But that's my point. I didn't brag about what I did to emphasize my skills, but to point out that the FDL was already quite deadly,
I wasn't referring to your skills or the capabilities of the FDL. I was referring to engineered stuff increasing the rate at which you apply your craft.
Trading? Bigger jump ranges means what used to be a 2-jump route is now 1-jump. Better profit per hour.
Pew-pew? Harder-hitting weapons or longer range means you kill ships quicker. More bounty per hour.
Exploration? Lightweight modules means you can jump further.
It's not about your skills, it's about making your ships better, allowing you to apply your skills to greater effect.
As for collecting stuff, follow the Pokemon concept --- gotta catch 'em all!! What you can use, you can use. What you can't use, you can trade for the stuff you need.