Woo-hooo! thank you, hoongadoonga! We modders really appreciate feedback, especially the positive kind! I'm glad that you are enjoying the mod.
I assume you are also using JJJ65's Mission Editor? Some of the features in the cloud mod only appear if you also use the Mission Editor.
Speaking of the mission editor, and I hope I am not speaking out of turn, but I believe that JJJ is currently working on an update to the ME that will include several new features, including a small weather map overlay, complete with icons representing cloud and weather conditions over the front! I also plan to release another small update to the cloud mod that will hopefully coincide with the release of JJJ's updated mission editor.
Yes, I use the ME. I consider it to be essential now.
I do have a question about the cloud mod. There's a required "BB & PR clouds" folder and an optional "revised WOFF UE clouds" folder. I think of your mod as being a substitute for or a replacement of stock WOFF clouds. If I activate both of these folders at the same time am I doubling up on the clouds that I otherwise would have? I haven't done much testing but so far I like it better with the optional WOFF clouds folder disabled.
One more demo vid of the BB cloud and fog low: (be sure to set vid to 720 HD for best viewing)
Last edited by Robert_Wiggins; 11/17/1710:50 PM.
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Activating the optional "revised WOFF UE Clouds" folder replaces some of the original WOFF clouds with my own revised versions, but only those with identical file names. Most of the original WOFF clouds are still used, even if the option is enabled. The optional clouds are meant to be used in combination with the required BB and PR clouds, if the user so chooses.
I haven't done much testing but so far I like it better with the optional WOFF clouds folder disabled.
I'm curious, what don't you care for in the revised WOFF UE optional clouds? Most of my revisions are small changes, such as wind speed or horizon fog color. Overall, some of the revised clouds may also be slightly "thicker" than some of the stock clouds, but not a whole lot different.
I'm curious, what don't you care for in the revised WOFF UE optional clouds?
Well, so far I've actually flown only a couple of flights with it disabled so it's probably just the particular circumstances for those two flights. My assertion that "I haven't done much testing" was clearly a major understatement. I am really enjoying your mod.
Thank you, gentlemen. Your comments and encouragement help keep me going. Lou, I have to say I am extremely impressed by your work on the forts. Keep up the good work!
I think I may have one more update left in me. The new update, in addition to continuing to take advantage of some of the latest features of Jara's Mission Editor, will also add a few "lighter" heavy clouds, for more variety, to the "Heavy" and "SPrecip" weather types. I also plan to revisit the issue of cloud banding, at least in some of the worst offending clouds in the mod.
Version 2.7 of the Optional Cloud Mod is now available. Please see the bottom of the first post of this thread for a link to the JSGME compatible version of the mod.
Here is a list of the major changes:
Version 2.7 24 November 2017 • New: Added new cloud: Overcast with Light Saturated Clouds. Best when used with version 1.4.1 or above of JJJ65's Mission Editor. • Adjusted balance of heavy and light cloud types in "Heavy" and "SPrecip" weather folders. • Reduced horizontal cloud "banding" issue in several "heavy" cloud types. • Revised mist and mist with clouds for better mist effect. • Modified description of several cloud types to more closely match cloud type filenames in order to reduce confusion caused by a mismatch between cloud type description and cloud type filename in the Mission Editor weather manager. • Headwind, tailwind, and crosswind effects now more noticeable.
Also, although the following is not new to version 2.7, I wanted to highlight changes to the way wind works in the cloud mod. From the readme file:
Wind: Although wind speed values largely conform to those from the original game, wind speed is now somewhat more variable. Wind direction is also more variable, so that winds from a westerly direction (SW, W, and NW) now occur approximately 68% of the time instead of 85% as in the original game. When used with version 1.3.7 or above of JJJ65's Mission Editor, the wind for a particular mission may originate from any point on the compass, instead of just the twelve or so discrete wind directions in the original game. Pilots now have to take into account the effect of wind on individual campaign missions, with Allied pilots, in particular, having to take note of the effect of the predominately westerly headwinds when returning from missions deep over Entente territory!
Again, although the cloud mod works as a standalone mod, some of the best features are only available if you also use JJJ65's fantastic Mission Editor. Even if you don't plan to use the cloud mod, I strongly urge you to get the Mission Editor. It's that good!
I believe I have finally reached a limit to what I can do with the clouds, so hopefully, this will be the last update to the mod. Enjoy and happy hunting!
Note: the above picture was taken with my extremely old 1 Gb video ram video card on low settings, so the picture most likely doesn't do justice to how the cloud mod looks on a better video card.
Note 2: The link to the self-extracting version of the cloud mod on Sandbagger's web site is still version 2.6. Sandbagger is on vacation and won't be able to update the link until he gets back, sometime early next month. I will update this post when the self-extracting version of 2.7 becomes available.
Last edited by BuckeyeBob; 11/26/1705:42 PM. Reason: Added second note