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#4415158 - 04/07/18 11:31 AM Re: Mission Editor ***** [Re: JJJ65]  
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I am afraid, that is impossible, because CFS3 game engine does not allow displaying map with higher level of detail, since it works with just one map of entire Western Europe. If so, RAF Louvert's maps set would be the best vote.

#4416415 - 04/15/18 09:05 PM Re: Mission Editor [Re: JJJ65]  
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JJJ65 has asked me to advise everyone that the Mission Editor readme file has again been updated, although it has the same version number (version 1.5.9).

Thank you to JJJ65 and Robert_Wiggins for their tireless support of the ME and the readme file.

It is strongly urged that you download and read the new file, as it contains many changes and updates concerning many of the new features contained in the Mission Editor. This is the first major update or revision of the readme file since it was originally published. Several of the major changes include:

1) The entire readme has been updated to be accurate as of the latest ME update (version 1.5.9)
2) Several sections rewritten in order to improve readability and clarity.
3) Several new additions to the readme to include instructions on how to edit pilots, place waypoints, use the Weather Manager, etc.
4) How-to section moved to the beginning of the document, changelog moved to the end.
5) Many additional changes and tweaks.

A .pdf version of the ME readme file can be found here: WOFF UE Mission Editor Tutorial Readme

Please note that for some cotton-pickin' reason, Foxit pdf viewer may display the readme in reverse order. Please note that the how-to section should be at the beginning of the document and not the end. A larger file size version in .docx format should display correctly and is available here

Last edited by BuckeyeBob; 04/15/18 09:06 PM. Reason: added link to .docx version
#4416453 - 04/16/18 06:00 AM Re: Mission Editor [Re: JJJ65]  
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Thanks to BuckeyeBob for his devotion and fresh new Readme file above.
And here is the latest version of ME 1.5.9(2) reflecting all features/changes mentioned in above BB's Readme file.
The latest version also includes:
1) minor changes to WeatherManager GUI,
2) abandoned airfield icons are greyed for better tactical overview.

Enjoy!

#4416487 - 04/16/18 01:07 PM Re: Mission Editor [Re: JJJ65]  
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Jara, thank you for your devotion to constantly improving and adding new features to the mission editor!

Quote
abandoned airfield icons are greyed for better tactical overview.

I noticed that and even mentioned it in the readme! However, you will have to read the readme to find out where I mentioned it! wink

#4416508 - 04/16/18 03:24 PM Re: Mission Editor [Re: JJJ65]  
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Jara

You are over your limit in PM messages and we cannot send any to you. Can you please delete some old ones so we can again PM you.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4416549 - 04/16/18 05:55 PM Re: Mission Editor [Re: JJJ65]  
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OK. PMs cleared, sorry for unconvenience.

#4416554 - 04/16/18 06:24 PM Re: Mission Editor [Re: JJJ65]  
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Originally Posted by JJJ65
OK. PMs cleared, sorry for unconvenience.


No problem Jara


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4416624 - 04/16/18 11:58 PM Re: Mission Editor [Re: JJJ65]  
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I should also point out that Robert_Wiggins carefully went through the readme as well, adding a number of new comments and information, along with several new screenshots to highlight the many capabilities of the mission editor. Thanks, Robert!

#4416629 - 04/17/18 01:18 AM Re: Mission Editor [Re: JJJ65]  
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My pleasure!


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4416652 - 04/17/18 07:13 AM Re: Mission Editor [Re: JJJ65]  
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Of course, thx to Robert, he is permanent Readme's (not only of ME but other apps either) updater/keeper.

#4416723 - 04/17/18 04:54 PM Re: Mission Editor [Re: JJJ65]  
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How about a Mission Editor tip of the day thread?

I'll start with this one: Because of the background online map, the ME can take up to a minute to load. However, if you temporarily disable your internet connection, the ME will load in only a few seconds. The drawback, of course, is that instead of the detailed background map, all you will see is a plain black background. All of the other icons and graphics work just fine, though.

From the readme:
Quote
For faster ME loading times you can temporarily disable your internet connection but without internet connection you have only an ugly black background without map.

#4416733 - 04/17/18 06:59 PM Re: Mission Editor [Re: JJJ65]  
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Hi Bob/Jara

Correct me if I am wrong on this, but Isn't JJJ65 looking at a way to have this a static map that will not require internet to load?


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4416734 - 04/17/18 07:03 PM Re: Mission Editor [Re: JJJ65]  
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Do you know what it would be awesome? To have the Editor´s map as a moving map ingame. I know it most certainly requires engine coding not available to JJJ65 but I think the ingame moving map is the aspect of this sim that´s aged the worst. Dreaming,...

#4416737 - 04/17/18 07:20 PM Re: Mission Editor [Re: JJJ65]  
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Lou, you are absolutely correct. Jara is looking for a static map. The trouble is finding one that looks halfway decent. Does anyone have any suggestions?

#4416738 - 04/17/18 07:27 PM Re: Mission Editor [Re: BuckeyeBob]  
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Originally Posted by BuckeyeBob
Lou, you are absolutely correct. Jara is looking for a static map. The trouble is finding one that looks halfway decent. Does anyone have any suggestions?


Bob;

A version of Lou's maps all combined would be nice if it could be utilized. I think I might have a combined version on my system that could be used for testing. The key would be keeping the map size reasonably small for loading purposes. Let me see what I have and then I will dialogue by PM with you and Jara.

Best Regards;


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4416741 - 04/17/18 07:45 PM Re: Mission Editor [Re: JJJ65]  
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I have already tried (with Lou's approval) to implement his outstanding maps in ME, however, these maps were not possible to georefence without significant distortion. I suppose that Lou's map have slight nonlinearity due to variable speeds and/or altitude changes during WOFF terrain scan. Because of these problems I had to abandon the project sigh .
Now I am looking for real raster maps of WOFF combat region with sufficient details (scale), that is possible to georeference.

#4416870 - 04/18/18 06:36 PM Re: Mission Editor [Re: JJJ65]  
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Mission Editor Tip of the day #2: Inserting a new waypoint.

Inserting new waypoints using the mission editor can be confusing (for me anyway)! Here is a step-by-step procedure:

Quote
Within the Edit Formation box, click on the Edit Waypoints button. After the Waypoints box opens, click the “NEXT WPT >>” button and navigate to the first waypoint after the spot on the map where you want to insert your new waypoint. Next, select the type of waypoint you want to add by clicking the blue rectangle next to Wpt Type. Now, click the yellow "Insert Wpt“ button and place your new waypoint. After you have finished, click SAVE and your new waypoint should appear on the map.

The most important part of this to remember is to navigate to the first waypoint on the map AFTER the point on the map where you want to place your new waypoint. After the new waypoint appears on the map, you can edit it just like any other existing waypoint, changing waypoint type, planned altitude, cruising speed, etc.

#4425004 - 06/07/18 06:39 AM Re: Mission Editor [Re: JJJ65]  
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WOFF UE Mission Editor 1.6 released. Download link here
Revision changes:
1) Fixed bug in Weather Manager code causing ME occassional hang - thx to hoongadoonga for pointing it out
2) Fixed few missing weather icons from weather map
Enjoy!

#4425084 - 06/07/18 08:19 PM Re: Mission Editor [Re: JJJ65]  
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Thanks, Jara! Good to see that you are still making improvements to the ME.

#4425105 - 06/07/18 11:50 PM Re: Mission Editor [Re: JJJ65]  
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Thank you, Triple-J! I was wondering about that, but always thought it was just a bad version of Java I had on my system.
I was recently wondering how hard would it be to add a function to ME for less than perfect navigation skills for the AI. Currently they fly with near-GPS enabled abilities. What if it were possible to add an element of randomness to the flight path? The less experienced the flight leader the bigger the margin of error. This way you don’t always find that balloon, just by following the rest of the flight. I don’t know how this would affect bombing missions if the waypoint ends up not exactly on target. Could AI correct once they actually find the target? Or would they just drop the bombs right smack in the middle where the waypoint is, even if it doesn’t line up with the target? Inquiring minds want to know.


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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