@Fullofit bunch of interesting ideas. That would be possible to code into ME but you (user) would see the false route plotted yet before mission start and after launch in the game map. More elegant way would be to modify waypoint (route) following routine in CFS3 code, but that is question for DEVs. Regarding bombardment - I suppose that AI will not commence an attack without positive target identification.
hoongadoonga discovered another bug in Weather Manager code causing WM to freeze at clear weather processing. Download, pls, fixed version 1.6.1 of Mission Editor here. Accept my apology and thx to hoongadoonga for info and necessary log files.
Thanks Triple-J! Just noticed the update. Didn't see anything wrong with the previous one, but if you're saying this one is better, then I'll take it. BTW, since update 1.6 the ME's been running much smoother. Thank you for this optimization!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."