#4405661 - 02/17/18 04:29 PM
Re: WOFF system requirements
[Re: Redjagd]
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DukeIronHand
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Hi there. Is it possible to run this game with the following system?
Intel Core Duo 3.0 ghz
3 gb Ram
1 GB DDR3 video card
Windows 32 bit
thanks!
Ouch. Is this a old laptop?
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#4405668 - 02/17/18 04:55 PM
Re: WOFF system requirements
[Re: Redjagd]
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kksnowbear
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To follow on what Lou said: The UE version of WOFF requires a 64-bit OS, so:
Your system might benefit from more RAM; however it appears currently limited to 3G (I'm guessing there may actually be 4G physically installed, but it typically gets handled/reported by Windows as only 3G due to system 'overhead' and the way memory is addressed). Because you're running a 32-bit version of Windows, adding memory unfortunately wouldn't do any good: The 32-bit operating system also means that, mathematically, the computer cannot access memory beyond 4G.
You can/should determine whether your PC can physically support more memory, then consider whether changing your OS is practical/desired at the present time. That will allow you to meet the requirement of a 64-bit OS.
Also, just as Lou says, it would help a lot to know the exact model of the video card. You may find that upgrading the card is a good choice - but keep in mind you're somewhat limited, because after a point, the processor will be a 'bottleneck'. For example, it wouldn't be a good idea to put a top-of-the-line video card in your system because your CPU will be holding the video card back. According to most people here (and the Devs) this game is very processor intensive and doesn't benefit much from multiple cores. So, you need to find a GPU that's a good match for the CPU you have, and beyond that maybe start thinking about upgrading the system.
I hope this helps. Please feel free to ask any questions.
Regards,
Last edited by kksnowbear; 02/17/18 04:59 PM.
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#4405684 - 02/17/18 06:04 PM
Re: WOFF system requirements
[Re: DukeIronHand]
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kksnowbear
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I’m no hardware guy, or software for that matter, but to get that system up to any kind of specs would probably be a crack dream. Out of the box the MB is will probably be an issue...among a whole lot of other things. You may well be right, Duke...it's just that - if I can be perfectly candid here - sometimes (and for any number of perfectly compelling reasons), replacing a system may be economically impractical for some folks. Tough times, and what. So people often do with what they have, you know That being said, it is possible the system might be worth considering an upgrade for - we'd have to know a lot more than we do at the moment. If it's not a good idea, then perhaps a replacement. Of course, that would be up to the OP. No doubt a system like that being generally described is going to be 'long in the tooth', but with some love and care, they can be serviceable. Sometimes for a lot less than replacing it. I think it wasn't terribly long ago some of the folks here were still playing on Core2 systems...Lou had one a while back, which I believe he played WOFF on. I know I've gotten a surprising mile or three out of some of those 'vintage' systems. Back around to the OP: Duke has a point, of course. If there's any way possible, it would probably be good to start thinking about replacing the system. And Lou - thanks much for the kind words. Your recognition is valued and appreciated
Last edited by kksnowbear; 02/17/18 06:07 PM.
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#4405686 - 02/17/18 06:14 PM
Re: WOFF system requirements
[Re: Redjagd]
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DukeIronHand
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I hear you sir and I understand. Just didn’t want the gentlemen to think with a couple of parts he’d be running WOFF in all (or even some) of it’s glory. I have not computer shopped in a while but I have to believe, in this day and age, he can get a semi-decent system - better then his potential upgraded one - pretty cheaply. Plus then “upgrading” the old one to W10? I shudder at the thought. Even a used one may be a better avenue then putting money into what is probably a electronic dead-end. But what do I know. I am full of opinions I throw out asked for or not!
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#4405693 - 02/17/18 06:34 PM
Re: WOFF system requirements
[Re: Redjagd]
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kksnowbear
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LOL No one said anything about Windows 10!!! I think I know your position on that - and, for what it's worth, I could not agree more. That's one "upgrade" I wouldn't wish upon my worst enemy. (Really, another subject there, for another thread) You are correct concerning replacement systems. I do a little of that, myself (re-purposing gently-used hardware, that is) and fairly decent systems can be had for a relatively reasonable sum. But, that's the rub you see...What is "cheap" or "reasonable" is entirely relative, and will depend entirely on the circumstances. Very broadly and generally, any upgrade worth considering may start around $50, but can easily get into more. At that point, probably better to consider replacement, which - again, broadly and generally - means a jumping off point of several hundred plus. But this is all speculative. The OP hasn't really asked about upgrade or replacement. I think we'd have to wait his responses before we get too carried away
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#4405695 - 02/17/18 06:46 PM
Re: WOFF system requirements
[Re: kksnowbear]
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DukeIronHand
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.
The other 90% I spend confusing not only myself but most of those around me.
. Yes, but we all do love it so.... Well said!
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#4405726 - 02/17/18 10:59 PM
Re: WOFF system requirements
[Re: Redjagd]
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kksnowbear
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Well I have to say I am a little surprised. Well, to be accurate we don't really have a lot of specific details about his system. So it could be something very different from what we (each of us) imagine. Also, even though he says RoF runs with 'pretty high settings', that's not exactly whatcha call "empirical data" there And, there is no mention of screen resolution (can be a major factor), which settings are set (and how high), etc... And finally there's the subjective aspect of both appearance and performance, meaning what looks perfectly acceptable to one player might be less so to another.
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#4405765 - 02/18/18 05:39 AM
Re: WOFF system requirements
[Re: Redjagd]
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cptroyce
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I typically chime in on threads like this because I run WOFF UE on an older sysytem.. OS Win XP 32bit..Intel core 2 duo..CPU E8400..2.7GB RAM..GTX 660Ti and it has always run perfectly with most settings at high. So Redjagd, I would jump in and go campaigning
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#4405793 - 02/18/18 09:58 AM
Re: WOFF system requirements
[Re: cptroyce]
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Redjagd
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I typically chime in on threads like this because I run WOFF UE on an older sysytem.. OS Win XP 32bit..Intel core 2 duo..CPU E8400..2.7GB RAM..GTX 660Ti and it has always run perfectly with most settings at high. So Redjagd, I would jump in and go campaigning Hello ... seriously? Well i run CFS3 with Ankors shaders - Hi Ankor ! - and in fact it runs smoothly. My OS is W7 as i discarded W 10 upgrade fearing compatibility problems with my older games. My system specs: 3 GB DDR2 memory set Core 2 duo 3.0 ghz Nvidea GT 710 Geforce ( don´t laugh ) Mobo FSB frequency 1066 mhz Cheers!
Last edited by Redjagd; 02/18/18 10:08 AM.
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#4405801 - 02/18/18 11:17 AM
Re: WOFF system requirements
[Re: DukeIronHand]
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kksnowbear
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Huh. Remember the first version was 32 bit but I thought it went to 64 bit after the initial release. Well, that’s why I am not a computer tech. In any case good luck and have fun. Although 64-bit Windows is mentioned in requirements, the game itself is 32-bit and will run on 32-bit systems. The reason for this "requirement" is that 64-bit OS still can provide more memory to 32-bit applications. lol Don't worry Duke, it can be a bit overwhelming Yup, Windows 7 (and for that matter, all the way back to XP, and all the way forward to Windows 10) can be installed as a 32- or 64-bit OS. I myself have used more than 4G RAM for some time now, and in fact originally changed to Windows 7 for that very reason (XP64 was kinda...iffy, and we'll just leave it there lol). Personally, I'm not surprised to hear WOFF UE will run on a 32-bit machine, though I hadn't actually tried it first hand. I do feel the "requirement" is a bit misleading and could backfire, though (EDIT: *IF* that's the real reason...I admittedly do not know). While I get the general idea, requiring a 64-bit OS absolutely does not mean that everyone who runs WOFF UE on a 64-bit platform will actually have more memory. In fact, even Windows 10 x64 only requires 2G. So, albeit seemingly unlikely, it is entirely possible for someone to have a 64-bit OS and actually have less memory than someone with a 32-bit OS. So, requiring a 64-bit platform to ensure more memory on the target machine(s) is a bit like raising gas prices to ensure people have more money Probably would make more sense to just require a specific amount of memory (and thereby, if necessary, a 64-bit OS). But, hey, what do I know?
Last edited by kksnowbear; 02/18/18 12:02 PM.
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#4405804 - 02/18/18 11:40 AM
Re: WOFF system requirements
[Re: cptroyce]
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kksnowbear
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I typically chime in on threads like this because I run WOFF UE on an older sysytem.. OS Win XP 32bit..Intel core 2 duo..CPU E8400..2.7GB RAM..GTX 660Ti and it has always run perfectly with most settings at high. So Redjagd, I would jump in and go campaigning Something very interesting about all this, to me, is how there are folks running this game on very conservative platforms like this and the OPs (and others, I am sure)...yet if we were to ask around, I think there are many like the good DukeIronHand who would swear there's no way a conservative system like these would work. And they're generally basing that perspective on what is commonly discussed around here, as well as the published 'system requirements', and so on...They're not crazy or wrong, because they've been given plenty of reasons to form their opinion. And, I'll tell you what, I've given this a lot of thought over the years since I first got involved with OFF (the first one, that is; the free one). What I've concluded is that there is...there must be...a certain subjective factor to a lot of this. As I said earlier, what "runs perfectly with most settings st high" for one guy might seem completely unacceptable to another. You also have to consider that (and we hear this all the time) no two PCs are the same - even though the hardware could be identical, that doesn't mean the two machines will run the same. A lot of how Windows PCs "run" is a matter of how/what is actually installed/running on the machine (whether the user knows it/put it there, or not). Finally, I'm absolutely convinced that the nature of the CFS3 "engine" is such that it's performance can vary significantly on different platforms, even where there's just not that much difference in hardware specifications. I think the software just has performance issues (for lack of a better term), and it's been touched upon more than once by some fairly prominent figures around here. And now, for my final trick *lol* I'm going to close the loop by saying that the line between the foregoing three factors (system condition, subjective observation, and software performance) gets awfully blurry around here sometimes. And I think I'll leave it. Right. There. But, as I said above, what do I know?
Last edited by kksnowbear; 02/18/18 11:44 AM.
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#4405813 - 02/18/18 11:57 AM
Re: WOFF system requirements
[Re: Redjagd]
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DukeIronHand
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The “subjective” factor is certainly the gorilla in the room - or is it the cockpit here? I run WOFF with my GTX 970 settings at maximum and, generally speaking, WOFF Terrain, Scenery, etc at default or one notch higher - depending on time of career and location at 1980x1080 on my 27” monitor. Looks great but...
I am already nosing about for a new computer this year because if I can’t run WOFF at maximum all around, regardless of the year or location of the campaign I feel like, in my OCD’ism, I am missing something or not getting the best out of WOFF. Guess that is the “subjective” part to me - what performance and graphics are acceptable to you?
Without making (another!) WoT WOFF did run for me on 32 bit XP but I do not remember if I had any kind of issues (performance or odd crashes) as I quickly got a new computer with W7 that I have since, grudgingly, “upgraded” to W10. YMMV.
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#4405820 - 02/18/18 12:28 PM
Re: WOFF system requirements
[Re: dutch]
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kksnowbear
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I’m running now an i7-7700k GTX1080 and 16GB DDR4, while my old i5-2500k OC to 4,8Ghz HD7970 maxOC and 8Gb DDR3 Ram did do the same job at the same load and FPS. I still suspect the old XP 32bit OS on a old system like an i7-920/HD5870 and 4gb ram, can handle the ancient game engine from Woff nicely. Think for vintage game engines, new is not always better. Thank you, thank you thank you... You actually posted this even as I was typing my post which is below yours...but you couldn't have made my point better if I'd paid you to. (and no, in case anyone's wondering, I didn't pay him )
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#4405821 - 02/18/18 12:30 PM
Re: WOFF system requirements
[Re: Redjagd]
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DukeIronHand
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Interesting. It would figure that the old game engine would ultimately be a limiting factor in that no matter how big and powerful your CP is as it can only be pushed so far. Still, I thought I had a pretty good system, yet some folks are running at higher graphics levels then me so I would guess I have not yet hit the ceiling hardware-wise. Maybe? Probably? Or is it my OS or something else in my system. Who knows? Still having a blast though.
EDIT: “Tech-tosterone!” Hehe. Nice. Gonna steal that one from you
Last edited by DukeIronHand; 02/18/18 12:45 PM.
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#4405827 - 02/18/18 12:52 PM
Re: WOFF system requirements
[Re: DukeIronHand]
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kksnowbear
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It would figure that the old game engine would ultimately be a limiting factor in that no matter how big and powerful your CP is as it can only be pushed so far. Yes, it would figure...wouldn't it? And, as I said, that's been alluded to any number of times around here, a few recently, and by some fairly prominent, knowledgeable folks. Still I thought I had a pretty good system yet some folks are running at higher graphics levels then me so I would guess I have not hit the ceiling hardware-wise yet. I think a good part of this is subjective as well. For example, they might have their settings higher, but might tolerate lesser performance than you might. That's just an example, mind you, but it should illustrate the 'subjective' concept. If you look at what Dutch is saying - and I am quite sure there are others (myself being among them), he doesn't necessarily find much improvement even across 2-3 generations of hardware. And, by the way? As far as 'hitting the ceiling' goes? lol Just about time you drop a wad of your hard-earned hay, you can bet Nvidia will be releasing the next latest and greatest Mind you, you should do what makes you happy - not saying otherwise, of course - just that I don't think this game(or any other TBH) will ever be perfect, no matter what you throw at it or how much it costs. If you have a 970, I can tell you that you *do* have a pretty good system, for certain. Is it top-o-the-line? Of course not, you knew that already. Were there issues with 3G vs 4G in the 970s? Yup, far as I can tell, and it's all over the Internet. (But I'll gladly make you an offer on that card, if you get a new one). Will buying a 1080 mean WOFF UE runs without issue? Nope...count on it. And count on this: At some point, you'll find yourself wondering how much a GTX1180 will improve ( insert favorite sim title). Or a 1280...or...? (And that's not to say it isn't a great sim, before anyone gets all whacked outta shape here.)EDIT: “Tech-tosterone!” Hehe. Nice. Gonna steal that one from you Nuh-uhh, no ya don't. It's copyrighted
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#4405837 - 02/18/18 01:40 PM
Re: WOFF system requirements
[Re: RAF_Louvert]
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kksnowbear
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Damn, copyrighted! I was gonna start using it as well. As to the latest and greatest cutting edge gaming systems, all well and good provided you have a stack of cash to spare on such fine things. I do not which is why every system I've ever built has used "last year's" technology, and I've been more than happy with the performance each time. Plus, when I do the next build/upgrade I have a guy who buys my gently used parts. Aye, ne'er more wise words be written, to be sure. 1. Always do what I call "keeping up by being one step behind". That is, you can afford to keep a very nice higher-end, capable system at a much lower cost by never buying into the latest and greatest. Whatever it is you're looking at that's just come out - give it 6 months or a year, it'll be a lot cheaper. If you're not into it yourself, consider finding someone who offers gently used hardware with a warranty and support. You should find that last year's technology is holding it's own just fine, thank-you-very-much. If used hardware doesn't appeal to you, look into closeouts and clearance sales on the previous generation, just around when the next gen stuff is coming out. Spend the savings on your boat self wife 2. Be happy with the performance (knowing you saved a ton that wouldn't be worth it anyway, even while acknowledging there will always be something later and greater. Next time. How is your boat wife doing, anyway?) 3. Find a way to recycle your hardware so that you can further offset the cost of upgrades. Consider the guy who makes reasonable offers on gently used stuff About 2 weeks ago, I sold a rebuilt third-gen i7 / GTX980 / 16G machine to a young man who worked and saved his money to afford it. He was looking at a $1500+ new build online; I cut that figure nearly in half, and he was thrilled. Not just with the savings, but with the performance as well. And it runs like a scalded dog, I promise OK, off the soapbox. Sorry, I get carried away
Last edited by kksnowbear; 02/18/18 01:43 PM.
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#4405844 - 02/18/18 02:07 PM
Re: WOFF system requirements
[Re: Redjagd]
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RAF_Louvert
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BOC President; Pilot Extraordinaire; Humble Man
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L'Etoile du Nord
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The last upgrade I made to my old gaming system was well over a year go at this point and I've been running the following since then: CPU: Intel Core i7-2600K Sandy Bridge 3.4GHz LGA 1155 95W Quad-Core, OC’d to 3.8GHz CPU Fan: Arctic Super Cooler Memory: Corsair Vengeance 16gb (4 x 4gb) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Mobo: ASUS Sabertooth P67 Hard Drives: 2 Western Digital 640 GB Caviar Black SATA Opti Drive: LG 22X DVD+/RW Dual Layer SATA Rewrite Video Cards: Two EVGA GeForce GTX 970 04G-P4-3975-KR 4gb cards with HB SLI bridge PS: Corsair HX 850 Watt OS: Windows 10 Pro 64-bit LG 27" flat screen LCD monitor, 1920 x 1080 native resolution Four large case fans, plus the PS, CPU, mobo, and card fans Saitek AV8R joystick Saitek Pro Flight rudder pedals Track IR4 camera with latest IR5 software I know it is far from cutting edge but it runs WOFF UE beautifully so I see no need to spend money to change it right now. Not saying I won't build a new one at some point though.
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#4405851 - 02/18/18 02:36 PM
Re: WOFF system requirements
[Re: DukeIronHand]
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kksnowbear
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Does WOFF take advantage of SLI vid cards? Ahhh, here we go. I am stunned at the number of folks (and, more specifically, "Developers") who don't seem to understand this, even though the information is readily available. It's another widely misunderstood topic that comes up in game forums all the time: SLI "support". Factually, no game requires built-in support for SLI in order to take advantage of the additional GPU processing ability. There are modes of SLI that can be applied to any properly equipped and configured system (no built-in 'SLI support' is required), these modes exist specifically for applications that do not have built in support for SLI. It simply happens that many games have been configured to work with profiles which are provided to automatically optimize SLI settings/features for that game. This is actually addressed on Nvidia's website ( click here ): What applications are supported with SLI technology?
SLI technology can be enabled for every gaming application, including both OpenGL and Direct3D gaming applications. SLI technology provides either 3D performance scaling using alternate frame rendering (AFR) or split-frame rendering (SFR) or increased visual quality using the SLI Antialiasing mode. In order to provide the optimal 'out-of-box' experience for its customers, NVIDIA has created an extensive set of optimized game profiles which enable SLI scaling automatically.Just as Lou has seen first hand, there doesn't need to be 'support' in the sim for performance to improve by using SLI.
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#4405859 - 02/18/18 03:03 PM
Re: WOFF system requirements
[Re: Redjagd]
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kksnowbear
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It's really unfortunate that SLI, being so widely misunderstood, has suffered a poor reputation among those who don't understand it and/or have zero experience with it (not at all directed toward anyone in particular, to be clear). However, I can tell you first hand (as can Lou) that it does work. I've set up several SLI machines; 9800-GTs, 260s, 460s, 560Tis, 570s...Not long ago, I set up a pair of 770s and I'm here to tell you they could hold their own easily against a GTX980, and beat the pants off a 3G 1060. Yes, they drew a lot of juice and generated a lot of heat. Not for everyone, obviously. Sometimes, it just won't work (in a given game) no matter what, it seems (poor programming, say I). But it's hardly old news, and just as I explained above, *any* game can take advantage of it. Whether a specific system can will depend on the actual hardware. Some motherboards do not support either SLI or Crossfire (the AMD version of multi-GPU); some only support one or the other. Generally, the more high-end boards will, since it's an "enthusiast" feature anyway. Also, if the motherboards slots are not arranged a certain way (or are simply not present) then SLI isn't an option. And it only works with certain cards (on the 10-series, only 1070 and up, for example). So there might be some newer systems that don't have SLI support, but only in teh same sense as not every new car you can buy will have all-wheel drive. Just not a standard feature on all units. Hope this makes sense
Last edited by kksnowbear; 02/18/18 03:07 PM.
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#4405863 - 02/18/18 03:08 PM
Re: WOFF system requirements
[Re: Redjagd]
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AnKor
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DirectX 12 should be specifically coded to support SLI, there's no automatic support in DX12. It however allows to use multiple GPUs even if they are completely different. For example, it can use GPU integrated into the processor together with main GPU. But once again it is not automatic in DX12 and game developers has to specifically implement this feature. Which is very unlikely in modern world where most games are developed for PC and consoles at the same time.
Last edited by AnKor; 02/18/18 03:09 PM.
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#4405868 - 02/18/18 03:28 PM
Re: WOFF system requirements
[Re: Redjagd]
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AnKor
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DX11 is not affected by DX12 quirks and features. And Windows 10 has improvements for DX11 as well. SLI will no longer work on DX12 if it's not specifically supported within the game? Yes, it will not work (I may be wrong of course, but from what I learned it really seems so).
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#4405946 - 02/18/18 07:36 PM
Re: WOFF system requirements
[Re: kksnowbear]
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4L0M
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AnKor - is this to say you believe that SLI will no longer work on DX12 if it's not specifically supported within the game? What about the SLI modes (AFR, SFR...) which don't require built-in support (per the link above)? And I assume games running DX11 or earlier could still benefit even on a Windows 10 machine - no? 99% of the time, unless a game actually has a dedicated SLI/CROSSFIRE profile, trying to force a game using AFR rendering or something similar is abysmal, unless you like poor framerate, flashing, corrupted/missing textures, missing shadows, missing effects or a million other potential quirks. This is coming from someone who currently has 2 970's in SLI and 2 R9 290's in crossfire and have used SLI rigs for the last 10 years at least. In this day and age, unless you are hunting for 4K Ultra settings or 240hz refresh it just isn't worth it. DX12 sounded super exciting with its ability to use multi-gpu rendering setups and actually be able to harness the full amount of both cards Vram without having to each use its own frame buffer, but 2 years down the line there is literally 0 support for it. In fact current SLI support on new games is practically non existent in my opinion, and also factor in that most games actually still achieve better performance in DX11 mode V DX12. My current advice is to just buy the best performance single GPU you can afford, especially in the current climate with gpu's being used by crypto miners. SLI used to be a cheap way 18 months down the line to give yourself a nice GPu boost by adding a cheap second hand card to your rig, but in the current climate I could actually sell my cards second hand for what I paid for them new.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4405955 - 02/18/18 08:12 PM
Re: WOFF system requirements
[Re: 4L0M]
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kksnowbear
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4L0M I guess we'd just have to say your experiences with SLI have been different than mine (and some others). Like I said above, I've also used more than a couple of SLI rigs myself over time. I am very aware of some of the issues - as I said, sometimes it just won't work no matter what you try. The same 2x 770 setup I mentioned before just absolutely refused to work for the very game it was targeted for (PUBG), and after weeks of trying this and that, I finally gave up, slapped in a single 980 and off we went, not a hiccup since - just like you mentioned. But I think it's important to distinguish what I consider poor programming from any problem inherent in SLI. You did mention something significant about very high resolutions. I've long maintained that as possibly the best case for having a dual-GPU setup. Whether SLI is "worth it" or not, in my opinion, is also very subjective. For example, Lou seems very happy with his setup. As for support going forward, I also said that (in my opinion) this is a very unfortunate product of the (perhaps undeserved) reputation SLI has gotten. I maintain that it is a valid technical approach in the right circumstances, which - had it been better received/gotten more support - would have done much better than it has. Instead, it looks to be waning, and I think that's a real shame. SLI used to be a cheap way 18 months down the line to give yourself a nice GPu boost by adding a cheap second hand card to your rig, but in the current climate I could actually sell my cards second hand for what I paid for them new. I agree completely with you in this respect; I think this mining business has dramatically changed the outlook for SLI from what it was intended to be back in the day. Anyhow, this thread wasn't started about SLI, and I'm sure we've all been over this ground a thousand times. Sorry if I've had a part in dragging it off course. Regards,
Last edited by kksnowbear; 02/18/18 08:26 PM.
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#4406513 - 02/21/18 12:43 PM
Re: WOFF system requirements
[Re: RAF_Louvert]
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Joined: Feb 2015
Posts: 152
4L0M
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Joined: Feb 2015
Posts: 152
Weymouth, UK
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I thought most who are now actively crypto mining have moved, or are moving, to ASIC miners.
. I think the bigger ones like bitcoin are, but there are loads of "ALT" coins popping up all the time, such as Dogecoin, Litecoin, Z cash, ethereum that people still try to mine on GPU's etc etc. It's so annoying! I was debating whether to buy a 1070gtx last year, I decided against it as I already had 2 970's in Sli, so for me personally, I didn't really think it would be worth it so I would skip this 10 series of cards completely. When I was looking at the Asus OC Armor 1070gtx, it was £325. The EXACT same card is currently retailing in the UK 6 months later for £590! Crazy!
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4406563 - 02/21/18 04:21 PM
Re: WOFF system requirements
[Re: 4L0M]
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Joined: Jan 2016
Posts: 945
kksnowbear
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Member
Joined: Jan 2016
Posts: 945
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I think the bigger ones like bitcoin are, but there are loads of "ALT" coins popping up all the time, such as Dogecoin, Litecoin, Z cash, ethereum that people still try to mine on GPU's etc etc.
It's so annoying! I was debating whether to buy a 1070gtx last year, I decided against it as I already had 2 970's in Sli, so for me personally, I didn't really think it would be worth it so I would skip this 10 series of cards completely.
When I was looking at the Asus OC Armor 1070gtx, it was £325. The EXACT same card is currently retailing in the UK 6 months later for £590!
Crazy! Yup, when you can find the 10-series cards anymore (if they're not out of stock...) the price seems to have doubled, maybe more. Christmas 2016 I bought my sons both 1060 3G cards for just under $200. Now, when you can find them in stock, they're much higher (NewEgg lists the same model from OutletPC right now for - get this - a totally absurd $539!!!!) This past Christmas, I waited and checked several times a day just after New Year's and was finally able to catch a MSI 1070Ti Titanium to replace my aging 780. I had been using a 980 that I 'borrowed' from my inventory to evaluate the performance. Turns out the 980 was only about 16% better than the 780 I already had (and only +1G RAM), so it was worth it to hold out for the 1070Ti - it's more than 50% better than the 780, and at 8G has more than twice the RAM. Solid upgrade, even though it's a sinful amount to spend on a stupid graphics card *lol* And yes, I doubt it would be worth the upgrade for you if you're already using 2x 970s, unless you just really wanted to save on power/cut down heat by going back to a single-card setup...and if either you/Lou get ready to part with the 970s, you let me know; maybe I can help you take a chunk outta what they get for the 10xx cards BTW, wasn't it MSI not Asus that made the Armor series GPU's?
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#4406977 - 02/23/18 03:54 PM
Re: WOFF system requirements
[Re: Redjagd]
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Joined: Jan 2016
Posts: 945
kksnowbear
Member
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Member
Joined: Jan 2016
Posts: 945
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Wow...and I thought I was nuts keeping all the hardware I do ATM I have a 1070Ti, 2x 1060ssc 3G's, a 980 Strix, a 780sc, two 770 classifieds, a 770sc, an R9 380, 2x R7 370's, an R7 260, a 570 2.5G (rare), 2x 560Ti's, 2x 460's, an old HD6970...I think those are just the Dx11 cards...there are a few 9800s, some 8800s...whew...
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#4406980 - 02/23/18 03:58 PM
Re: WOFF system requirements
[Re: kksnowbear]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Wow...and I thought I was nuts keeping all the hardware I do ATM I have a 1070Ti, 2x 1060ssc 3G's, a 980 Strix, a 780sc, two 770 classifieds, a 770sc, an R9 380, 2x R7 370's, an R7 260, a 570 2.5G (rare), 2x 560Ti's, 2x 460's, an old HD6970...I think those are just the Dx11 cards...there are a few 9800s, some 8800s...whew... Maybe you should open a reuse centre mate!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4406988 - 02/23/18 04:21 PM
Re: WOFF system requirements
[Re: Redjagd]
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Joined: Feb 2015
Posts: 152
4L0M
Member
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Member
Joined: Feb 2015
Posts: 152
Weymouth, UK
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I have a gaming PC in the front room with the 2 MSI 970's hooked up to a 4K Sony Bravia, The strix is in the gaming PC in my bedroom hooked up to 55" LG TV and the 2 r9 290's are in my girlfriends PC which is connected to a 40" Samsung, also in our bedroom, lol, with a PS4 Pro and PS4 hooked up to the TV's in the bedroom, too. We like playing coop games online together........... We are sad, I know....... Lol.
If you have any old hardware lying around, the VERY best thing I have done in a while was to use an old 3770k and Asus Z97 mobo, I bought 16GB Crucial Ballistix ram on an Amazon lightning deal about 18 months ago for £42.95 (seriously, unbelievable with todays prices), I had a spare Thermaltake case and PSU, chucked in a 256GB SSD I got free when I bought the strix 970 and setup my own dedicated gaming server. Best decision I have ever made!
All these great online survival / multiplayer / coop games that are totally ruined by the majority of toxic tools out there. So, I initially looked into renting a server, but you are looking at a 10 player server for say ARK survival evolved, costing £15-20 a month, so I thought sod it, I would build my own. With the extra bits I bought, it had paid for itself within 12 months, got 7 days 2 die, Il2 1946, arma2 and arma3 etc etc on it.
One of the best feelings, going on your own server with your mates chilling out and having loads of fun, without fear of all your stuff being destroyed online while you are away for a few days.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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#4406995 - 02/23/18 04:38 PM
Re: WOFF system requirements
[Re: Redjagd]
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Joined: Feb 2015
Posts: 152
4L0M
Member
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Member
Joined: Feb 2015
Posts: 152
Weymouth, UK
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Fortnite is like crack, Myself, my girlfriend and my 2 nephews aged 12 and 14 have been playing it a lot recently online together, and I think we may be starting to have an addiction. Made me laugh when you said your boys are 23 now..... I was 44 on Monday, I play loads of different games still............ Lol.
Just if anyone is interested in their own server, 99% of the time, most games server files are free to download and install, you don't even need to own the game to make your own server for it. Cheers.
EDIT : just out of curiosity, didn't cfs3 have online? Would be awesome to have a dogfight server for WOFF so you could all shoot me down......
Last edited by 4L0M; 02/23/18 04:41 PM.
I7 4770k@4.6ghz WC H80i Asus Maximus Hero VII Corsair 1000w rm1000 psu 16gb Crucial Ballistix Tactical@2100 Creative zx soundcard 2 x MSI 970 GTX SLI 55" Sony Bravia 4k HDR Corsiar 760t
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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