#4406176 - 02/19/18 09:11 PM
How to make successful airplane simulator game 101
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Joined: May 2011
Posts: 258
IceecI
1975-1997 R.I.P.
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1975-1997 R.I.P.
Member
Joined: May 2011
Posts: 258
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How to make successful airplane simulator game 101
1: Make sure graphics are good, to mislead people with eye candy, so less people see games' faults.
2: Make sure that game has multiplayer, doesn't matter how good or working, just make sure people can kill each other.
3: Make sure not pay too much attention to details (waste of time, that time can be spent more efficiently building new sellable stuff in the game) and in online kill fest no one really notices some faults, be it flight model or any other plane 'feature'.
4: Make sure to keep multiplayer working to keep getting more new customers, killing other people in game afterall, is what gives players a satisfaction and happiness. Other game faults, such as planes' systems, flight models etc. are all secondary issues and they don't need any special attention.
5: Make sure that all planes are equal at performance in one way or another (missile, guns etc.), since no one really cares the realism in 'realistic' flight simulator. This also ensures that players with less experience can keep up with the more experienced players, more experienced players don't have any right to be better than new players.
6: If there are some other developers after money too and want to share their creations, don't be afraid to ask a cut of their profits, cause without you they wouldn't exist, right? Asking assurance of their skills isn't necessary and would be arrogant, so just let them do their thing and don't be picky when it comes to their products and accept them as part of your game if needed, doesn't matter if they are faulty, people will blame the developers of them, not you - and you still get paid.
7: In rare cases when you are going to correct some faults, make sure that you delay fixes as much as you can, so that other developers have enough time to bring out new planes and models, that makes sure that people will buy them, since no one wants to fly a broken plane - so instead old (now deliberately) broken plane, they buy the new planes in hope that they work . They only notice the faults in them later after it's too late.
8: Make sure to keep game's features always somehow broken. That ensures that you always have something to 'fix', then when 'fixing' the bug, introduce another bug at the same time. Since you are 'fixing' the first bug, the new one rarely gets attention and makes sure that you can repeat this thing again. Goal is to make people think that you are fixing something, when it's actually just the opposite. This also gives other developers more time to reach their goals.
9: Make sure to limit customer's ownership of the bought products as much as possible, in any means necessary.
10: Remember that morality and capitalism doesn't match with each other and try to make money as fast as you can. In case your means and actions create some negative feedback and such, provide promises of better future for the game (for example that bugs are being taken care of, nothing to worry about, etc.)
11: Hire some people who can efficiently 'brainwash' people so, that they think what they are buying is actually a good buy. Also make sure that these individuals have very good skills at misleading, suppressing unwanted truths and that they have such an ego which prevents them from being guilty of any actions they have taken. When it comes to any Internet forum activity such individuals need to be carefully chosen.
12: In case of problems relating to bad sales or such, have a backup plan; for example providing lower prices for products for limited time, ensures that people will be convinced of your goodwill and that you're 'giving', not taking. Profit gaining of such actions can be corrected later by increasing the sale prices and that leads to a situation where you actually have more customers and still get more profit even with temporary sales.
13: Deny all negative feedback about your game. Customers can't know anything since you are afterall, the one(s) who make(s) the game.
Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
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#4406220 - 02/20/18 12:30 AM
Re: How to make successful airplane simulator game 101
[Re: IceecI]
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Joined: Sep 2010
Posts: 772
Johnny_Redd
Member
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Member
Joined: Sep 2010
Posts: 772
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No, your title should be "How to make a frustrating and hopelessly flawed airplane simulator 101". Because DCS is far from a successful airplane simulator. ED may still be in business but that is down to their private/military contracts not the crap they toss to the likes of you and I. Several years of development for every module? They would need to sell a #%&*$# ton of modules to make any form of profit on 3-5 years work. Remind me again how many modules are actually finished? They are still working on most of them or so we're told. So continual work on modules that are long past their sales peak. Very little profit in that. A successful or competent company would not still be working on a module that was no longer bringing in any money. A successful, competent company would have finished them long ago so that every sale was profit. Not these clowns. Throw out unfinished crap under the "beta" umbrella tell everybody "nothing is ever finished were continually updating and improving our products" we're supposed to be impressed with that. I'm not. I want a product as advertised when i buy it not 5 years later. The way things are, it it weren't for their private contracts, these clowns would fold before any of us actually got what we paid for.
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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#4406243 - 02/20/18 03:10 AM
Re: How to make successful airplane simulator game 101
[Re: IceecI]
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Joined: Sep 2010
Posts: 772
Johnny_Redd
Member
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Member
Joined: Sep 2010
Posts: 772
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And i'm still waiting for EDs efforts to finish. Lucky, for you, you havent paid me for my efforts. Unfortunately, for me, I have paid ED for theirs.
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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#4406346 - 02/20/18 04:01 PM
Re: How to make successful airplane simulator game 101
[Re: IceecI]
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Joined: Sep 2010
Posts: 772
Johnny_Redd
Member
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Member
Joined: Sep 2010
Posts: 772
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Playing a different game, which i do, doesn't change the fact that I and others have paid for products that remain unfinished after soooo many years. It doesnt change the fact that ED are incapable of delivering their part of a financial transaction.
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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#4406383 - 02/20/18 06:03 PM
Re: How to make successful airplane simulator game 101
[Re: VF9_Longbow]
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Joined: Mar 2011
Posts: 2,042
cichlidfan
Member
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Member
Joined: Mar 2011
Posts: 2,042
Woodbridge, VA, USA
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Sell your modules in the buy/sell forum
someone will buy 'em. I have bought modules from an angry DCS'er before. Currently, you will need ED to transfer the license before the buyer can install/use them.
ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
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#4406528 - 02/21/18 02:49 PM
Re: How to make successful airplane simulator game 101
[Re: VF9_Longbow]
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Joined: Sep 2010
Posts: 772
Johnny_Redd
Member
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Member
Joined: Sep 2010
Posts: 772
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It's never been a big issue for me, you transfer the license then the new person can use the module. I've done it 4 or 5 times in the last 2 years. You and the other party are breaking your eula in that case. It states quite clearly on your account that "Sharing and trading of modules is a violation of the EULA and is not longer possible." You better hope sith huckabee sanders isnt reading this. You may find you can no longer use your modules.
Last edited by Johnny_Redd; 02/21/18 03:04 PM.
DCS Kickstarter Wags July 2014 "In this July 2014 update, the primary news is in regards to the restructured backer rewards. After a careful review of the older system under RRG, we found it financially unattainable." Wags October 2017 "the investment vs. generated revenue has been excellent for the World War II aircraft. In fact, the P-51D Mustang has twice the cost effectiveness of the A-10C Warthog."
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#4406605 - 02/21/18 07:08 PM
Re: How to make successful airplane simulator game 101
[Re: xXNightEagleXx]
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Joined: Dec 2002
Posts: 4,168
Flogger23m
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,168
US
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A couple of users that frequently post here claim they're pointing out the flaws in DCS as a way to standup to poor policies & quality in flight simulators as a whole. Interestingly, when something actually illegal is done by a flight sim dev days pass without comment from them. It will be interesting to see how they react, as a few of them have claimed they do play FSX/P3D. From the sounds of it, I am hearing some mixed things about the product itself. Some claim it is horribly modeled while others seem to think it is fairly accurate and one of the better FSX addons. Anyone familiar with FSL and how their quality is? Apparently the AVSIM forums are deleting all criticism for it and that is standard procedure over there going back some years?
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#4406647 - 02/22/18 12:32 AM
Re: How to make successful airplane simulator game 101
[Re: VF9_Longbow]
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Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
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Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
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How many people here who complain about the environment's sterility actually then go out and fly tubeliners? I wonder if you can still do it on steam - that may sidestep some of the BS, the Steam EULA would override Eagle's. You can transfer game licenses on Steam? I'm referring to other games too, not just ED stuff....
- Ice
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#4406649 - 02/22/18 12:35 AM
Re: How to make successful airplane simulator game 101
[Re: - Ice]
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Joined: Mar 2011
Posts: 2,042
cichlidfan
Member
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Member
Joined: Mar 2011
Posts: 2,042
Woodbridge, VA, USA
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How many people here who complain about the environment's sterility actually then go out and fly tubeliners? I wonder if you can still do it on steam - that may sidestep some of the BS, the Steam EULA would override Eagle's. You can transfer game licenses on Steam? I'm referring to other games too, not just ED stuff.... Seriously, I wish you could. I have a stack of games that anyone can have.
ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1
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#4406652 - 02/22/18 12:48 AM
Re: How to make successful airplane simulator game 101
[Re: IceecI]
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Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
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Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
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Exactly, I didn't think it was possible so I wonder why Longbow was making that statement. ps. first dibs!
- Ice
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#4406676 - 02/22/18 03:01 AM
Re: How to make successful airplane simulator game 101
[Re: - Ice]
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Joined: Oct 2009
Posts: 1,599
Frederf
Member
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Member
Joined: Oct 2009
Posts: 1,599
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How many people here who complain about the environment's sterility actually then go out and fly tubeliners? I wonder if you can still do it on steam - that may sidestep some of the BS, the Steam EULA would override Eagle's. You can transfer game licenses on Steam? I'm referring to other games too, not just ED stuff.... Certainly not. Back when trading modules was still Kosher you couldn't do it on Steam because Steam.
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#4406701 - 02/22/18 06:27 AM
Re: How to make successful airplane simulator game 101
[Re: Flogger23m]
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Joined: Jun 2002
Posts: 5,555
VF9_Longbow
Hotshot
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Hotshot
Joined: Jun 2002
Posts: 5,555
Tokyo, Japan
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A couple of users that frequently post here claim they're pointing out the flaws in DCS as a way to standup to poor policies & quality in flight simulators as a whole. Interestingly, when something actually illegal is done by a flight sim dev days pass without comment from them. It will be interesting to see how they react, as a few of them have claimed they do play FSX/P3D.
From the sounds of it, I am hearing some mixed things about the product itself. Some claim it is horribly modeled while others seem to think it is fairly accurate and one of the better FSX addons. Anyone familiar with FSL and how their quality is? Apparently the AVSIM forums are deleting all criticism for it and that is standard procedure over there going back some years?
FSLabs products are absolutely top notch. The modeling is extremely detailed, people complaining that it is horribly done don't know what they are talking about. The systems are very advanced. The actual modeling of things like fuel burn, handling characteristics is not yet perfect, but give it time and it will be as close as it's going to get using the P3D engine.. Unfortunately, I am not sure about the future of FSLabs anymore. This is not the first time the owner has been in trouble for including payloads of questionable legality with his aircraft installers - he did it before with the PMDG MD-11 about 10 years ago. Unfortunately, this time he went way overboard and may face jail time for it.
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#4406792 - 02/22/18 06:23 PM
Re: How to make successful airplane simulator game 101
[Re: VF9_Longbow]
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Joined: Jul 2005
Posts: 4,183
Force10
I'm just a
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I'm just a
Senior Member
Joined: Jul 2005
Posts: 4,183
CA
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Unfortunately, this time he went way overboard and may face jail time for it. Agreed. Harvesting login and passwords is the highest form of Malware and is heavily frowned upon despite the intentions. I'm just amazed nobody on the team thought about this while creating it.
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Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
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