonBeerhofen]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
3DZ / campaign designer
Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
We allowed to bomb it?

'cuz that would be some irony right there.

VBH, happen to have an Eiffle Tower hanging around that you are willing to share?

Or the Reichstag?

Or 10 Downing Street?

They could drop right into the ETO2015Theater target upgrade package.


Heck, even paranoids have enemies.
#4426691 - 06/18/18 09:41 PM Re: It's all about design [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
There is already a Reichstag model somewhere in Gunship, and I believe Nr.10 is also there. Possibly Col. Gibbon converted them already. He also had a go at the parliament buildings but didn't get very far to my knowledge. An Eiffeltower is only feasable when it's a very simple build or if it uses a lot of piggybacks, but building structures like that or like the radartower, with a polygon for each beam, is a real pain and you might find you're short on nodes or polys.

I wouldn't bomb the model and I won't make it a target either, it's just part of the scenery I want to create as there wasn't much else I could think of that I'd like to see in the game.

VonBeerhofen

#4426802 - 06/19/18 08:05 PM Re: It's all about design [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
it was a bit of a nailbaiting situation as the original model was short on nodes and 3DZ Studio destroyed the 1st original. The design had to be altered anyway to properly get the walls and the gangway around the main dome. It worked out nice though. smile 2 nodes to spare which will be put to good use.

Final step is sort out the mapping of the model which was also changed but that's just peanuts in comparison to designing it.

VonBeerhofen

#4426864 - 06/20/18 01:27 PM Re: It's all about design [Re: VonBeerhofen]  
Joined: Oct 2002
Posts: 7,555
VonBeerhofen Offline
3DZ Master/Campaign Designer
VonBeerhofen  Offline
3DZ Master/Campaign Designer
Hotshot

Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
5 minutes for a new skin, 3 days of mapping after loosing my work 3 times in a row, due to issues with the 3D editor. But it finally materialised, can't beat a photograph eh?

VonBeerhofen


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