#4416617 - 04/16/18 11:07 PM
Post Scriptum: Squad Early Backer Keys
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
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Posts: 10,984
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TheSCRUB-Today at 5:23 PM @everyone Follow this link to grab your free key for Post Scriptum if you backed Squad during their initial Kickstarter! Note: This does not grant access to the game or current internal testing. http://postscriptumkeys.joinsquad.com/ https://joinsquad.com/readArticle?articleId=275If you backed squad before squad went live on steam (you kickstered or payed with paypal) then you might have a free key for Post Scriptum. When you input the email into the form keep in mind that the form is case sensitive. Use the same email that they used to send you your key with. (case and everything).
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#4416619 - 04/16/18 11:11 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Aug 2009
Posts: 468
xIGuNDoCIx
Member
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Member
Joined: Aug 2009
Posts: 468
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TheSCRUB-Today at 5:23 PM @everyone Follow this link to grab your free key for Post Scriptum if you backed Squad during their initial Kickstarter! Note: This does not grant access to the game or current internal testing. http://postscriptumkeys.joinsquad.com/ https://joinsquad.com/readArticle?articleId=275If you backed squad before squad went live on steam (you kickstered or payed with paypal) then you might have a free key for Post Scriptum. When you input the email into the form keep in mind that the form is case sensitive. Use the same email that they used to send you your key with. (case and everything). I was just getting ready to message you about this! :p
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#4417212 - 04/21/18 01:06 AM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Jul 2004
Posts: 10,984
Master
meh
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meh
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Joined: Jul 2004
Posts: 10,984
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BTW, preorder went live today http://store.steampowered.com/app/736220/Post_Scriptum/The game isnt released yet though. They plan to have several beta weekends in May where you can play for the weekend to help test if you preorder. Release date is not confirmed yet but probably end of May or early June.
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#4417278 - 04/21/18 03:12 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Apr 2002
Posts: 5,503
Pooch
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Orlando, FL
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I haven't bought a shooter in years, but this does look pretty good.
"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace." Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia
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#4417673 - 04/24/18 09:45 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
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Joined: Aug 2007
Posts: 1,188
San Diego, CA
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Pre-ordered it too. Looking forward to it.
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#4422785 - 05/26/18 03:49 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Jun 2005
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Trooper117
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UK
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#4423040 - 05/28/18 03:37 AM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Jun 2005
Posts: 2,271
Sluggish Controls
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Member
Joined: Jun 2005
Posts: 2,271
Hong Kong
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Yep, spent a little over 2 hrs this weekend on the test-servers and enjoyed the gameplay very much whenever I ended up with an objective-minded platoon / squad. Suffered from textures constantly stuck in low res, but I have high expectations for later on.
Squad runs flawlessly on my system, PS should too eventually, nope ?
Cheers, Slug
"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
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#4425382 - 06/09/18 10:27 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Trooper117
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UK
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Had quite a blast on the test servers last night and tonight... some good game play, killed quite a few members of the Waffen SS tonight. 7 or 8 in a row. A big battle going on for a German strongpoint, smoke and mills grenades going in, real close quarter stuff, great when you don't know who is close to you in the confusion, it just comes down to who is quicker. I like the new suppression system, really makes you take cover. I have mainly been just getting used to the controls, and not really had a chance to get to grips with the comms yet, so many thanks to the medics who patched me up on several occasions!
Oh, forgot to say, had the graphics set to Epic... it ran great, no problems...
Last edited by Trooper117; 06/09/18 10:29 PM.
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#4425437 - 06/10/18 02:57 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Trooper117]
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Joined: Mar 2001
Posts: 13,179
bisher
I'll be your Huckleberry
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I'll be your Huckleberry
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Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
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A big battle going on for a German strongpoint, smoke and mills grenades going in, real close quarter stuff, great when you don't know who is close to you in the confusion, it just comes down to who is quicker.... Love the gun battles, the sights and sounds are very good
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#4430205 - 07/13/18 03:37 PM
Re: Post Scriptum: Squad Early Backer Keys
[Re: Master]
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Joined: Dec 2002
Posts: 19,381
Ajay
newbie
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newbie
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Joined: Dec 2002
Posts: 19,381
Brisbane OZ
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Hmmmm...sligthly unsure on this one. Concept seems cool, gameplay seems like the same old same old run and gun, mostly. Half of my game sessions the spawn camping was so rampant i thought i was playing War Thunder GF or old school COD Online. I was playing with a bunch of guys on discord and we had to constantly call off an attack so they could come and bail us out of full camping mode by the defenders. A lot of games had a couple of players jumping into halftracks or whatever were the quickest vehicles for the team solely to go hunt msp's just so they could spawn camp. This was across NA and Euro servers mostly, the two Aussie servers i played on this was a rarity for some reason. Pretty annoying when half the game consists of either being spawn killed or just running for miutes to get to the battle from badly placed msp's and hardly contributing. Did manage a couple of good games with good SLs and tight team work which was fun, the sounds and overall confusion was great as were the fighters, fighter bombers and Stukas blowing across the battlefield. Hearing tanks close by was nearly scary and seeing a Tiger pop out of the bush was terrifying lol.
I ended up settling into camp mode a fair bit and moving slowly just to take it all in, struggled to see where the was enemy when i was being fired on but i partly put that down to my old #%&*$# screen and 1920x1080 gaming. Upgraded myself to a 1440p 27inch this week so hoping for better results in that area. Game ran really good, smooth the whole time and no fps issues at all. Maybe i was just too newby overall and was too hyped after watching a bunch of game play vids leading up to it and expected more teamwork. Lots of bugs, glad they went the beta route instead of a full release because i could see it getting a fair bit of backlash if they would have gone full release going by the amount of people that have already refunded it.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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