That's correct, if you mean by that a perception of depth. Now, it's like wearing trackir with my head inside a spherical monitor. I can physically turn my head and look behind me to see the tail of my plane, or directly down at the floor to see a compass.
I set up pitch, roll, yaw, y and z axis to a 1:1 ratio with my head movement (i.e. turning my head 90 degrees will turn it 90 degrees inside WOFF). I only needed to adjust x axis because side-to-side movement wasn't working right.