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#4403886 - 02/06/18 08:39 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] ***** [Re: Soczkien]  
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Soczkien Offline
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Thanks for feedback. I couldn't find now pictures but I saw that some of hesco bases had more solid ground. It looks like gravel mixed with concrete. It have sense because imagine what happen in rainy weather. Mud everywhere. Also i saw pictures with helicopters between hescos barriers and concrete barriers so they are also used. I mostly placed farps near cities on my map and my intention is to make them to look more like solid military bases. Second thing is that you can capture farps in game. So if they will be few tents and landing pads (like now) what is reason to capture them.

#4403888 - 02/06/18 08:51 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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[Linked Image]

#4403901 - 02/06/18 09:29 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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There is 9 diffrent farp types per side in game so theres possibility to have light and heavy versions of them smile . Today i made remake of farp vehicles.
[Linked Image]
And here are also some another decoration objects.
[Linked Image]

Last edited by Soczkien; 02/06/18 09:41 PM.
#4403905 - 02/06/18 09:46 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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I think the problem is partly as they're called FARPS, but really they are FOBs. FARPS are basically refuel and rearm stops. FOBs have more to them.

#4403932 - 02/07/18 12:05 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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[Linked Image]
[Linked Image]

#4404011 - 02/07/18 03:16 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien!!!! You forgot about the Most Important Thing in every base!
SłAWOJKA CHłOPIE! biggrin
[Linked Image] [Linked Image]


#4404038 - 02/07/18 06:09 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Haha of course smile is this unity engine?

#4404041 - 02/07/18 06:20 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Nope Leadwerks Game Engine.
combat helo RIP

https://vimeo.com/24074674

#4404426 - 02/09/18 08:56 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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WTF is that ??
[Linked Image]
Brand new ATC Tower ! biggrin
[Linked Image]

#4404493 - 02/10/18 12:57 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Nice! Not sure about the positioning of it though. Would it not need to have a clear view of the helipads?

#4404497 - 02/10/18 01:26 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Hmmm we must cut trees wink
regional joke [Linked Image]

#4404588 - 02/10/18 09:55 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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Originally Posted by XIII
Hmmm we must cut trees wink
regional joke [Linked Image]


Was this when they wanted to chop down trees at Hockenheim so they could still use the old track?

#4404592 - 02/10/18 10:31 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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No , but close wink it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle.
Soczkien know what I'm talking about
edited. better not to talk about politics.
sorry for ot.

Last edited by XIII; 02/11/18 12:10 AM.
#4404659 - 02/11/18 04:27 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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Soczkien Offline
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Originally Posted by messyhead
Nice! Not sure about the positioning of it though. Would it not need to have a clear view of the helipads?

It's there from legacy - only replaced model positioning will be later smile

Originally Posted by XIII
No , but close wink it's a forest with the last primeval forests in Europe.this gentleman is the former minister of the environment,he ordered the cutting down of the forest due to the bark beetle.
Soczkien know what I'm talking about
edited. better not to talk about politics.
sorry for ot.


Hah! Yea better not talk about politics - but good thing he's not minister anymore smile

#4406150 - 02/19/18 05:59 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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you mentioned that you will be making scenes for model rapota.I do not know if it's still current
Pilot model for apache has 1000 plygons.it's probably much too much for external model.
the helmet has 350 and the pilot has a lot of unnecessary surfaces.I'm not a specialist, but I think that's a lot (?)
2 pilots-2k polygons.

Attached Files gggggg.jpg
#4406181 - 02/19/18 09:55 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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I'm busy last time. Priority is airfield / farp mod. We see what will be later. There is simplify mesh plugin maybe pilots models polygons can be reduced.
Try first merge points by hit "m" key and then shift+I to remove unnecessary polygons - what is polys number now?

Last edited by Soczkien; 02/19/18 09:58 PM.
#4406191 - 02/19/18 10:42 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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No points eliminated.
Ok reduce polys works good.I will check more tomorrow.Thanks.

#4406263 - 02/20/18 08:20 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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Originally Posted by XIII
you mentioned that you will be making scenes for model rapota.I do not know if it's still current
Pilot model for apache has 1000 plygons.it's probably much too much for external model.
the helmet has 350 and the pilot has a lot of unnecessary surfaces.I'm not a specialist, but I think that's a lot (?)
2 pilots-2k polygons.


1000 polygons isn't that high. Have a look on the turbosquid website for pilot models, and you'll see far higher counts. I think the poly count should only be reduced if it is proven to have an impact in FPS, otherwise it's ok.

#4406332 - 02/20/18 03:28 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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well... it's academic discussion on what to use power of the processor wink
whether for advanced avionics, flight model or graphics.in f14 dcs the crew carrier will look like this.
[Linked Image] [Linked Image]

I do not know if this is going in the right direction.
btw if about graphics - dcs has the most realistic night vision. awesome.
[video:youtube]https://youtu.be/yxfIzfIdUBk?t=148[/video]

#4414251 - 04/02/18 07:53 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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I was busy last time but still made some progress. Finished 1 US airfield and 1 US farp. Ported new ec665 model. Tiger model was donated dy Leroy Olivier from sketchfab. https://sketchfab.com/barlstreg ; I've made some changes to make it compatible with EECH.
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

Last edited by Soczkien; 04/02/18 07:54 AM.
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