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#4420700 - 05/14/18 02:14 PM Re: Battletech released [Re: Raw Kryptonite]  
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I had 50 something days once. LOL


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#4420732 - 05/14/18 03:52 PM Re: Battletech released [Re: Raw Kryptonite]  
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Originally Posted by Nixer
I think we started at the same time...
and I only have that Dragon as my singular heavy! I am much more cautious now that I am playing without extra saves.
Is that what "ironman" mode is?

Yes, "Ironman" mode is playing with a single save point and no reloads. Save when you exit the game, load that save when you start the game, and no backsies smile I don't think BattleTech has it explicitly but you can obviously play in this way. Other games have it.


Originally Posted by Nixer
I do love watching mechs go "pop" from a well placed PPC/LRM called shot! lawncareby20mm

I do love PPCs and I'm somewhat disappointed by LRMs. I could've sworn they were more deadly/painful in the tabletop version. Might need to get a Catapult with dual LRM20s to find out! biggrin


Originally Posted by Raw Kryptonite
Got me a catapult k2 now! Can’t wait for an atlas and stalker.

My son just salvaged an Awesome. I can't wait to get mine!! smile


Originally Posted by Raw Kryptonite
If your own character dies, does the game end I wonder?

No, I think you only get stuck in the medbay for ages. There was a tip about this that popped up one time as a mission was loading, but can't remember exactly what it said.


- Ice
#4420822 - 05/14/18 10:32 PM Re: Battletech released [Re: - Ice]  
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Quote
I do love PPCs and I'm somewhat disappointed by LRMs. I could've sworn they were more deadly/painful in the tabletop version. Might need to get a Catapult with dual LRM20s to find out!


So in TT LRM's are grouped into 5 pt clusters and allocated that way. The table for them spreads them out a little less then the PC version does as well.

In TT you made your money with LRM's in two ways, cumulative damage requiring piloting rolls to avoid falling (which could lead to a disabled pilot or mech from one failed roll), and from having a support lance drop a ton of missiles. 4-8 LRM15/20's worked out to a pretty fearsome concentration of damage.

-Jenrick

#4420828 - 05/14/18 11:41 PM Re: Battletech released [Re: Raw Kryptonite]  
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I take it back. SRMs/LRMs are awesome!!

I just finished the Castle Nautilius mission and got me some awesome mechs!!


Here are my two new toys:

[Linked Image]


[Linked Image]


[Linked Image]




I was surprised to see the Awesome in the field; there was a Zeus and a Battlemaster there too and I wanted both the Zeus and the Battlemaster but when the Awesome appeared, I made quick work of the first two and concentrated on the Awesome. I had an Atlas with an AC/20, a SRM, and an LRM setup (among other weapons) so one salvo of that was enough to fill the stability bar of the Awesome. Another mech with some SRMs/LRMs would then step in afterwards and finish the "push" needed to topple the mech over. Two head hits (from missiles) and two knockdowns and I had an intact Awesome for salvage!

I just might build a couple of mechs with the idea of them being salvage-oriented attacks in order to expand my roster. biggrin


- Ice
#4420848 - 05/15/18 04:10 AM Re: Battletech released [Re: Raw Kryptonite]  
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That mission was friggin hard but soooo fun. LOL


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#4420881 - 05/15/18 12:08 PM Re: Battletech released [Re: Raw Kryptonite]  
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That? I found it easy! The light lance was obviously no match for my mechs and it was very easy to get my desired mech as salvage compared to getting my first Catapult and Atlas.


- Ice
#4420883 - 05/15/18 01:00 PM Re: Battletech released [Re: Raw Kryptonite]  
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One of my borrowed pilots got taken out after some lucky shots. I was scrambling to keep mine alive. LOL
Nice salvage, but I was wanting that Atlas. The Highlander was tough though.
Where is my Stalker?!


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#4420895 - 05/15/18 01:50 PM Re: Battletech released [Re: Raw Kryptonite]  
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Yeah, I thought I'd get to keep all of them, struggled to keep that other mech intact, was it a Griffin? Annoyed I didn't get all of them, or at least be able to pick! I did strip the HS off the Highlander and put it in the Awesome!


This is really getting out of hand now wink Got a mission to take out an unknown heavy mech, so I purposefully took the minimum cash payout to get 3 priority slots for salvage.

[Linked Image]


[Linked Image]



Not really a fan of the Crab for TT, I guess I just didn't like the model? But it's mine anyway. Same deal. AC/20 and SRM/LRM from the Atlast, if all connects, that's enough to fill the stability bar. A nudge from either the Awesome or Catapult with a PPC shot or the SRM/LRM on the Highlander and it topples over. Wait for it to get up, eat some damage, then tip it over again. The third salvo got a head hit too, so as soon as he goes over, pilot is out of action and full salvage is mine! biggrin

Wanted to get that second Catapult just for spares, but to be fair the Argo is filling up quite fast!


- Ice
#4421326 - 05/18/18 02:57 AM Re: Battletech released [Re: Raw Kryptonite]  
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Learned two things today.

Yes, I can die, but I don't. Just spent 82 days in the med bay.

Also you can play while your character is in a med bay.

Lost one of my in training back-up guys today too. He was getting pretty skilled. All my main guys are straight 10's across the board now. It's irritating that Darius keeps reminding me to go to barracks and direct training when there is nothing to train!


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#4421338 - 05/18/18 04:07 AM Re: Battletech released [Re: Raw Kryptonite]  
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Yes, I hope they patch that out. My guys are up too, just one rookie on backup I can’t ever bring myself to take out, so he doesn’t have anything to spend yet. They need to shut that off at all 10.’s


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#4421500 - 05/19/18 01:45 AM Re: Battletech released [Re: Raw Kryptonite]  
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the Orion-K has been the backbone of my lance so far, with Highlander in support. I have a pair of Battlemasters but they haven't been as good as the Orions for whatever reason. Really trying to get my hands on a complete Awesome or possibly Atlas, I have some pieces but not all 3.

[Linked Image]

Attached Files mechbay.jpg
Last edited by Clydewinder; 05/19/18 01:46 AM.

Robots are stealing my luggage.
#4421540 - 05/19/18 10:33 AM Re: Battletech released [Re: Raw Kryptonite]  
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You field all 3 plus the Highlander?


- Ice
#4421559 - 05/19/18 01:03 PM Re: Battletech released [Re: Raw Kryptonite]  
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in a stand-up fight i'm running the three ON1-Ks with the highlander ( stock loadout ). 2 orions with ac10 and LRM, the 3rd with AC20 and SRM for up close & personal use.

for a defensive mission i'll put one or both Battlemasters in the mix, just to have some more armor points on the board

for any mission where i need to move fast, usually HGN, ON1K, Jagermech with 2xLRM15, and then either Dragon, Black Knight, or Cat K2. Still like the Dragon for the speed, it's a great melee/stomper for finishing off legged enemy mechs


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#4421579 - 05/19/18 02:16 PM Re: Battletech released [Re: Raw Kryptonite]  
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Some more for the gripe list:

  • When buying stuff, it would be great to see how many I have in my inventory so that I know if I'd want to pick up a few extra or not. Currently have to switch to the SELL section to check
  • I'd like to have the ability to move mechs to different mech bays just to get some order. My current layout has gaps in it now and I still can't move mechs to fill those gaps. I suspect I can store a mech then un-store it into a slot I want but it seems like a lot of effort for such a simple thing to do
  • When looking at my stored components and mechs, have it occupy the whole screen. Such a waste of real estate
  • I'd like to be able to choose which mech appears behind Yang at default when you enter the mech bay
  • Being able to launch more than one lance!!



As I get to the later parts of the game, my issue is no longer mech repair but rather pilot injury. It seems like I get head hits pretty regularly and coupled with being knocked over, some of my pilots end the mission with 1-2 points of injury. On some difficult missions, more. Luckily, most of them have 4-5 hit points now, but the game seems to have compensated by dishing out more. Getting a head hit after an SRM 4 attack? Really?


- Ice
#4421588 - 05/19/18 02:54 PM Re: Battletech released [Re: Raw Kryptonite]  
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I’d like to have better access to info about markets. I bought some double heat sinks somewhere but I need more! I’d like to know all of the cockpit equipment for bonuses.
Wouldn’t mind a little heat bar on the squad icons, like the health bar. It would be nice to set up lances in the Bay now that I’ve got all three set up. Dragging and dropping to reorder them would be nice just for OCD purposes. LOL


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#4421593 - 05/19/18 03:22 PM Re: Battletech released [Re: Raw Kryptonite]  
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I am wondering if heat is tracked on the vehicles. Seems like those Shreck PPC tanks can rip off multiple PPC shots per turn without cooling down


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#4421597 - 05/19/18 03:52 PM Re: Battletech released [Re: Raw Kryptonite]  
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2 Black Knights, a Highlander and a Catapult C2 make up my lance to date, but I just got a Battlemaster, so that will likely take the spot of a BK.
I did spot a Stalker and an PPC Awesome, but the mission was a b!tch and I had to rerun it, which changed the assaults we were against to the BM and I forget the other.
I've run across some high dollar/high salvage missions, but dammit I HATE convoy escorting! I'm skipping those for now.


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#4421714 - 05/20/18 12:07 PM Re: Battletech released [Re: Raw Kryptonite]  
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Seems like I lucked out quite a bit on my Atlas and King Crab early in the campaign, huh?

Originally Posted by Raw Kryptonite
I’d like to have better access to info about markets. I bought some double heat sinks somewhere but I need more!

You sure you bought them? I got mine from my salvaged SLDF mech.


- Ice
#4421742 - 05/20/18 05:04 PM Re: Battletech released [Re: Raw Kryptonite]  
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Maybe so?
King Crab, that’s what the other was on the one on the mission I got the Battlemmaster on. I really wanted the KC, but I was able to complete the BM so I went with it. I wish we could replay some of these missions, other than loading an earlier save, but I guess that would ruin the gameplay.


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#4421753 - 05/20/18 06:02 PM Re: Battletech released [Re: Raw Kryptonite]  
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By the time I saw the KC, I had a method of getting full mech salvage - just tip them over with enough stability damage!! The missiles themselves don't do enough bulk damage to really take out the mech but do pack enough of a punch so that it keels over every turn. With a lucky head hit or two, or maybe a destroyed side torso, you'll only need two turns' worth of attacks to take it out and get the full mech as salvage.

It's gotten to the point now that I always bargain for 3 salvage slots. Even if I don't get any interesting mechs in the mission (I thought there was supposed to be a Raven somewher?), I'd still get interesting weapons or components that I can salvage.

Getting ready for the last fight now. I thought the campaign would be longer, but then again, I usually go to the story missions as soon as they pop up. I'm at Week 70 Day 1 now.


- Ice
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