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#4421120 - 05/16/18 10:33 PM So, How To PLAY EAW?  
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RIBob Offline
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When playing "Instant Combat" in EAW V1.28E, I'm in my fighter plane joining a stream of bombers. I can control my plane well enough. I can toggle views with either the top hat on my joystick, or the keyboard. I can shoot.

My problem is toggling the various in-game "enemy" and "friendly" views. I've read the manual, of course. It seems like only one or the other views are available at one time. In addition, the various views are somewhat range-sensitive. I have a tendency to "drift' a bit from the bomber formation, and have difficulty finding it after having done so.

So, without aids and such, my in-mission tally of enemy planes shot down has never been above 3 per mission.

So, please explain how to use the various two-key enemy/friendly options available. I'm aware that I can re-map some of these views to unused buttons on my joystick. Depending on what I have "keyed", in desperation, sometimes I see an inverted "V" on the perimeter of the screen/cockpit (either red or green), and sometimes I see red or green "boxes" with text info, which turn out to be planes.

Playing the game, at least intuitively, is part of any game's appeal. It is discouraging for any newbie, like myself, to have to struggle with playing any game, and as one who has played many flight sims, EAW is not immediately user-friendly in this regard. At least as far as I can see. No doubt due to my ignorance of the fine points.

IMHO, the toggled "Spyglass" option on "Crimson Skies" might be the ultimate dog-fighting visual/positional aid. This rendering is a "window-within-a-window", and gives the pilot a view of a (toggled, selected) enemy plane within a circular window, showing the position of the plane, and it's attitude given one's own aircraft. Some might ay it's a cheat, others might say it's a compensation for the limitations of computer sim games. While Crimson skies is more-or less an Arcade game, it is a true 3D sim. It is not without its' good points, and has maintained something of a cult following, much like EAW, dare I say. I would add that the "Spyglass" option is very likely why I can shoot down multiple AI squadrons even though the enemies are set at "Ace" level. They do bob around a bit, but even so I can usually get on their tails and whack them.

So, aside from the above digression, any suggestions on how to understand the "Enemy/Friendly" multi-key views? What am I missing?



Your help would be appreciated!







Last edited by RIBob; 05/16/18 10:57 PM.
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#4421131 - 05/17/18 12:22 AM Re: So, How To PLAY EAW? [Re: RIBob]  
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VonBeerhofen Offline
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The creators of 1.28E put more weight on full real flight mode, in which padlock and external views can be disabled, after all these weren't present in WWII either. I think it can be switched on or off and there may be a few more differences with the original game, like perhaps viewdistances. In general and I think all versions, forward and rear views are the most important, but left and right views and combinations with the other two are pretty significant as well. The views can be assigned to your mouse, hat or pov switch or keyboard as there are two modes. One is an analogue scroll the other are called snapviews and are instantanious. Most other views in the game have no true function for the pilot other then perhaps chase mode, where you can switch to your enemy's plane view and see your self from his position. Trackview allows you to autopan the camera to the position of the padlocked enemy plane, but it's pretty hard to control the plane when the panning goes extreme.

Like in WWII pilots rely on positional information from the groundcontroller, but sometimes you're on your own when there's no radar coverage in your area. That's where the pilotmap becomes a very usefull tool, you will see where other planes are in relation to your position so you can always find your way back. The rest of the views are what I'd call movie mode. I believe 1.28E had a feature called auto climb and autofight, besides wingleveler and autopilot, which allows you to lean back in your cockpit and see the game devellop fully under AI control. The movie views allow autoswitching to exiting moments happening in real time.

I think that covers most of it really. Important is to setup your views in such a way so that you can quickly see what's important to you, an enemy on your 6 for instance. There isn't any help for finding the plane which calls out in emergency, he's probably nearby as far as I know my sourcecode, so you have to do the work to see who it is.

You need to experiment a bit with the view settings, mapping keys is usually a timeconsuming thing but for one I'd change all important keys to single key pressures and set the lesser ones to two keys but I think that's self explanatory.

BTW, instant mission uses your last flown single mission data to generate the quick mission, intercept is probably default untill you change it in a single mission you fly.

VonBeerhofen

#4421134 - 05/17/18 01:25 AM Re: So, How To PLAY EAW? [Re: VonBeerhofen]  
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RIBob Offline
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While experimenting with other views, I've thought it unsporting to use anything but the "cockpit" view. Generally speaking, the enemy planes in v1.28 are sitting birds, once one finds them. I'm familiar with other views. My issue is how to toggle/engage in-cockpit aids to find friendlies and enemies.

#4421157 - 05/17/18 07:09 AM Re: So, How To PLAY EAW? [Re: RIBob]  
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The other important keys are the Tab" sequences
In flight click the "Tab" key but do not hold it down.
A menu appears at the top left for a short time
Hit one of the keys listed and another menu appears, hit one of the keys and you get a result.

Example hit Tab 7 1 in quick succession and you will get a radio message directing you to the nearest enemy planes, both in sound and on screen text.
If you are escorting bombers and you lose them Tab 7 2 directs you to the nearest friendly bombers.

Here is the Tab 7 menu :

[Linked Image]

The various Tab 6 ... sequences give you several flight commands, including "target bombers", "cover me", and "drop tanks"

Check them out and note what they do.
You need to hit the keys very quickly, before the menus disappear

Last edited by MrJelly; 05/18/18 03:48 AM. Reason: Typo corrected

The best EAW online games are at GameRanger: GameRanger Site

My EAW Downloads pages at MediaFire are HERE including the new 160 Specials

Simple 160 installation with 9 theatres and 21 planesets CLICK HERE








#4421168 - 05/17/18 10:44 AM Re: So, How To PLAY EAW? [Re: RIBob]  
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VonBeerhofen Offline
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You have to use the ingame pilotmap to find your way in the game and get an oversight of the battle. As long as planes are within a certain distance to your plane it's icon is diplayed on the map. The boxes you speak about are the HUD indicators for which there are 8 switches in the EAW.INI that control which information you will see in the target box and in the displays at the bottom of the screen. Each bit of information can be switched on or off individually. The inverted V is the terget director, and points in the direction of your last padlocked friendly/enemy target. In 1.28E there was another use for it as it could double as an onboard radar device.

AI behaviour depends on the skill levels choosen for friendly/enemy planes in either single mission or campaign mode. It controls the interval timer by which AI are allowed to make decisions. The timer is also dependent on framerate in thatr it will use a maximum interval time if FPS is low. The game calculates the time available for the entire gameloop and adjusts routines accordingly. AI use a limited flightmodel which makes them harder to get because they can do more then human flightmodels and encounter less problematic situations like stalls etc. When FPS is higher then 60 they will start using the same flightmodel as the human flightmodels for as long as FPS is above this treshold. Since the human flightmodels take a bit longer to calculate, the resulting AI decision time will be slightly higher.

VonBeerhofen

#4421287 - 05/17/18 09:19 PM Re: So, How To PLAY EAW? [Re: MrJelly]  
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RIBob Offline
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Originally Posted by MrJelly
The other important keys are the "Alt" sequences
In flight click the "Alt" key but do not hold it down.
A menu appears at the top left for a short time
Hit one of the keys listed and another menu appears, hit one of the keys and you get a result.

Example hit Alt 7 1 in quick succession and you will get a radio message directing you to the nearest enemy planes, both in sound and on screen text.
If you are escorting bombers and you lose them Alt 7 2 directs you to the nearest friendly bombers.

Here is the Alt 7 menu :

[Linked Image]

The various Alt 6 ... sequences give you several flight commands, including "target bombers", "cover me", and "drop tanks"

Check them out and note what they do.
You need to hit the keys very quickly, before the menus disappear


Do you mean the "Tab" key? I can find these menus not with "Alt" key, as you mention above, but with the "Tab" key--at least on my version of the game. Looks like I have some work to do in jotting down the sub menus and finding out which menus are most useful. This is great information, and, I believe, not explicitly mentioned in the game manual

Last edited by RIBob; 05/18/18 12:13 AM.
#4421303 - 05/17/18 11:04 PM Re: So, How To PLAY EAW? [Re: RIBob]  
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MarkEAW Offline
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Theres two or three quick key sheets and keyboard command layout help sheets at my site, on the front page under downloads, green links. should help.

#4421312 - 05/18/18 12:08 AM Re: So, How To PLAY EAW? [Re: MarkEAW]  
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RIBob Offline
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Thanks! Should have looked there first. Will download tomorrow.

#4421335 - 05/18/18 03:40 AM Re: So, How To PLAY EAW? [Re: RIBob]  
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MrJelly Offline
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LOL yes I meant the Tab key wink

The original has been corrected smile


The best EAW online games are at GameRanger: GameRanger Site

My EAW Downloads pages at MediaFire are HERE including the new 160 Specials

Simple 160 installation with 9 theatres and 21 planesets CLICK HERE








#4421474 - 05/18/18 10:06 PM Re: So, How To PLAY EAW? [Re: MrJelly]  
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RIBob Offline
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Thanks for the clarification, MrJelly! I've lost count of my typos; probably can't count that high, anyway.


OK, have downloaded and printed the keyboard sheets linked above. Those are helpful. I also printed out my config folder, which tells me what I actually have, such as re-mapped keys, and so forth, as opposed to the defaults. I think I will buy some various colors of highlighters, and, using the color code on MarkEAW's keyboard layout, color-code parts of my personal configuration. Naturally, I'll have to memorize quite a few of them, but it will help in the interim.

After reading the manual (yet again) I am a bit surprised that such scant attention was paid, in the document. to what is termed "CockpitRadio"; Pg. 37. Personally, I think some of the vectoring (Bandit/Friendly) commands are incredibly useful, and serve to reduce a huge amount of time wasted trying to find Friendlies/Bandits.

In conjunction with the Map, the Tab commands, as I think of them, really reduce the frustration level due to more-or-less blind searching.

Now, how to increase size of icons in the in-flight map? After adding the D3W wrapper, the weird colors are gone, but the various icons in the in-flight map could stand enlarging, as well as the lower left-hand corner HUD. Another issue I have is that the gauges on the dashboard of the cockpit are quite blurry, and for all practical purposes, unreadable. I mention this last because I am somewhat familiar with using in-flight instruments in sims, and have come to value being able to do so. Any suggestions?

#4421627 - 05/19/18 06:57 PM Re: So, How To PLAY EAW? [Re: RIBob]  
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MarkEAW Offline
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Those are 3 complaints dating back to 1999, little has been able to improve them. Need a hardware programmer to fix them and new game data. But:

The pilot map has no zoom, this has been a problem since higher res was allowed in the game back in v1.1 or 1.2, However I think Jel uses the larger map icons on the 160 version.

The HUD text again should be adjustable in the eaw.ini in the latest versions. You might have to add the entry in manualy. (I dont have time to look it up right now)

the gauges are crap in EAW above the default res, even so in the default low res. But I think Jel and company already added the sharpened dials into the game data, maybe not all planes have them....

#4421641 - 05/19/18 08:06 PM Re: So, How To PLAY EAW? [Re: MarkEAW]  
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RIBob Offline
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Originally Posted by MarkEAW
Those are 3 complaints dating back to 1999, little has been able to improve them. Need a hardware programmer to fix them and new game data. But:

The pilot map has no zoom, this has been a problem since higher res was allowed in the game back in v1.1 or 1.2, However I think Jel uses the larger map icons on the 160 version.

The HUD text again should be adjustable in the eaw.ini in the latest versions. You might have to add the entry in manualy. (I dont have time to look it up right now)

the gauges are crap in EAW above the default res, even so in the default low res. But I think Jel and company already added the sharpened dials into the game data, maybe not all planes have them....





I ought to have stated that my observations were based on V1.28E version of the game, and naturally, that makes a great difference. Sorry to have forgotten to provide that essential info.

As I gain experience with the other versions, I have no doubt that I'll have similar questions about those versions, as well. I believe I'll try the "Fontchoices" with respect to V1.28E, and see how it goes. I tried another font-enlarging program, and it didn't do anything.

As my experience with the game progresses, I find certain things, with respect to V1.28E, to be distinctly objectionable; the blurred gauges being one of the important ones. OTOH, I am learning some tricks, like the more-or-less hidden "Radiocockpit" commands that also change things for the better.

Last edited by RIBob; 05/19/18 08:16 PM.

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