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#4401897 - 01/25/18 11:23 PM Kingdom Come: Deliverance.  
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Lieste Offline
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New gameplay of 'gold' version. Not my favourite narration, but the footage is good. (obviously some potential for spoilers)



https://www.youtube.com/watch?v=qE8tyEf22yI "Minds, Blades and Schnapps" if the link doesn't show properly.

Releasing in 2 1/2 weeks.

Inline advert (2nd and 3rd post)

#4401900 - 01/25/18 11:37 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Looking quite good, can't wait


What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen
#4401915 - 01/26/18 04:11 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Coot Offline
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Oh man I actually love that style of narration! It reminds me of promotional and advertising methods for games from years past. It also reminds me of a travelogue which I think is quite cool. I'm with you guys. I'm looking forward to it very much. I was hearing recently that apparently there is some sort of bonus if you pre-purchase the game. For those of us who bought into it a long time ago get that bonus too? Specifically I bought the $50 Baron level version so I'm hoping we get any extras that they are just now adding for current pre-orders. BTW I bounced around the video because I'm afraid of spoilers! Its looking great though and the architecture and lighting is beautiful. Especially the scene where he's walking into a settlement and it still sunlit but also raining. I'm also hoping they optimized this Cryengine game well.(please, please, please)

I also really liked seeing how they handled fast travel! No teleportation but actual in-game time and events unfold as your little game-board character icon moves across the map to a fast travel location. I think one of the first things I want to do in the game is visit a monastery or church. The look gorgeous.

Last edited by Coot; 01/26/18 04:14 AM.

John 10:1-30
Romans 10:1-13

#4401932 - 01/26/18 11:36 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Lieste Offline
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Yes, the "Treasures of the Past" dlc is included. Also the dlc relating to kickstarter goals (nothing else and no specifics have been discussed in public yet).

#4401940 - 01/26/18 01:45 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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looks good. Please alert us when it comes out smile


Archie Smythe

carpe diem
#4401948 - 01/26/18 02:22 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Wow. That looks really really good. It's a shame Mount & Blade 2 : Bannerlord will have to compete for attention with it. :P

I doubt, even with the much updated graphics, that Bannerlord will look near as good.

While waiting for a new medieval action/adventure game to arrive, I'm currently playing Warband with the Vikings DLC, and thoroughly enjoying it. Graphics are soooo long-in-the-tooth, but game mechanics are superb.

Last edited by arthur666; 01/26/18 02:23 PM.

System Vitals: Intel i5 9600, RTX2060, 16GB DDR3000(OC), Win10 Home 64bit, Saitek X-52, Logitech G27
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#4402016 - 01/26/18 09:19 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Blade_RJ Offline
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not impressed....riding horse in first person sucks,at least allow motion sickness to be ticked on, combat is too slow and looks more like esgrima sword fight is about dexterity and stamina ! Also sleep to heal pleeeeeeease that is silly in any rpg,and should be forgotten.
i had high hopes for this, but now i will wait and see and problably wait for price drop.

#4402042 - 01/26/18 11:40 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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462cid Offline
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Can't please everybody. Me, I was peeved for quite a while that the historically awful stench of all people at the time was impossible to be modeled in a meaningful way.


What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen
#4402048 - 01/27/18 12:47 AM Re: Kingdom Come: Deliverance. [Re: 462cid]  
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Originally Posted by 462cid
Can't please everybody. Me, I was peeved for quite a while that the historically awful stench of all people at the time was impossible to be modeled in a meaningful way.


place two basked under your desk, one with fruits the other with food left overs, leave it there for 2 weeks,add half glass of orange juice....problem solved.

#4402067 - 01/27/18 06:38 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Coot Offline
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I'm hoping good things for it. I have a feeling its going to be a game that will stand the test of time and one not only classed as a gem by its fans, but one we'll still be playing 15+ years from now just like I do with Hidden and Dangerous 2, Vietcong and so on. The combat is supposed to be slower and that is more realistic especially considering the kinds weapons being wielded, the energy and skill it takes to use such weapons and the fact that the characters are wearing many layers of clothing including, at times, plate armor as would be appropriate for the time period. Did any SimHQ members who bought this actually buy the super edition that comes with a hand forged sword? I'm also really looking forward to the story, political intrigue and voice acting. What music I heard in the Beta was also beautiful so I'm looking forward to hearing the game's score as well.


John 10:1-30
Romans 10:1-13

#4402074 - 01/27/18 10:44 AM Re: Kingdom Come: Deliverance. [Re: Blade_RJ]  
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Lieste Offline
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Originally Posted by Blade_RJ
not impressed....riding horse in first person sucks,at least allow motion sickness to be ticked on, combat is too slow and looks more like esgrima sword fight is about dexterity and stamina ! Also sleep to heal pleeeeeeease that is silly in any rpg,and should be forgotten.
i had high hopes for this, but now i will wait and see and problably wait for price drop.



What, if anything, is your preference for healing within an rpg?
How far on the scale of 'walk it off' and take 3 months convalescence after incapacity and surgery, would you feel it is appropriate to set the response to severe injuries? Remembering that role-playing or not, it is still supposed to be a game, and with some kind of story going on in the world around.

My feeling FWIW is that overnight (or arguably several days) convalescence is a tolerable compromise with inconvenience and getting on with the story.




As for speed of fighting... the absence of haptics and the automatic response to an object coming at you which comes from depth perception and peripheral cues IRL, the ability to respond with a similar 'feel' in real fencing and in game are not the same with a "correct" speed of motions and reaction. In the german tradition, there is the 'vor', the first action, this can adequately be done 'as-is': the 'nacht' or after, the reaction - without the depth cueing this is slower than IRL, but is still using the visual path predominantly - the shape the 'threat' had determines what it is likely to be trying to do.. thus the shape of the defence chosen... but this is all done in an instant, far too short to do at full speed, but not entirely controlled/determined and accurate: The last is Indes - the instant, when the blades are in contact you can instantly feel the pressure, the speed, the direction of any relative movement and the instant that it changes. This is overwhelmingly faster than the visual path, and utterly absent from a video game presentation. ... this is the purpose of the 'unrealistic' slow down of the video during the active defences. This is when the momentary decision about which of the options you drill and train fits best with the situation is made and the best reaction put into action without hesitation.... but to do this with only an image on a screen requires additional time compared to feeling it sword in hand...

In video it looks slow, in gameplay it feels fast, the actions/reactions are not learnt patterns of twitches thrown without reference to the opponent's actions, but are actions made in response to the opponent's momentary shape and action, possibly aimed towards changing his shape to an exploitable one (if you know a device), but more likely aimed toward getting in, hitting (once or more (ideally)) and getting out un-harmed. Overall it feels 'like' real fencing with a longsword or buckler and sword in one hand does.... far more than Hellblade, M&B or Witcher 3 (to use three examples I played recently) do.

When things go right it feels really good.... and when things go badly they go south really fast. Once injured, you have a reduced ability to act, especially sequentially, and a serious, bleeding wound will continue to sap your strength away until you collapse. (Ditto for enemies).

The things that matter significantly IRL matter here. Position, place, distance, tempo.
NPCs and the player can use deceptions, masterstrikes which cover and strike in the same tempo, parry-ripostes which parry and strike in two tempi, and dead-parries which only prevent injury but without a counter attack, as well as offensive devices (say a strike to low opening, a high one and finishing with a short edge cut to the head, while the opponent parries low).




The horse is optional. You can use him as a luggage only if you dislike the first person perspective on horseback.
The gaits are different - and walking, trotting, cantering and galloping have quite different visual frequencies and types of motion, directly and relative to the passing landscapes. I'd avoid using undirected canter (which follows the road centrelines, as you have less control over the camera and the viewpoint shifts without you making it do so... other than that you can control how fast and in which direction it moves, and pause to rest, pick herbs, ride at a different gait or just look at the view when playing.... which isn't possible when only watching video.

#4402076 - 01/27/18 01:23 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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very excited about this, going to buy it

#4402112 - 01/27/18 05:56 PM Re: Kingdom Come: Deliverance. [Re: Blade_RJ]  
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462cid Offline
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Originally Posted by Blade_RJ
Originally Posted by 462cid
Can't please everybody. Me, I was peeved for quite a while that the historically awful stench of all people at the time was impossible to be modeled in a meaningful way.


place two basked under your desk, one with fruits the other with food left overs, leave it there for 2 weeks,add half glass of orange juice....problem solved.


Good idea, but I tried something similar with a catbox and a ripe avocado. The problem is that the swineherds smell exacty like the charcoal burners and it's really immersion breaking.


What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen
#4402146 - 01/27/18 08:36 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Blade_RJ Offline
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Originally Posted by Lieste



What, if anything, is your preference for healing within an rpg?
How far on the scale of 'walk it off' and take 3 months convalescence after incapacity and surgery, would you feel it is appropriate to set the response to severe injuries? Remembering that role-playing or not, it is still supposed to be a game, and with some kind of story going on in the world around.

My feeling FWIW is that overnight (or arguably several days) convalescence is a tolerable compromise with inconvenience and getting on with the story.


i just dislike the instant healing factor that comes with it, i think you should had some penalty, while you heal becouse well, you are wounded,that is immersion breaking for me, kinda like rpgs that say, broken bones,cracked skull.....sleep 8h in game,good as new.





Originally Posted by Lieste

The horse is optional. You can use him as a luggage only if you dislike the first person perspective on horseback.
The gaits are different - and walking, trotting, cantering and galloping have quite different visual frequencies and types of motion, directly and relative to the passing landscapes. I'd avoid using undirected canter (which follows the road centrelines, as you have less control over the camera and the viewpoint shifts without you making it do so... other than that you can control how fast and in which direction it moves, and pause to rest, pick herbs, ride at a different gait or just look at the view when playing.... which isn't possible when only watching video.




Horses get tired ? okay that bring my interest back on,i always been a pet peeve of mine how games makes you stride like a maniac.
Thanks for the in depth explanation on the fencing system.

#4402149 - 01/27/18 09:04 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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462cid Offline
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The game is very open to modding by design. I'm sure a mod will introduce convalescence or at least increased time to heal. Perhaps a chirurgery and phisick minigame in which you need to balance humors and bloodletting to get just...the...right...balance... of...damn he's dead.


What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen
#4402183 - 01/28/18 12:25 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Coot Offline
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I purposely try to avoid watching full videos to reduce spoilers including becoming too familiar and saturated with the game prior to getting to experience it finished for the first time. Does anyone know how big a part Brian Blessed has in the game? I'm just so excited to play in a world with a character voiced by this man. smile


John 10:1-30
Romans 10:1-13

#4402194 - 01/28/18 02:58 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Lieste Offline
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No.

I know who he is though, a siege engineer by the name of Konrad Kyeser, author of Bellifortis (1405), and in exile from Germany during Sigismund's invasion and civil war in Bohemia during 1402 and 1403 (the summer of the game setting).

Mild spoiler possible:
He may be involved in one of the late game sieges... though I know nothing much more than that, and that there is a trebuchet in one of the cutscenes within a Warhorse trailer...

#4403517 - 02/05/18 09:54 AM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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Vienna, 2nd rock left.
OH MY GOD

This game just hit GOG.com

AWESOME!!!

This may be the first game ever I preorder.

Lieste, would you be able to check how CPU intensive it is? I'm close to minimum listed requirements.

#4403585 - 02/05/18 05:32 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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What are the specs of the PC?

#4403590 - 02/05/18 05:53 PM Re: Kingdom Come: Deliverance. [Re: Lieste]  
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16 square kilometers , is that correct ?


"Anyone can shoot you down if you don't see him coming but it takes a wonderfully good Hun to bag a Camel if you're expecting him."
Tom Cundall.
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