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#4388081 - 11/03/17 06:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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Nice work? I suppose that version would have a digital cockpit to go with the upgraded EO systems?

#4388109 - 11/03/17 08:06 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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I don't know? It's hard to get information about the russian helos, as you mentioned before.

I have searched for the SH or T version cockpit but all I was able to find looks the same like the normal cockpit, so I think we can still use this one for that version.

I've just added some holding bows to the fuselage and will add some further small details. If I have enough time the next few months I planed to do upgrades with details for all helos and the moderinzed versions of the KA-52 and the MI-28 including their cockpits.

There is also a project my heart is set on and that's the AH-1F Cobra. I have started with the fuselage and make some additional work on it everytime I could not see the KA-50 anymore (too many hours on the same thing drives you crazy sometimes) biggrin

Maybe I will do an UH-1Y Venom, too. I think it would fit really good as an addition to the Blackhawk, because it has the same operational purpose for the Marines as the Blackhawk has for the Army. But first I will finish the work at the russian helos that are already in game.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388368 - 11/06/17 02:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Had not much time over the weekend to work on it, so only some few adjustments to the nose and the sensors are made.

I also placed the holding bows at the top of the fuselage.

Attached Files Image1.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388751 - 11/08/17 01:52 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Some news from the front. The fuselage should now be in it's final state ( I hope biggrin ).

I have also created a 3D cockpit door (original was only a flat surface), and I also want to put some cockpit-textures at the inside of it, which you could see if the door opens. Same goes for the inside of the mini cockpit itself ( there is a complete small extra cockpit inside the fuselage now ).

I've also started with the different textures for desert and winter (nothing is in the final state here, only first prototypes) . A black version will follow as standard texture, so that there are three texture sets in the end.

Stabilizer, gear and rotor have still to be improved and adjusted. After this and the texture work, I will creat the LOD models and hope that I'm finished before christmas with this never ending story.

It is the first model I worked on and I learned a lot with it, so I hope my next project the MI-28 will be a bit easier to do.

Attached Files KA50_CAMO-D.jpgKA50_CAMO-W.jpgKA_50_FUSELAGE_1.jpgKA_50_FUSELAGE_2.jpgKA_50_DOOR.jpgKA_50_FUSELAGE_3.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388770 - 11/08/17 07:48 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Soczkien Offline
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Poland
Great job!

After you finish main model - you can use plugin to make rest of LODs (lower level of details).
Its few clicks and it's ready!

#4388778 - 11/08/17 10:12 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Hi Soczkien, thank you!!

Yes, I hope this will do the trick. But the last few weeks I learned hard that sometimes easy things, you never thought they could make trouble, make really a lot of trouble.

Maybe sometimes ( or should I better say most of the time ) it's more a problem with the user, who is still in the learning phase biggrin


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389000 - 11/09/17 09:10 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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The final versions of the fuselage camo textures are ready. All other decals will be extra textures, like the red star, the flag etc.

Never thought textures could be so much work, but converting a camo back to a single color and keeping the details so that all models are nearly similar isn't so simple.

Attached Files KA50_CAMO.jpgKA50_CAMO-D.jpgKA50_CAMO-W.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389005 - 11/09/17 10:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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wow I thought you were beginner,But you are a great 3d and a graphic designer, cheater..... rolleyes
great work especially not in lightwave. Please make some screenshots ingame with desert camo,love this colours.

#4389013 - 11/10/17 12:22 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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In game shots will follow, but I have to do the mapping first (a work I really hate the most hahaha ) I'm still a bloody beginner. There are so much things I have no knowledge of, especially the whole animation thing.

At the moment none of the sensors at the nose are moving and I don't know if I will be able to do this. It must also defined in the code how they move, a work I'm absolutely not able to do and as far as I've seen never will be. Coding is something I really would like to learn, but I simply have not the mathematical comprehension for it.

I admire guys like thealx, messyhead or firebird for their knowledge in coding. That's the real key to make good mods, without it you are lost frown


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389014 - 11/10/17 12:53 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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While looking at the 3D model of the inside cockpit for taking some screenshots I like to use for the mini-cockpit as textures, I thought about reworking some things again. Now I have a bit more knowledge how to start with it. For this I have removed the whole cover first.

A shot of the nude cockpit winkngrin and the new made cockpit-cabin. I used the model itself for the cabin, so it's exact the same as the shape of the fuselage. It has seperate walls for in- and outside now. Windows will follow and I make a seperate door also, so that this part can be animated like e.g. in the KA-52.

Don't know if I'm able to do the animation, but I want to prepare it for further improvements. There will be a nose added also, which I planed to use the same texture as for the fuselage. This way the camo for the nose changes with the standard, desert or winter camo to be compatible with the external model.

Attached Files Cabin.jpgPit.jpg
Last edited by Viper1970; 11/10/17 12:59 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389152 - 11/11/17 01:29 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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O.k. I'm doing the KA-50 cockpit at the moment and will make a complete rework of it. If I'm finished I will upload the KA-50 including pit, but this will still take some time.

I have no possibility to work on it over the weekend at the moment and this was the time I accomplished the most in the past. After this I will try to rework the MI-28 and if I'm able to do so I will also create a two-seater cockpit for it, but I'm definitely not able to get the whole instrumentation thing working in EECH.

That's why I want to ask if there is anyone who will help me to get the cockpits and systems of those helicopters I'm still making, to work. If not, it makes no sense to work on this further because I'm not able to do all needed things on my own.

Don't get me wrong, I just want to ask because I have another great project here, my homecockpit, which also has to be finished. I put this on hold to finish the russian helos for Allmods first, but this is only reasonable if they will be fully functional in Allmods. If not it's only a time consumption work for nothing.

I don't want to bring my own models to Allmods, it's just the only thing I'm able to do for helping a bit with the project. If someone else want's to improve the russian helos, I have no problem with it. I really would like to help with other things like coding or anything else, but I'm not able to do so. I started a bit with coding but what I've seen it took me at least a year to be able to make some small things working. Considering that there is my homecockpit also, learning coding now makes no sense. On the other hand, without being able to do some codework there is no way to finish the improvements of the russian helicopters.

I only decided to make the russian helos, because they weren't incorporated much in the past, with exception of the MI-24. My idea was to bring them to the state the US choppers already have. They aren't my favorite ones I would absolutely like to see perfectly made in Allmods, I just want to finish things. If I could decide what I really would like to have flyable in Allmods, it would be an AH-1F Cobra for sure.


Last edited by Viper1970; 11/11/17 01:40 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389204 - 11/11/17 09:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I can help with getting the instruments working. I'm pretty familiar with it now.

Is the MI-28 cockpit going to be the modernised version?

#4389270 - 11/12/17 11:31 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Yes, I planed to do the modernised version, so no need for the old bar-style engine instruments biggrin .

As far as I've seen on photos in the web there are no more analog engine instruments in this cockpit. I think they show it in the second MFD, the same way like the modern US choppers do.

I've started a bit with the MI-28 for testing, but I want to finish the KA-50 first, so that every chopper I release is in a ready for further use and mod state, with an external model and an internal cockpit.

At first I don't wanted to completely overhaul the whole cockpit of the KA-50, but as as I looked at the inside a bit closer without the cabin arround and started to correct the polygons I decided to do some things like the main cockpit panel from scratch, because this is easier to do and I can give it the realistic shape. I also reduced the polygons a bit and made quads as far as it is possible, so that the shape of the already correct parts like the right side panel is still the same. I dont want to reduce details. Sadly this has to be done mostly manual, because the automated process often gives real weird results, you have to correct after that. It's usually better to correct it manualy from beginning.

As said the shape of the main panel is now matching the original much more, but this means also that all of the instruments do not match the gauges anymore. That should not be a big deal, because only five instruments worked in this chopper, but those are one of the things I'm not able to correct on my own. Same goes for the missing instrument in it. The KA-50 has still a lot of steam gauges in, but there are no bar-styled instruments. I looked at the web if there are modernised versions exist, but it looks like they always used the same cockpit. Only differences I was able to find is that there are blue and black colored versions and some of the boxes at the overhead changed their positions, but nothing real dramatic like in the MI-28 or KA-52 for example.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389328 - 11/12/17 07:50 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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messyhead Offline
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I'm going to abandon my work on the engine bars then. I'm not really getting anywhere with it, and getting the MFDs working should be pretty easy.

Last edited by messyhead; 11/12/17 07:57 PM.
#4389344 - 11/12/17 09:34 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Yes, I think we don't need them for the russian helos anymore.

But your Blackhawk and the Apache A-model will need them. Maybe someone of the other modders can do them, after the rest of the work is finished.

As you mentioned before, I also have the opinion we all should work a little bit more like a team. Not the same way you do it in a company, but helping each other and coordinating some things could really be a great benefit for the whole project. I will try to improve the KA-50 as good as possible now and after this continue to work at the MI-28.

What are your planed projects for the next time? Thanks for your help and if there is something I can do for you, let me know.

Last edited by Viper1970; 11/12/17 09:36 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389388 - 11/13/17 03:29 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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Made the cockpit this night. Some minor parts still have to be made but most is finished. Texturing for both, the helo and the pit is the next work I will do.

Attached Files KA-50-Cockpit.jpgKA-50-Cockpit-02.jpgKA-50-Cockpit-03.jpgKA-50-Cockpit-04.jpg
Last edited by Viper1970; 11/13/17 03:48 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389450 - 11/13/17 01:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Great work notworthy

#4389479 - 11/13/17 05:30 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
Thanks! smile2

At the moment I'm shocking my neighbours with some very loud XXX-verbalism, because I'm doing the UV-mapping biggrin . This is sometimes a real pain!


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4389493 - 11/13/17 06:55 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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why you dont like uv map?is hard in this program? I like uvmapping.Maybe because I can not create new models rolleyes

#4389505 - 11/13/17 07:52 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
I like to make models or textures but the mapping is something which drives me real crazy sometimes.

As I'm a natural born Bavarian ( native-born in Munich ) this can result in some real strong eruptions, using many X-rated swearwords, I didn't had any knowledge of that they even exist hahaha

To calm a bit down, I just decided to put all untextured things together for checking if they really fit.

P.S. Handles have to be adjusted, the windows and the cockpit-door aren't implemented yet.

Attached Files Image.jpg
Last edited by Viper1970; 11/13/17 07:57 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
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