Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 20 1 2 3 19 20
#4420203 - 05/11/18 12:01 PM Mod to remove blue triangles! (and other improvements)  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
I know the Devs did a great job reducing the dreaded "blue triangles" that show up briefly when you are flying close to the ground, but I wonder if any of the brilliant modders out there would be able to find a way to finish them off for good?

I remember RAF Louvert saying they went away for him completely when he setup a pair of video cards (GTX 980s?) in SLI mode. Has anyone else using a pair of cards in an SLI configuration experienced the same benefit? This might offer a clue as to how to solve the issue,

Attached Files BlueTriangles.jpg
Last edited by Hellshade; 05/13/18 03:23 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420232 - 05/11/18 02:27 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Hi Hellshade. I too still get the triangles on My 980ti.
I don't know if there is a mod able solution.
I have to plead ignorance as to what the technical aspects of the problem are.
If there is the possibility of a molded solution I would be willing to take a Crack at it.

Best Regards


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4420236 - 05/11/18 02:48 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
check also when on the ground, behind the plane it is like a blue shadow.

#4420241 - 05/11/18 03:15 PM Re: Mod to remove blue triangles? [Re: dutch]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by dutch
check also when on the ground, behind the plane it is like a blue shadow.


Yep. It shows up there too, especially during take off and at low altitudes. I am sure someone smart who understands the workings of the game rendering engine knows why it happens. I just wonder if there is a way to stop it from happening completely. It's not a raw GPU horsepower based issue because everyone gets it with a single card, no matter how beefy their card is. Hopefully there's a tweak to the underlying game engine that can fix it.

If anyone else besides RAF Louvert is not getting the issue, please let us know. It might be a clue to resolving this little niggle.

Last edited by Hellshade; 05/11/18 03:16 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420247 - 05/11/18 03:55 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
Maybe that wizzerd could also fix the flashing clouds and the straight line moving in these clouds.

#4420272 - 05/11/18 06:45 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Dutch

The clouds issue I am pretty certain is unresolvable with the current game engine. The issue has been hammered to death looking for a solution.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4420281 - 05/11/18 07:29 PM Re: Mod to remove blue triangles? [Re: Robert_Wiggins]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by Robert_Wiggins
Dutch

The clouds issue I am pretty certain is unresolvable with the current game engine. The issue has been hammered to death looking for a solution.


I agree. Blue triangles might be another dead horse to beat but I just figured I would ask and see if any of our brilliant modders could take a look at it. AnKor and others have done some amazing things that eventually got brought right into the sim itself.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420304 - 05/11/18 10:16 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Apr 2018
Posts: 196
jakethescot1 Offline
Member
jakethescot1  Offline
Member

Joined: Apr 2018
Posts: 196
I have those show up from time to time, only, mine are white. Not too annoying.

#4420305 - 05/11/18 10:26 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340
Hellshade, if you have an Nvidia card, have you played around with Nvidia Inspector? I was able to reduce blue triangles to a fairly minimal level by experimenting with various settings. They are not gone completely, but provided I don't look around to fast /often when at low altitudes I see very few of them. I see none at all when stationary on the ground. What I have managed to improve quite significantly is the cloud flickering and straight edged clouds. I believe the transparency settings in the Inspector are quite sensitive but useful for improving this issue. I think the general effect of the 2D cloud textures (I'm using Buckeye Bob's mod btw) is pretty amazing given the age of the game engine.

Cheers

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420306 - 05/11/18 10:32 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
I have a GTX 1080, Harry. I have not used Nvidia inspector in a long while. What are the settings you use for cloud flicker?


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420335 - 05/12/18 02:51 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340
I'll post my settings tomorrow.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420336 - 05/12/18 03:08 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Mar 2006
Posts: 2,454
MajorMagee Offline
Member
MajorMagee  Offline
Member

Joined: Mar 2006
Posts: 2,454
Dayton, OH
Part of the issue with the blue triangles is that any part of the game environment that is out of your field of view is not created until it actually needs to be rendered. This was done back in the day to speed up the game and reduce the resources required to draw and hold on to all that 3D information that you would never see anyway. AnKor has done some things with how the data is sequenced to minimize the effect, but quick movements that look very far into spaces that didn't exist in the previous frame can still occasionally outpace his rendering before it needs to display the next frame.

As far as the clouds are concerned going from 2D to 3D volumetric would take care of the intersecting lines, but that is better done in DX11 or DX12.


Service To The Line,
On The Line,
On Time

US Army Ordnance Corps.
#4420350 - 05/12/18 06:32 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
Member
dutch  Offline
Member

Joined: Sep 2007
Posts: 1,910
EURO-zone
I think Ankor is trying to get some of the DirectX10 or higher, aspects to Wotr. So this could mean better clouds and reduced triangle.

So yeah Robert, sometime we only need a bigger hammer. :-)

Last edited by dutch; 05/12/18 06:35 AM.
#4420385 - 05/12/18 03:36 PM Re: Mod to remove blue triangles? [Re: dutch]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by dutch
I think Ankor is trying to get some of the DirectX10 or higher, aspects to Wotr. So this could mean better clouds and reduced triangle.

So yeah Robert, sometime we only need a bigger hammer. :-)



I had not heard that but it will be great if its true and he is able to make it happen. I hope that comes true.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420395 - 05/12/18 04:24 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420409 - 05/12/18 05:25 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Feb 2015
Posts: 152
4L0M Offline
Member
4L0M  Offline
Member

Joined: Feb 2015
Posts: 152
Weymouth, UK
Hi HarryH, I just looked at your settings, and as a suggestion I would turn off the Anisotropic filter and sample optimisation options. They basically overide the 8x Anisotropic filtering option above them and have worse image quality. As the optimisations apply the filter to the size of the textures its applied to, all of the textures in WoFF are tiny and the overall image quality will suffer as a result.

The optimisation option is really old, and isn't required when using any modern (last 5-10 years at least)graphics card. No performance benefit anymore, but definite image degradation compared to having it turned off.

I also have 16x Anisotropic filtering applied to every game I have owned for the last 20 years, the performance hit between 8x and 16x is basically nill.

Cheers!


I7 4770k@4.6ghz WC H80i
Asus Maximus Hero VII
Corsair 1000w rm1000 psu
16gb Crucial Ballistix Tactical@2100
Creative zx soundcard
2 x MSI 970 GTX SLI
55" Sony Bravia 4k HDR
Corsiar 760t
#4420413 - 05/12/18 06:09 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Sep 2012
Posts: 418
AnKor Offline
Member
AnKor  Offline
Member

Joined: Sep 2012
Posts: 418
Russia
The reason those blue triangles appear is that CFS3 engine incorrectly assumes that those terrain tiles should be out of view and doesn't render them. It doesn't depend on GPU or your config, it is purely a bug in their algorithm which runs on CPU.
I don't have a direct solution for this, but I have something that may reduce the issue and improve the performance at the same time.
I've already mentioned this tweak on sim-outhouse some time ago but it had little effect on the "stock" CFS3, however I believe it may work better WOFF because WOFF terrain is more detailed.
You can try it if you feel adventurous smile

Here is a zip file with compositetexturebudgets.xml - the file goes into WOFF\OBDWW1 Over Flanders Fields\terrains folder, but don't forget to make a backup of the original file there.
https://1drv.ms/u/s!AvmtwF9vPtwVgYoiGbgXo8KXiEzxUQ

Additionally you should edit shaders30\Terrain.fx file and change 256 to 1024 in this line near the beginning of the file:
const static float fTextureSize = 256;
This is needed for terrain bump mapping to work properly with modified budgets.

I would have made a JSGME package but I don't remember how.

PS: And yes, I'm working on DX11 version of shaders smile

#4420426 - 05/12/18 07:45 PM Re: Mod to remove blue triangles? [Re: AnKor]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Originally Posted by AnKor
PS: And yes, I'm working on DX11 version of shaders smile


I have no words other than..just knowing it's possibly in the pipeline to occur makes me happier than you can possibly know. Thank you for all that you do. /s


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420427 - 05/12/18 07:45 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Dec 2013
Posts: 1,394
ArisFuser Offline
Member
ArisFuser  Offline
Member

Joined: Dec 2013
Posts: 1,394
Quote
PS: And yes, I'm working on DX11 version of shaders


That´s some good news!!!

#4420432 - 05/12/18 09:14 PM Re: Mod to remove blue triangles? [Re: AnKor]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
Senior Member

Joined: Nov 2014
Posts: 3,696
Ajax, ON
Originally Posted by AnKor
And yes, I'm working on DX11 version of shaders smile

Wow! Is that even possible? AnKor, you are a God! One of those less known ones, but still a God nonetheless. I am drooling at the thought of what could be possible. And because I don’t know what’s possible, I imagine a lot. Can you tell us what DX11 would mean for WOFF? No more blue triangles? Rain and oil streaking on the windshield a la ROF? Grass? French maidens waving as we fly by? The possibilities are endless! And yes, thank you for your efforts. salute


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
Page 1 of 20 1 2 3 19 20

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0