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#4398495 - 01/06/18 01:28 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
Joined: Dec 2000
Posts: 3,101
Steve_F Offline
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Steve_F  Offline
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Posts: 3,101
London, England
Getting a 404


http://odenhouse.servegame.com/DynMisR5.7z


Oden there's a typo in your link.......Link goes to DynMizR5.7z

Last edited by Steve_F; 01/06/18 01:30 AM.
Inline advert (2nd and 3rd post)

#4398507 - 01/06/18 04:30 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
Joined: Oct 2011
Posts: 524
Ace_Pilto Offline
Livestreamer/YouTuber
Ace_Pilto  Offline
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Sector ZZ9 Plural Z Alpha
Nice job man, you've certainly smartened it up a lot!


Let's pretend I got the BWOC badge to embed here.
#4398520 - 01/06/18 07:45 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
Joined: Oct 2011
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Ace_Pilto Offline
Livestreamer/YouTuber
Ace_Pilto  Offline
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Member

Joined: Oct 2011
Posts: 524
Sector ZZ9 Plural Z Alpha
Here's a sneak peek at what to expect mission wise for those who haven't seen it for themselves...

https://www.youtube.com/watch?v=JvKat4k4kmM

It's pretty action packed! Big improvement over older versions. I'll probably do a livestream of it soon.


Let's pretend I got the BWOC badge to embed here.
#4398526 - 01/06/18 08:48 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
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theOden Offline
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Thanks Steve, I guess one shouldn't put up links at 2.am smile

Nice YT Ace_Pilto smile

#4398542 - 01/06/18 01:39 PM Re: Singleplayer DynMis Release 4 [Re: theOden]  
Joined: Apr 2017
Posts: 7
bb5000 Offline
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bb5000  Offline
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Posts: 7
Excellent ! Bra jobbat !

#4398668 - 01/07/18 10:24 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
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theOden Offline
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Posts: 1,398
Updated R5 pack in first post as it now should be usable in MP.
Hosting player still need ScriptAppDomain stuff and saved files etc will be on hosting player.
Clients should join squadron preferably in A-flight but not as flight leader.
B-flight should be usable too but they are parked (some might even prefer that I guess)

Haven't tried as client myself for obvious reasons but please report back any issues, there must surely be some.

(I've rearranged the menu stuff from what I learnt doing the AirWarfare MP set but most is still new grounds for me)

#4415160 - 04/07/18 11:36 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
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theOden Offline
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First post updated for Release 6:
Download DynMis Release 6

To reduce losses from AI taxi/takeoff 2nd flight will now air-start (RAF 219 Suffered worst in their bigger Beaufighters).
Players using airstart from settings will now count as "player did takeoff" so campaign proceeds.

#4415245 - 04/08/18 09:34 AM Re: Singleplayer DynMis Release 4 [Re: theOden]  
Joined: Apr 2017
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bb5000 Offline
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bb5000  Offline
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Joined: Apr 2017
Posts: 7
Thanks !

#4415472 - 04/09/18 05:04 PM Re: Singleplayer DynMis [Re: theOden]  
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Posts: 847
KeyCat Offline
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Posts: 847
Sweden
thumbsup


>> It's all about teamwork! <<
#4415822 - 04/11/18 09:34 AM Re: Singleplayer DynMis [Re: theOden]  
Joined: Jan 2001
Posts: 24,588
RSColonel_131st Offline
Lifer
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Lifer

Joined: Jan 2001
Posts: 24,588
Vienna, 2nd rock left.
Thanks a bunch!

Minor suggestion: Maybe add the scriptappdomain explanation to the readme... for people reinstalling six months or two years down the road, they might not find that info anymore?

#4415868 - 04/11/18 04:16 PM Re: Singleplayer DynMis [Re: theOden]  
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theOden Offline
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Done
smile

Last edited by theOden; 04/24/18 06:39 PM.
#4417659 - 04/24/18 06:39 PM Re: Singleplayer DynMis [Re: theOden]  
Joined: Aug 2010
Posts: 1,398
theOden Offline
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Release 7 in first post.

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