#4403888 - 02/06/18 08:51 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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#4403901 - 02/06/18 09:29 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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Soczkien
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There is 9 diffrent farp types per side in game so theres possibility to have light and heavy versions of them . Today i made remake of farp vehicles. And here are also some another decoration objects.
Last edited by Soczkien; 02/06/18 09:41 PM.
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#4403932 - 02/07/18 12:05 AM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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#4404041 - 02/07/18 06:20 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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#4404592 - 02/10/18 10:31 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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No , but close it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle. Soczkien know what I'm talking about edited. better not to talk about politics. sorry for ot.
Last edited by XIII; 02/11/18 12:10 AM.
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#4404659 - 02/11/18 04:27 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: XIII]
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Soczkien
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Nice! Not sure about the positioning of it though. Would it not need to have a clear view of the helipads? It's there from legacy - only replaced model positioning will be later No , but close it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle. Soczkien know what I'm talking about edited. better not to talk about politics. sorry for ot. Hah! Yea better not talk about politics - but good thing he's not minister anymore
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#4406181 - 02/19/18 09:55 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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Soczkien
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I'm busy last time. Priority is airfield / farp mod. We see what will be later. There is simplify mesh plugin maybe pilots models polygons can be reduced. Try first merge points by hit "m" key and then shift+I to remove unnecessary polygons - what is polys number now?
Last edited by Soczkien; 02/19/18 09:58 PM.
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#4406263 - 02/20/18 08:20 AM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: XIII]
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messyhead
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you mentioned that you will be making scenes for model rapota.I do not know if it's still current Pilot model for apache has 1000 plygons.it's probably much too much for external model. the helmet has 350 and the pilot has a lot of unnecessary surfaces.I'm not a specialist, but I think that's a lot (?) 2 pilots-2k polygons.
1000 polygons isn't that high. Have a look on the turbosquid website for pilot models, and you'll see far higher counts. I think the poly count should only be reduced if it is proven to have an impact in FPS, otherwise it's ok.
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#4406332 - 02/20/18 03:28 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
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well... it's academic discussion on what to use power of the processor whether for advanced avionics, flight model or graphics.in f14 dcs the crew carrier will look like this. I do not know if this is going in the right direction. btw if about graphics - dcs has the most realistic night vision. awesome. [video:youtube] https://youtu.be/yxfIzfIdUBk?t=148[/video]
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