#4418029 - 04/27/18 12:57 AM
Launchpad SFTP is dead
|
Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
|
3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
|
It's taken quite a while after my ISP changed to SFTP and install the program for it but I've finally done it. Have been too busy with things but while we're at it again let's have a look at what's coming next. First of all, a bridge tile in the middle of a lake was wrong and got fixed near Strassbourg Then the modded River2 tile, which was used in the lakes instead and only appeared a few times, got it's original function back and appears again many times now Ofcourse the lakes had to be repaired too Then I noticed that the BNCOStTR tile had a simmilar issue as it was only used 12 times throughout the EAW world. Since this tile serves no special purpose it was decided to incorparate it into the coastline, thus making it more diverse looking. Some 450 coastal tiles were randomly replaced with this one. Open City Planning or OCP abreviated. ============================== A long dream of mine, flollowed by many eperiments, was to replace the cities with fully randomised models to get rid of the repetitious and often boring view they posed in the game. This dream has now come true and the beneficial side effect of this is that the river city tiles can be used anywhere to add small insdustrial villages along the banks. I created two sets, this one and one based on the original Euroblend drawings. Due to the nature of the new drawings, the other city tiles can now be used as extra villages and vice versa.. I plan to do the same with the other natures, without destroying their grouping behaviour from the stock game, simmilarly their tiles can then be incorporated elsewhere, either in groups or as single instances and vice versa. This is one of 50 new settlements on the riverbanks I've done sofar, 3 or 4 straight tiles wide. More will follow using the curved bend too and 2 to 4 tiles in any possible configuration. I'll post some more screenies tomorrow as I'm too tired from struggling with WinSCP. VonBeerhofen-
|
|
#4418048 - 04/27/18 05:14 AM
Re: Launchpad SFTP is back
[Re: VonBeerhofen]
|
Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
|
3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
|
Hi Mark, my file and photosharing capabillities have been restored, so I can finally combine the EAW upgrade and FXEXE_Latest.ZIP into one and I will be less of a burden to you. Thx for your wonderfull work and for helping me out. And that is not even been randomised yet! VonBeerhofen
|
|
#4418050 - 04/27/18 05:36 AM
Re: Launchpad SFTP is back
[Re: VonBeerhofen]
|
Joined: May 2015
Posts: 1,122
MarkEAW
Member
|
Member
Joined: May 2015
Posts: 1,122
|
Alright. Cool. I'll need a link to a page that that file will be on to update the one on my site. I prefer to link to a page rather than a file directly, if you could appreciate that. You signature here on SimHQ is cut off BTW. You may want to remake it. That image looks great. Looks populated around the river, alot.
|
|
#4418369 - 04/29/18 08:37 PM
Re: Launchpad SFTP is back
[Re: VonBeerhofen]
|
Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
|
3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
|
Sorry about that, quirckyness of Opera browser on an old OS plus a new SFTP program which has it's own peculiarities. The shown terrains are in 8 bit 256 x 256 pixel format, to be able to get highest possible FPS for the Launchpad and other pilots who're all using computers with less powerfull graphics cards and little/less onboard memory then some others. Besides that some of the shown terrains were created some 10 years ago, before UHR was fully implemented.
Only the Harvest set was saved in 24 bit color and a set of 512 tiles in 8 bit is currently being tested. The set comprises of a random selection out of the 500 available and 4 tiles are combined into one, after some additional editing to remove unneeded borders in the tile centre. I don't think a 24 bit set will ever be released though, our machines already have problems with 8 bit textures in 512 format. For Launchpad pilots smooth gameplay has priority over graphics and with all the upgrades allready in use there isn't much left to play with. Besides that I can't see much difference with a tileset which doesn't have the additional information that the Harvest set displays and retains, even in 8 bit color.
It will probably look better in 24 bit, but taking up 12 times more room then a default set in 8 bit it's not hard to contemplate what it will do to FPS, especially for Launchpad members. FPS is controlling AI decisions, the faster the better and more realistic AI behaviour and with 60+ frames they will even start using human flightmodels, which I hope to achieve by sticking to 8 bit graphics.
There's a lot more to take into account, one is the maximum distance visibillity under all circumstances, and the 4 times higher effects drawings in EAWPRO, which makes up for the lesser quality terrain, if that's how you want to look at it, but I think with what my pictures show is you get plenty of quality and much more to look at, at the cost of zero FPS. And that's not even mentioning the improved groundobjects in the Final Cut addon, which all use their own 256 pixel drawing in 8 bit and use all available polygons and nodes in their 3DZ models, but I'll let others decide if it's worth it or not.
BTW, aren't the imported terrains you've showed from the old addons also not all in 256 pixel 8 bit mode? Resizing tiles and saving in 24 bit format isn't really going to cut it without extensive editing, and then it will still not look 1/2 as good as Shawn's 24 bit version. Colors and pixels simply can not change all by themselves from 256 pixels in 8 bit to 512 pixels in 24 bit and usually aren't much of an improvement when done that way.
VonBeerhofen
|
|
#4418967 - 05/03/18 03:54 PM
Re: Launchpad SFTP is back
[Re: VonBeerhofen]
|
Joined: Oct 2002
Posts: 7,555
VonBeerhofen
3DZ Master/Campaign Designer
|
3DZ Master/Campaign Designer
Hotshot
Joined: Oct 2002
Posts: 7,555
Zandvoort, N-H, Netherlands
|
Today I've put some roads on 6 of the tiles, which is just a start. This simulated terrain picture shows what you can do with 8 bit drawings in 256 x 256 pixels. Such a tile could have app. 65.000 differeent colors if each pixel was different, but as you can see they're pretty uniform in color most of the time, and the colors aren't to far off from one another. Since each tile uses 256 colors, 6 tiles will be closer to 1500 different colors and 64 tiles, well you do the math. Ofcourse 24 bit bit can do the same but besides needing 3 times more memory and taking longer to render, it hardly seems worth it to me. Especially not when overlaying a 24 bit version of the tile on top of it's 8 bit version and trying to spot the differences. Besides that they're often .JPG conversions in low quality, looking blurred and with lots of contaminations and way less colors.Yes there is some loss but it's not very significant, besides that it lends a kind of roughness to the terrain which to me looks more natural then a full color photgraph from Google Earth. There's better control when you create the pictures yourself from scratch and they're usually much more crisp then pictures taken from 35 Miles above the atmosphere. One of the differences lies in the time needed to design something from scratch or build onto an existing photograph. Hand drawn tiles are more consistent in their colors, they just have to be because you can only use 256 per tile, but that also means they group together real nice with almost unnoticable tileseams, that is if you know how to make that happen. Sudden changes in color make the tile stand out much more and it may no longer look as part of nature, of which there are usually only 6 groups in EAW, Sea, Coast, City, Field, forest and mountain. The different coloring between natures is supposed to stand out, it's what makes a good terrain look nice. Not saying that mine does but retaining the right colors is given a lot of priority in my work. VonBeerhofen
|
|
#4419084 - 05/04/18 12:57 PM
Re: Launchpad SFTP is back
[Re: VonBeerhofen]
|
Joined: Jan 2003
Posts: 926
Urban Furball
Member
|
Member
Joined: Jan 2003
Posts: 926
Qld. Australia
|
Hey VB... Well done my Friend ... Looks fantastic I must too admire your perseverance and the never give up attitude.. I understand your commitment. A never die attitude!!! Cheers Furby
One Flash.......and ur Ash!!
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|