I probably don't need to tell you this Lou but with all the huge volume of building and other infrastructure, watch out for FPS impacts. It looks like a rather huge undertaking.
On another note I like you approach of scaling a map to the tiles. I was never able to make things match up well in my attempts
Last edited by Robert_Wiggins; 01/10/1803:28 PM.
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Such enthusiasm Ace. I have just completed a tutorial that will get you started. The tutorial is not yet a complete end to end instruction of building good and finishing mods but it is my intention to work on that next. Stay tuned
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Joined: May 2012 Posts: 4,879RAF_Louvert
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Not to worry Robert, the bulk of the visual work will be done with the texture tiles which have very little impact on FPS as you know. The buildings and trees and such I will keep to a minimum, just enough to give the feel of the place.
AceMedic88, jump in anytime and give modding a go. That's what those of us with no knowledge but a whole lot of crazy did and look where it's gotten us.
And Raine, Tolkien you say? I'm honored, I hear he was a bit of a nutter as well.
There's your next mod idea, Tolkein was in the Artillery during WW1, perhaps you can add his sector of the front and have him smoking his pipe and writing the first parts of FoTR on the back of old requisition forms.
Let's pretend I got the BWOC badge to embed here.
Wenn ihr sieg im deine Kampf selbst gegen, wirst stark wie Stahl sein. "The best techniques are passed on by the survivors." - Gaiden Shinji
Joined: May 2012 Posts: 4,879RAF_Louvert
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RAF_Louvert
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L'Etoile du Nord
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Here's a quick update as I had some time the last couple of days to make a good start on this project. I have the basic skeleton assembled and have some of the major items placed about the area using the newly created River Savoureuse to key off of. I have the custom rail junction facility a good way along and have placed a few bridges where they are needed. And what's that perched on the mount to the south of the aerodorme? Could it be the semblance of the northwestern-facing facade of the Citadelle de Belfort? I think it is.
(right-click on an image and open it in a new window to view it full size)
This is impressive Lou. My hat cannot be more off than it is now! Let me ask you a question. Are you able to modify the terrain, like that mount for the citadele? Do you think it would be possible to model a crater in the terrain, just like the one left after exploding of the mines under Hill 60? That would be a nice landmark to navigate by.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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Ah! This gives me a feeling of déja vu (or Dej a vu, if you like )
I remember you posting a screenie of Belfort way way back in the day, Lou. Finding it there was something of a WOFF Easter Egg, as I recall.
Looking forward to this one.
Oh that I was back in the dear old PBI. With no more Triplanes on me tail, nor tracer tracing by. And no more flames and clickerty-clack and no more blooming sky, And only a couple of feet to fall whenever I want to die.
Joined: May 2012 Posts: 4,879RAF_Louvert
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RAF_Louvert
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L'Etoile du Nord
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Thanks for the kudos and feedback gents, always much appreciated.
Dej, good to see you dropping by, puns and all. Yes, way back in the OFF days I had added the zep sheds to the stock Belfort aerodrome, but that was really the extent of it then.
Jara, no worries on this mod coming too soon, it's a monster and is going to take a while to complete.
Fullofit, to your question about adding the crater at Hill 60, yes it could be done - sort of. The issue will be that the depression will end up much too large because of the minimum footprint size of a facility in the CFS3 engine. That being said, I certainly could create a crater in the landscape for you if you so desired one.
I had time the last two mornings to continue work on Belfort and am offering you a few teasers before heading out for the day. I've been raiding buildings from the old CFS3 and MAW folders and after some repainting of textures have pressed them into service for this mod. You'll see the changes in the Citadel facade as well a now roughed in Caserne Bougenel just across the tracks from Fort de Barres.
(right-click on an image and open it in a new tab to view it full size)
Looking east over the town center below the Citadel, (I just started on this area).
Caserne Bougenel.
A view from the western side of the new rail junction facility, still under construction at this point.
Lou, that is looking splendid Sir! Cudos for your quality and speed of production. Have you tried GMAX for building plotting yet?
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Joined: May 2012 Posts: 4,879RAF_Louvert
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RAF_Louvert
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L'Etoile du Nord
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Thanks Robert. Yes, I have tried GMAX for the plotting and it has been giving me fits. I'm sure I will sort it out but for now I am plugging away at this one in my usual fashion, archaic as it may be.
Joined: May 2012 Posts: 4,879RAF_Louvert
BOC President; Pilot Extraordinaire; Humble Man
RAF_Louvert
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Joined: May 2012
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L'Etoile du Nord
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Greetings All,
I don't know who it was that said there is a lot more free time available once you've retired, but whoever it was they're full of crap-ola. Despite having been away for the last several days I've still managed to make some progress on this project, though there is just so much left to do. Ah well, c'est la vie, progress is progress. Here are a few more teasers just to keep your collective interests piqued. (right-click on an image and open it in a new tab to view it full size)
A view from the cockpit, looking east.
A fly-by showing the Rue Metz Juteau, along which young aviateurs would stroll arm-in-arm with comely mademoiselles as they peered into the shop windows.
Well, I'm ready to move in Lou! What are the rental fees like?
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