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#4397511 - 12/30/17 09:28 PM Re: Oculus Rift Experience [Re: dburne]  
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Originally Posted by dburne
Originally Posted by Nimits


How do you handle not being able to see HOTAS buttons/keyboard keys/cockpit controls (assuming you have them)?

This has been my main reason (beyond the infancy of the technology) for not investing in this to date. Sometimes, I need to be able to see where my gear handle is, or which switch on my GF panel controls engine 1 vs 2.


As for me, I have a Virpil T-50 Stick, Warthog Throttle, and a CH Throttle Quadrant. All mounted in easy reach, and I have my button assignments committed to memory.


Some sort of HOTAS and memorization of keys is a must with OR flight simming. My issue is that since my chemo earlier in the year I've lost much of the sensitivity in my fingers and have a hard time telling what button I am pressing on my HOTAS!


Originally Posted by dburne

Now there is a small gap down below the nose, and one can peer down at the keyboard, but scanning it for certain keys is not so easy.


This is true, my issue is that I can't wear my reading glasses while using my OR so I can't really make out much about the keyboard when peering through that little nose gap.


“Government has three primary functions. It should provide for military defense of the nation. It should enforce contracts between individuals. It should protect citizens from crimes against themselves or their property. When government-- in pursuit of good intentions tries to rearrange the economy, legislate morality, or help special interests, the cost come in inefficiency, lack of motivation, and loss of freedom. Government should be a referee, not an active player.” - Milton Friedman
#4397593 - 12/31/17 12:02 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Originally Posted by Frogyy2
Thx for your input. Some comments on Voice Attack would be appreciated. I have seen mixed reviews. I have recently retrieved an old CH throttle quadrant from storage and have attached it to my pc desk. Would I need to expect Win 10 to reassign all my controller id’s if I plug it in? I just want to be prepared if I plug the TQ in and then have to redo all my previous game settings.


Voice Attack is working great for me in BoS, however I only use it for wingmen commands at this time. The biggest thing with Voice Attack I think is going through the Windows Speech Recognition - I did this like several times. Also assign a button for push to talk, if it is always listening then it seems to get confused easily. I have it assigned to a button on my throttle, and only depress it when ready to give a command, and it works quite well.

Also keep in mind in BoS one must be the flight leader in order for the wingmen to obey the commands.

When I replaced my Warthog stick with the Virpil stick, I did not have any problem with controller id's, however I may have just got lucky there. I think it will be hit or miss on that one.

Last edited by dburne; 12/31/17 12:11 PM.

Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
#4397605 - 12/31/17 01:30 PM Re: Oculus Rift Experience [Re: dburne]  
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Thx dburne

#4397673 - 12/31/17 06:38 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Originally Posted by Frogyy2
Thx dburne


You are most welcome, have fun!


Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
#4397821 - 01/01/18 08:36 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Two days ago I received my rift.I did the roller coaster ride first and after videos of seeing people screaming and falling over and getting none of those sensations myself my first impression was not great.Standing at the edge of long drops caused no sensations whatsoever.Its like my brain can easily control my subconscious so that I have no fear when in VR.That was disappointing to me in so many ways.I thought VR would be like a whole new world but apparently I am one of the few who get no sense of presence from it.Then in Il2 and the low resolution graphics just wiped all happiness from me.For now I will wait for super high graphics and try again when that happens yet I am no hurry as I have stumbled upon something new.

On a side note I found out something weird right after boxing up the rift to be sent back.For longest time I have lost my enjoyment of flight sims and I never knew why.I thought that VR would reignite this but in current form it annoyed me more than bring me the immersion I crave.

So before I hooked up the ultrawide I thought a quick run with my old 16:10 monitor would be fun a for a few hours.Right from start I just felt more immersed again.Something about the 21:9 factor just throws my perception off that the 16:10 doesn't seem to suffer from.I cant stand putting fov back with 21:9 but in 16:10 it bothers me not a bit.Plus the super wide horizontal screen causes my mind to actually crave vertical space more.The 16:10 does have more screen on top and bottom but after watching videos of IL2 in 16:9 I am also not annoyed.21:9 and VR just don't feel great to me as weird as that sounds!?!?!

Last edited by Wolfstriked; 01/01/18 08:40 PM.
#4397835 - 01/01/18 10:10 PM Re: Oculus Rift Experience [Re: dburne]  
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To update: I have my CH throttle quadrant active and so far no Ill effects in either BoK or CloD. In BoK I am using only a single button, for elevator trim. VoiceAttack is another story. I downloaded the trial version yesterday. To do voice recognition training I used an old headset/mic that Win10 didn’t like. After hours of frustration I realized that I needed to use the Rift mic to train Windows. To do that I needed a virtual desktop. I installed Bigscreen and was then able to do all my speech recognition training while in the Rift. I also trained Windows on specific words and phrases I needed for BoK. I then loaded enough commands into VoiceAttack to completely fill the trial version’s profile. Seems to be working well in BoK so far. I am satisfied that the full version of VoiceAttack is worth a buy given availability of a virtual desktop. Thx.

#4397907 - 01/02/18 12:56 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Used to use Voice Attack when I was in a virtual squad. Great program except when my girlfriend found out that she just had to stick her head in my gaming room and shout 'Bail out' and I would get ejected. So make sure you assign a button to make it active when needed.
Good to hear you're having a good experience with the Rift, I'm only dabbling with sims these days though I do intend to get a decent rift set up but probably Gen. 2 or 3. In the meantime we have a PS4 VR setup that the kids love so I can appreciate the fun of VR.

#4398050 - 01/03/18 04:54 AM Re: Oculus Rift Experience [Re: Georgio]  
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Hi. I’ve got VoiceAttack working fairly dependably now. I have discovered that I can use the SteamVR virtual desktop for editing VA commands. I am using a button push to start VA listening for commands. I say “computer” to start commands if I am too lazy to push the button. For some of us time is not on our side so waiting for Mk2 or Mk3 of Oculus development might not be prudent. TBH I see CV1 resolution as adequate to my needs. I haven’t flown BoK on my monitor since getting the Rift. Watching shadows and sunlight play over canopy and instrument panel and looking up at scratches on a canopy that seems only an inch or two above my head is an amazing experience. As I mentioned in an earlier post flight record playback in VR is an under appreciated aspect of VR implementation in BoK. It can present a “God’s eye” 360 degree view of the battle area. I am just glad to have such a technology realized in my lifetime. I now view TrackiR as being obsolete and horribly expensive for what it does.

Last edited by Frogyy2; 01/03/18 04:58 AM.
#4398067 - 01/03/18 09:52 AM Re: Oculus Rift Experience [Re: Frogyy2]  
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Originally Posted by Frogyy2
Hi. I’ve got VoiceAttack working fairly dependably now. I have discovered that I can use the SteamVR virtual desktop for editing VA commands. I am using a button push to start VA listening for commands. I say “computer” to start commands if I am too lazy to push the button. For some of us time is not on our side so waiting for Mk2 or Mk3 of Oculus development might not be prudent. TBH I see CV1 resolution as adequate to my needs. I haven’t flown BoK on my monitor since getting the Rift. Watching shadows and sunlight play over canopy and instrument panel and looking up at scratches on a canopy that seems only an inch or two above my head is an amazing experience. As I mentioned in an earlier post flight record playback in VR is an under appreciated aspect of VR implementation in BoK. It can present a “God’s eye” 360 degree view of the battle area. I am just glad to have such a technology realized in my lifetime. I now view TrackiR as being obsolete and horribly expensive for what it does.



Awesome, have fun!!


Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
#4398662 - 01/07/18 07:54 AM Re: Oculus Rift Experience [Re: Frogyy2]  
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Just wanted to chip in here how informative I found that first post of yours dburne.

It took me 3 THREE days to get my OR set up a couple of weeks before Christmas when I got it but everyone had a BLAST when I drug my gaming rig out for everyone to play in my other living room on the actual day. I have both of my constellations set up at eye level on my primary gaming desk normally but out there we went for room scale.

It being absolutely essential to have a good HOTAS I have a Warthog so I expect I'll be scouring around for TARGET profiles over in that section directly. I paid for Flyinside for my FSX so I'm already a convert to VR flying, FTX/ORBX got some money out of me earlier due to my love of their products and I can cheerfully say that KLAX with Ultimate Traffic 2 and VR actually puts a strain on the new ASW routines for Rift even with a 1080 pushing it although still definitely playable and fluid.

But I just recently re-formatted and installed due to too many patches and since I am REALLY intimidated by DCS in VR right now I figured I'd go for something with a few less systems to model. Don't get me wrong I can play the piccolo well enough to where Elite was a walk in the park in VR, just like I imagined it would be from playing it with Track IR. To the point to where it was almost a let down as I WAS so proficient right away and it wasn't quite the "whoa" factor that the driving or flight games had been. The few brief moments I was in game in BOS looked beautiful but as I hadn't even flown before formatting I have no knowledge of how it "feels" so everything will be new to me tonight. I'm assuming it likes SSDs as FSX does so I'm installing it to a RAID0 array that I've made out of a couple of 256Gb Samsungs.

But since I've got a2a's Kittyhawk for FSX it'll be interesting to compare it to the one in this. A lot of our assumptions from playing flat screen turn out to be WAY different in VR and a LOT of the freeware (and Payware too) that I formerly thought well of didn't make it back into this install of FSX as they either flew questionably or were downright UGLY in VR. But since I do value developer's work and I didn't have the plane I figured I'd buy the thing as it is one of my favorite old warbirds and I've flown it in everything from CFS2 to the present day.


I7@4.4, Maximus VII Hero,32Gb RAM, GTX1080
Logitech G13,G25,G29,G940, Thrustmaster Warthog FCS with T rudder
32” Sammy monitor and Oculus Rift CV1
#4398747 - 01/07/18 09:30 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Just got back into BOS over the holiday period and finally got the Rirft setup how I wanted it (had been using it in DCS till this point).

Really enjoying it and especially getting online - love the way you can see the offset gunsight (I fly German a/c) without moving your head to the right, it just works as it should as you are viewing it from your right eye.

Online of course posses some challenges in the chat department, not sure what I am going to do in that respect (perhaps a macro for S!) for those not on TS.

The one area I really struggle is a/c id even at fairly close range - the resolution on the monitor makes it a little easier to pick out the small things (such as radiator positions) to id an a/c which I find in VR very difficult.

As noted in this thread, HOTAS memory is the way to go - I've got the Warthog setup along with Saitek Quadrant & control panel and pretty much move my hands via memory to the right places... admittedly it's not idea when learning so the best way I find it is to setup and fly within VR for a little while and then go back to VR.


CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti
TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
#4398827 - 01/08/18 12:02 PM Re: Oculus Rift Experience [Re: Flappy613]  
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Originally Posted by Flappy613
Just wanted to chip in here how informative I found that first post of yours dburne.

It took me 3 THREE days to get my OR set up a couple of weeks before Christmas when I got it but everyone had a BLAST when I drug my gaming rig out for everyone to play in my other living room on the actual day. I have both of my constellations set up at eye level on my primary gaming desk normally but out there we went for room scale.


Congrats! Glad it was helpful.


Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
#4403637 - 02/05/18 09:34 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Having just recently purchased this I can say that it is well worth the money for the immersion that it offers the player. The only drawback is the resolution and difficulty identifying aircraft but the pros far outweigh the cons in this area.

There are just so many cool things to experience when climbing into the seat of your aircraft. I've always been a 109 junkie and I've played sims for years, but there's nothing like the 3D immersion of actually sitting in the cockpit of this plane. You actually feel like you are surrounded by this historical plane and experiencing so many realism factors that the real pilots experienced.

Imagine with cockpit open leaning out over the side of your aircraft and being able to steer your aircraft flawlessly to takeoff position. Takeoffs are really neat sitting in the cockpit and looking out over the cowling. The aircraft seems to have size and weight all of a sudden and flying glancing down at your gauges are second nature now. You have to get used to the feeling of being up high over your wheels and mentally allow for this especially on landings. Those wheels just touch down a lot sooner than you're used to.

Gunnery is also extremely accurate in comparison to the non VR flying, at least for me. Your face is right there in front of the revi site and it's second nature to lean in for a better shot. Deflection shooting is much more accurate as well. If you have a habit of manhandling your aircraft with jerky stick movements VR seems to smooth out your flying because you pilot the plane with a feeling of more mass (your virtual plane) within your control and for me, it just warrants being a bit more gentle with my control input.

Ground attack is very accurate in that you do not have the jerky jumpy site picture of the non VR approach. Leaning into the site and lining up as you close on the target is smooth and deadly. The aircraft feels more like the gun platform it should feel like. AS you score your ground hit you fly past at high speed and find yourself turning to your left in the cockpit looking back over your 3D wings at the damage you have just inflicted.

Checking your six is more demanding and realistic especially trying to look back over your right shoulder. Doing a split S in VR is a stomach moving experience and flying at tree top level a bit tricky having to remember that extra plane that's down under your seat. Ground rush is one of the neater things I've experienced. I was ditching my plane the other day and going very slow just ready to set it down....yet the ground was rushing past my aircraft giving me a more realistic feel for speed.

With VR offline flying is fun and exciting as well as online, for me anyway. I've got a lot of practice to undergo before I feel really confident in a DID environment, but I'd say that for ground attack in the 110 I'm ready or close to it.

Im noticing that my offline experience with the VR is so much more enjoyable. In fact, my online time is taking a hit after having purchased OR.

In summation.....I like it alot and the device is very well made and for the current price of 399 well worth the money. I know, we all hate to spend that stuff, but if you can swing it, I think you'll like it......

Last edited by JagerNeun; 02/05/18 09:36 PM.
#4403641 - 02/05/18 09:40 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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Also, Fenris_Wolf from our unit has posted some helpful information as well on the official BOS FORUM.

Here is some of it...It might help you tweak things up some...

You will run into troubles if you do not stick to a few rules we have found out about. Crashes and jittery ahve different causalities, which we will treat here as well.


Your i7 7700K should run with at least 4.6GHz during IL-2 VR gameplay. Make sure to disable any AVX offset in your BIOS, very important. CPU Load-Line-Calibration must be set to 1 or 2 (fixated!) if you use water-cooling to avoid VRM temp spikes.
Make sure your DDR4 RAM runs at its proper XMP, a speed of at least ~3000 MHz is recommended to not throttle the system.
Before playing, enable "Maximum Performance" in Window's energy settings. Go into advanced settings, disable "Allow selective USB suspend".
After this, go into your "Device Manager", select "USB-Controller", and check out properties of all Generic USB hubs. Some will have a tab on "energy setting". Make sure they all have no check at "allow to suspend device to save energy".
This will treat the camera jittery. If tracking problems persist, consider buying a powered Inateck USB Controller/Card - google for models that fit to the Rift.

Use latest Video drivers for 1080ti.

Now to your IL-2 settings for your 1080ti:
Preset High. The CPU cannot handle Ultra within 10km of furballs, the fps would hit rock bottom. HDR off. SSAO off. Sharpen off. AA to 0x. Mirror to simple or one step higher. Shadows High. Terrain Detail 4x. Terrain Sharpen on. Target FPS off. Render target 1. Gamma 1.0 to 0.9. Fullscreen off (VR mirror should show as windowed), resolution 1024x768.

Find the Oculus Home executable, go to properties, its compatibility tab, enable "always start as administrator". This means you can start IL-2 through Steam without Oculus Home being loaded automatically as well.

Now to your SteamVR settings:
Steam SS to 3.2 (this replaces ingame AA and Sharpen!)
Advanced SuperSample Filtering off (removes blur and allows better IDing)
Tracking space: Sit/standing place (smallest).

Oculus Tray Tool, in case you use it: Don't, and keep its SS off. Don't use its features like "cpu priority", they reduce fps in IL-2.

Ingame, you load into the cockpit, and before or after starting the engine (not during the procedure) you hold CTRL+1(numpad) for a second, or press it multiple times, this disables ASW.

Check your fps by pressing backspace during flight. This costs you 1 or 2 fps while the counter is shown. Always fly without HUD, it is a crazy performance eater (speaking 15-25fps). You can set "Objectives/Map" each to a button on your joystick, to turn it on and off during flight.

Avoid any shaders like reshade or 3dmigoto vr shader, they cost a lot of fps and make the translational movements of your head jittery.

If your movement jitters, go into Oculus Home and redo the sensors setup. Deviating the sensors positions just once will lead to these issues. Bolt them into the wall, or fixate them with velcro.

Try this - don't forget anything - there are many reasons for each setting, we have found out over days and weeks of fiddling around in the background. Have fun !

#4404736 - 02/12/18 12:15 PM Re: Oculus Rift Experience [Re: Frogyy2]  
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I prefer to run with both AA and Sharpen, to me it just looks a lot better and I have a very good and smooth experience.

I also prefer to use the Oculus Tray Tool, for setting both my SS and ASW to off with a profile for BoS.


Don

EVGA X-79 Dark MB|I-7 4820K@4.50 GHz|EVGA 1080 Ti FTW3|16GB Corsair Dominator PC2133 Ram|Oculus Rift CV1|Virpil T-50 stick, Warthog throttle|MFG Crosswind Pedals
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