Doing more work on CAW I added extra railtracks and with the flagging system some were ship convoys on invisible tracks.
I put one near the Japanese fleet which is a static target with a carrier airfield and lots of ships.
You can see the difference here:
The ones on tracks are moving in the opposite direction, and the smoke indicates the movement.
Setting up these extra tracks made me aware of a bug in the 160 exe.
Some time ago I had hit a problem with "Little BoB" to get truck convoys on roads and rail convoys on rails working simultaneously with the correct spacing between components.
The fix I came up with was fine, until I worked with CAW. With the bigger distances involved the mixed convoys were got being generated anywhere near the target that was set.
So, I went back, worked out a fix which gave good results in CAW, anfd then tried the same exe with "Little BoB". It worked perfectly
A road convoy I met on the way to the target
Another going in the opposite direction in the other lane
Eventually I got to the train and made a real mess of it
I will do an upload shortly, with the additional/replacement files I made for CAW, and the six new exes I have made. These are the old and new map versions of
The normal 160 exe which is for offline play with the user making selections from EAW screens
The "160special" version which uses MSN files loaded by the player using the mission editor
The "160MPOnly" version which starts on the multiplayer screen.
The latter two types can be used at GameRanger for a lobbied launch.
Jel