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#4391336 - 11/25/17 05:46 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] ***** [Re: Soczkien]  
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XIII Offline
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It will be large map? Only south or whole Poland?The cities will be completely random on the map, or consistent with reality ?

#4391351 - 11/25/17 08:23 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Soczkien  Offline
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Poland
Its 40x40 sectors - little bigger than alaska map. Currently there's 9 airports.

#4391609 - 11/27/17 01:52 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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SKIP2008 Offline
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ITALY
Great job Soczkien!

#4393030 - 12/03/17 09:18 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Soczkien  Offline
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Poland
Some cities appear on map ..
[Linked Image]
[Linked Image]
[Linked Image]

#4393033 - 12/03/17 09:58 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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eek You are crazy .great that the city is close to the airport
very relalistic scenery.I hope you have not forgotten about new trees wink


btw you can install for free Aeyes cockpit textures :
AH64D cockpit textures thread
http://SimHQ.com/forum/ubbthreads.php/ubb/showflat/Number/4115173/Searchpage/1/Main/396926/Words/%2BAH64D+%2Bcockpit+%2Btextures/Search/true/re-ah64d-cockpit-textures#Post4115173

#4393071 - 12/04/17 01:15 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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Wow, that's impressive. What's the hit on FPS like though?

#4393923 - 12/08/17 11:12 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Soczkien  Offline
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Poland
Messyhead - nearly no FPS drop ..

Guys check this out ...

[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
serwer darmowy

Last edited by Soczkien; 12/08/17 11:13 PM.
#4393936 - 12/08/17 11:53 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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woooow how matched shadows. wow how huge city......

#4393940 - 12/09/17 12:05 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Soczkien  Offline
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Poland
Shadows are pre rendered on terrain texture - I have the same scene in LW Layout as it is in game. A lot of work to get in this point. Now to make city big like this - its few clicks in BED editor and then assign few sectors with city texture with terrain utilities.

#4393946 - 12/09/17 12:24 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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whaaaat? i thougth is painted shadow in photoshop, it looks amazing.

#4394252 - 12/11/17 10:24 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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AndyB Offline
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Ayrshire, Scotland
WOW! That is very impressive. Well done and thank you for all your hard work.

We'll be able to play 'HIde and Seek' in the streets now.......

Andy


Andy's simpit: http://www.simpit.me.uk
#4394268 - 12/11/17 12:07 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: AndyB]  
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messyhead Offline
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Originally Posted by AndyB
WOW! That is very impressive. Well done and thank you for all your hard work.

We'll be able to play 'HIde and Seek' in the streets now.......

Andy



I was just about to ask about that. Will the buildings have collision objects, so you can use them for cover. And will there be manpads placed amongst them?

#4394281 - 12/11/17 01:33 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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^^^ me want!

#4394286 - 12/11/17 02:03 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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AndyB Offline
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Ayrshire, Scotland
Hi Soczkien,

Seeing your excellent work above has prompted me to ask a question:

Are the roads, buildings all fixed objects ?

The reason I ask is that it would be nice to have different villages for the desert campaigns like the attached pic.

If someone could explain how to go about making them I'd have a go at it.

Andy

Attached Files 4406072175_03bb6799cd_o.jpg

Andy's simpit: http://www.simpit.me.uk
#4394507 - 12/12/17 08:01 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Poland
Messy - yes buildings have collision.
Andy - to make village like this isn't hard to do. Especially all buildings look very similiar to each other. After i finish new map
I think about make textures for my buildings for desert version bit i dont know what effect can be.

#4394581 - 12/13/17 08:50 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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Please document on the wiki how to make and edit maps. The tools have been there for a while, but the documentation isn't around. You're map looks great.

#4395272 - 12/17/17 09:22 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Poland
Messy - I will make tutorial, also how use my prepared cities in new maps.

But i have still some things to resolve - roads and ground forces spawning.
Currently I have only primary frontlines forces spawned around map. In game theres also secondary and artillery.rk

Also only red side rebuild ground units, but they only standing at airfields - this also need to be resolved.

Last edited by Soczkien; 12/17/17 09:24 AM.
#4395346 - 12/17/17 08:01 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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wow you doing huge work Soczkien.I stops playing until this map is released, it will be a whole new level in eech.

#4395520 - 12/18/17 10:15 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Poland
Today solved roads problem .. frontline, support and artillery units spawned properly. Map is about in 50% progress of roads placement.. need another few days to finish smile

#4395569 - 12/19/17 09:35 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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You doing old roads,or also new?i mean roadside textures. Maybe is possible on this occasion refresh road textures in all theatres?

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