#4391609 - 11/27/17 01:52 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
|
Joined: May 2013
Posts: 413
SKIP2008
Member
|
Member
Joined: May 2013
Posts: 413
ITALY
|
|
|
#4393030 - 12/03/17 09:18 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
|
Joined: Mar 2008
Posts: 296
Soczkien
Member
|
Member
Joined: Mar 2008
Posts: 296
Poland
|
|
|
#4393033 - 12/03/17 09:58 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
|
Joined: Jan 2016
Posts: 486
XIII
Member
|
Member
Joined: Jan 2016
Posts: 486
|
You are crazy .great that the city is close to the airport very relalistic scenery.I hope you have not forgotten about new trees btw you can install for free Aeyes cockpit textures : AH64D cockpit textures thread http://SimHQ.com/forum/ubbthreads.php/ubb/showflat/Number/4115173/Searchpage/1/Main/396926/Words/%2BAH64D+%2Bcockpit+%2Btextures/Search/true/re-ah64d-cockpit-textures#Post4115173
|
|
#4394268 - 12/11/17 12:07 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: AndyB]
|
Joined: Dec 2010
Posts: 1,883
messyhead
Member
|
Member
Joined: Dec 2010
Posts: 1,883
|
WOW! That is very impressive. Well done and thank you for all your hard work.
We'll be able to play 'HIde and Seek' in the streets now.......
Andy I was just about to ask about that. Will the buildings have collision objects, so you can use them for cover. And will there be manpads placed amongst them?
|
|
#4394281 - 12/11/17 01:33 PM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
|
Joined: Jan 2016
Posts: 486
XIII
Member
|
Member
Joined: Jan 2016
Posts: 486
|
|
|
#4395272 - 12/17/17 09:22 AM
Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test]
[Re: Soczkien]
|
Joined: Mar 2008
Posts: 296
Soczkien
Member
|
Member
Joined: Mar 2008
Posts: 296
Poland
|
Messy - I will make tutorial, also how use my prepared cities in new maps.
But i have still some things to resolve - roads and ground forces spawning. Currently I have only primary frontlines forces spawned around map. In game theres also secondary and artillery.rk
Also only red side rebuild ground units, but they only standing at airfields - this also need to be resolved.
Last edited by Soczkien; 12/17/17 09:24 AM.
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|