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#4427300 - 06/23/18 02:05 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
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HarryH Offline
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I much prefer the high end version, by far. Because you made both so easy to switch out, Robert, then it's easy for people to try both and choose. Finally I can really "feel" the aircraft in flight, and at the same time, soak up the atmosphere of the scenery and surroundings with full on detail settings. Amazing stuff.

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4427312 - 06/23/18 03:14 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
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Robert_Wiggins Offline
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HarryH, the primary credit goes to Ankor and Yaan98, all I did was package it as JSGME.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427314 - 06/23/18 03:35 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Robert_Wiggins]  
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HarryH Offline
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Yes indeed. Great collaborative effort. What a great community WOFF has!

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4427464 - 06/24/18 02:18 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Panama Red]  
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I would also like to add my thanks to AnKor, MajorMagee, Yaan, Robert Wiggins, and everyone else for making this mod. Good riddance to blue triangles and scenery/object popping! Now if we could only get rid of cloud popping!

One word of caution, however. Using Yaan's "medium" settings, I experienced one or two CTD's while testing over central London. Lowering the MajorDensity from 0.00046 to 0.00035 seemed to stop the CTD's on my rig, so if anyone else experiences new, unexplained crashes after installing the mod, I would recommend they first try reducing those values.

BTW, I guess I would call my rig either medium or medium-high, with a i5-2500k OC'd to 4.5 GHz, and a Nvidia 1050Ti graphics card.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4427537 - 06/24/18 04:25 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
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JJJ65 Offline
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Thx, guys, for outstanding mods.
I have tested, checked and compared files and I can confirm the "compositescenerybudgets.xml" files are really misplaced - i.e. high end version is located in medium folder and vice versa.
High end folder also misses "shader30" folder with its respective fx files.
Robert, could you correct that, pls?

#4427553 - 06/24/18 06:40 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
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Robert_Wiggins Offline
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JJJ65;

I can confirm that the compositescenerybudgets.xml are not misplaced by me. They are just as they were defined by both Ankor and Yaan98. I can reverse them if advisable, but before doing so, I would appreciate receiving a full copy of the recommended modified ".xml" files, keeping in mind that they should be modelled after the default WOFF versions. What I mean by that is that there should be entries for levels 1 through 5 so that users have the full complement of options.

This will save needless repeats of changes and releases.

If I can get this for both Ankor's and Yaan98's then I will make the changes.

I don't want to do it myself because I do not have the necessary data to modify the files appropriately.

P.S. both mods contain the Shaders30 folder. It is not missing from either mod. are you sure you have downloaded the latest versions of the mods?

Best Regards;


Last edited by Robert_Wiggins; 06/24/18 06:44 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427556 - 06/24/18 06:53 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Robert_Wiggins]  
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Posts: 2,079
JJJ65 Offline
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Czech Rep.
Originally Posted by Robert_Wiggins
JJJ65;

P.S. both mods contain the Shaders30 folder. It is not missing from either mod. are you sure you have downloaded the latest versions of the mods?


Oh, that seems to be a problem on my computer. Accept my apologies, Robert. I have experienced problems with mod installation due to virus/malware warning, so, it is very probable my mod is corrupted.

#4427557 - 06/24/18 07:02 PM Re: Mod to remove blue triangles! (and other improvements) [Re: JJJ65]  
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Robert_Wiggins Offline
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Originally Posted by JJJ65
Originally Posted by Robert_Wiggins
JJJ65;

P.S. both mods contain the Shaders30 folder. It is not missing from either mod. are you sure you have downloaded the latest versions of the mods?


Oh, that seems to be a problem on my computer. Accept my apologies, Robert. I have experienced problems with mod installation due to virus/malware warning, so, it is very probable my mod is corrupted.


No need to apologize Jara. I would appreciate your analysis of the latest mods because you may be able to help make them better. Please keep me informed.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427612 - 06/25/18 01:16 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
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Fullofit  Offline
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Posts: 3,696
Ajax, ON
Thanks to all involved. Anyone else getting this weird river tile?
[Linked Image]
I'm only getting this in the Marne region. (I'm using the High-end mod, because I have a Low-end system) It switches to normal when I get closer.

Attached Files Shot06-23-18-21-22-56.jpg

"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4427615 - 06/25/18 01:41 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Fullofit]  
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Robert_Wiggins Offline
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Originally Posted by Fullofit
Thanks to all involved. Anyone else getting this weird river tile?
[Linked Image]
I'm only getting this in the Marne region. (I'm using the High-end mod, because I have a Low-end system) It switches to normal when I get closer.


Haven't seen that one but here is a repeat of my recent post in the DiD Centennary Challenge:

Albert Earl Godfrey

25 Feb 1918 @ 08h22 DOP to Villers-au-Tertre aerodrome

What is worthy of note in the video is the weird terrain tiles which I suspect were affected by cloud cover since they disappear on approach and reappear on withdrawl (09:11:23 minutes in). Anyone else experience this?




(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427616 - 06/25/18 01:47 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
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Posts: 3,696
Ajax, ON
Hey Robert, I didn’t get to reading the reports yet, but looks like the river tiles aren’t getting as much love as everything else. Are you using Olham’s brighter rivers mod? Maybe that has something to do with it?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4427619 - 06/25/18 01:54 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Fullofit]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
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Originally Posted by Fullofit
Hey Robert, I didn’t get to reading the reports yet, but looks like the river tiles aren’t getting as much love as everything else. Are you using Olham’s brighter rivers mod? Maybe that has something to do with it?


Yeah I have Olham's river tiles mod but it is not enabled, but to be honest, I haven't seen this before and haven't had a chance to experiment with it. Assuming I can duplicate it, I will try a few things. It might be related to shadow casting from the clouds but I am only guessing.

Last edited by Robert_Wiggins; 06/25/18 01:54 AM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427621 - 06/25/18 01:55 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Fullofit]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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Posts: 1,340
I am also seeing weird river tiles in Flanders. Mine are darker rectangles. Small price to pay for all the other improvements I guess.

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4427626 - 06/25/18 02:53 AM Re: Mod to remove blue triangles! (and other improvements) [Re: HarryH]  
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Robert_Wiggins Offline
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Originally Posted by HarryH
I am also seeing weird river tiles in Flanders. Mine are darker rectangles. Small price to pay for all the other improvements I guess.

H


If anyone sees this again, please turn on the "Z" key and note the coordinates and please post them here. Tnx


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427648 - 06/25/18 05:54 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Fullofit]  
Joined: Jul 2010
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JJJ65 Offline
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Posts: 2,079
Czech Rep.
Originally Posted by Fullofit
Thanks to all involved. Anyone else getting this weird river tile?

I'm only getting this in the Marne region. (I'm using the High-end mod, because I have a Low-end system) It switches to normal when I get closer.

I have experienced the same weird river textures in Flanders ( Lahussoy - Albert). This was only with one version of modded compositescenerybudget file. Unfortunatelly, I do not know which one.

#4427663 - 06/25/18 12:40 PM Re: Mod to remove blue triangles! (and other improvements) [Re: JJJ65]  
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HarryH Offline
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HarryH  Offline
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Posts: 1,340
Originally Posted by JJJ65
Originally Posted by Fullofit
Thanks to all involved. Anyone else getting this weird river tile?

I'm only getting this in the Marne region. (I'm using the High-end mod, because I have a Low-end system) It switches to normal when I get closer.

I have experienced the same weird river textures in Flanders ( Lahussoy - Albert). This was only with one version of modded compositescenerybudget file. Unfortunatelly, I do not know which one.


I have it with the high end version, but I also would see it even before using these new mods, just using Ankor's original BT fix. I'll try to get Z coordinates later today for Robert.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4427699 - 06/25/18 05:17 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
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Robert_Wiggins Offline
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Thanks Harry.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427746 - 06/25/18 10:32 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2012
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Robert_Wiggins Offline
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Lindsay, Ontario, Canada
Fullofit

I flew a few QC out of Lahussoy - Albert and didn't encounter the problem. I haven't tried a mission in that area yet.UPDATE:

Just flew a mission from Lahoussoye and yes the rectangular river tiles appeared when at a distance but when you approach closer they go away.
I have the high end blue triangle fix active. I will try it without the mod and see what happens

Last edited by Robert_Wiggins; 06/25/18 11:47 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4427763 - 06/25/18 11:51 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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Posts: 1,340


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4427764 - 06/26/18 12:09 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
I just removed the mod and flew another mission and the problem with the river tiles did not occur again.

I suspect something is up with Ankor mod specs but that is above my head.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

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