Keep us posted on your testing. I read a post about someone adding 4.32 files to 4.33 DB and the BMS team basically said, fly at your own risk and don't call us when it breaks. Don't know if this applies to theaters though.
Hey there!
I've played a few missions in my tweaked Original Korea Iron Fortress and everything seems to work fine (very hectic with no AMRAAMs and low numbers of PGMs). I basically cloned the 4.33 theater folder format and put the old campaign files into that.
I completed my first campaign since making the switch to the old style challenge rating. This was Ace KTO Iron Fortress. Other campaigns would see a much more marked swing in force ratio. So I picked the softest one first
Tiger Spirit or Rolling Fire would see a bigger shift in strength and I'll give one of those a go next.
The boost in Red strength was apparent, as they weren't broken by the time it ended. And the ground forces ratio could have been a factor as well. Blue battalions are brittle on Ace. In the end it didn't have much effect on the result, but kept things interesting with a more active airspace. The quick end meant I didn't see it play out for long. KTO IF is the easiest campaign I think, as in only requires Blue to open the corridor through Osan and Suwon to take Seoul. That's what I did here and just held in the central and the east. Blue troops captured Seoul at 1800 hours, Day 2.
Last edited by DBond; 11/08/1702:33 AM.
No, now go away or I shall taunt you a second time!
Thanks. It was just a matter of opening the corridor, which I did with all sorts of craft, but mainly A-10s. I sent them out as two-ships armed with Mav-Ds, CBU-87 and CBU-97. They really clean up. As the door swung open the ground troops (two divisions of Marines) were given orders to plunge in to the breach and just followed two roads north, meeting little to no opposition along the way. The do get tuckered out, so a few stops had to be done to allow them to rest. But as you see they made pretty good time. Elsewhere along the line the troops moved forward here and there a bit to capture airfields, seal off road junctions and shorten the line.
As mentioned the Blue troops are brittle at these settings, and in the few instances where Blue troops met Red on the ground, the Blue troops came out worse. So it's really important to thoroughly clear the way for them. If Red can inflict enough damage, you could find yourself struggling to muster enough troops to press on to the objectives. In this campaign, the single objective simplifies things a bit, but in Tiger Spirit for example, with it's many objectives, this would be more important.
No, now go away or I shall taunt you a second time!
I'm just doing mop up work now on an Iron Fortress campaign that I started nearly a year ago. It's the one that DBond and Axe have flown with me a couple of times.
Here I found a couple of enemy battalions going along a highway just NE of Seoul Airfield. I rippled off 8 CBU 87's right down the middle of the convoy fromm 22K with devastating affect.
The CBU 87 CEM's have a pretty large area of effect but aren't as potent against anything harder than a T-72. You will want to use MK 20D's when going after the later generation tanks. I used 999 ft. spacing with burst altitude set to 3000 ft.
Nice string there Schnidrman! Gotta clear the way for the grunts.
Quote
Gotta be hard.
That's the thing, with falling ordnance unaffected by winds in BMS, dropping from high altitude is really no more difficult than lower altitude. The exception would be if the target is moving, in which case the longer fall time complicates things a bit by requiring a bit more Kentucky windage.
Seriously, I find little difference in accuracy whether I'm lofting from 20,000 or doing a level CCRP drop from 11,000.
I just am trying to convince you Axe to get out of the damn weeds. Makes me nervous as a long-tailed cat in a room full of rockin' chairs
No, now go away or I shall taunt you a second time!
Yeah, that's one issue I really have with BMS. No winds aloft therefore I feel like a bad-ass all the time plinking stuff from Angels 25-30. Can someone say with certainty how RL pilots do it with dumb bombs, even CBUs? Even with the spread of CBUs, I'm sure there's a limit over which may result in a total miss.
Axe, to do something like this, ideally, you'd want CCRP and "lock" onto your targets with TGP (if it were vehicles) or set a precision steerpoint (if target is a building). You could do a "delayed mode" CCIP drop with the Mk II Eyeball but depending on the target and your smart scaling settings, it may be quite hard to pick out the target accurately from a very high altitude.
Originally Posted by DBond
I just am trying to convince you Axe to get out of the damn weeds.
I had this problem with DCS A10C. I felt that anything above 5,000-6,000 AGL would be too high; I simply did not have the patience to bring the Hog up to 20,000. 12K was the highest I think I went. Luckily, with the Viper, it's so easy to go up and maybe due to practicing with a "hard deck," I now feel 15K is too low unless I'm delivering orndance or in a dogfight.
Hi - Love this thread. I am working on my first campaign and having a ball. You were going to discuss airmobile units last February... Care to offer and advice on that topic?
Hi Twelvepack, welcome to SimHQ. Thanks for the kind words, glad you found this thread useful.
Back in my AF days I made extensive use of air mobile, particularly with air defense units. I would lift the SAM batteries forward to keep up with the advance and keep my grunts under the umbrella. But in BMS it works a little differently and I've not done much at all. So I have nothing to add on that subject at the mo. How's your campaign going?
No, now go away or I shall taunt you a second time!
I beat Rolling Fire once ... Falcon 4 Original ... not sure if I will ever touch a flight sim again ... No Man Sky for me now ... however this is the best Fighter Sim out there.
Hey DBond! I dont know if you still follow this old thread but I must say.. It is very inspiring. I am what one could call an 'old' novice. I was here a while back.. And I played F4.0 in 1998!!! In the last 15 years I have been focusing more on X-Plane (and real world aviation...) and also DCS. Until very recently where I came back to BMS 4.33.4 and I am really blown away by the immersion of the campaign system (which I had not really understood fully at the time)... But I got sick of flying around in great AC in DCS but with very little surprises.. Your thread was suggested to me by a great guy at Stalkers Wing Walkers with whom I fly now regularly : Ghastly. He was right, your thread about campaigns is fantastic!!! Thanks. Are you still around? I would have a few questions!!!