#4385912 - 10/20/17 08:34 AM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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After viewing at the code with a special search program I found out that it seems like the rudder LOD ( or stabilizer ? ) of the KA-50 as well as the KA-52 was never included in the code of Allmods. Same goes for the rotor mast.
I found this LOD entries in eech_all_mods.nsi:
KA-50:
602 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD1.EEO" 603 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD2.EEO" 604 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD3.EEO" 605 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_LT_LOD.eeo" 611 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_NS_LOD.eeo" 612 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_RT_LOD.eeo"
KA-52:
621 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_COPILOT_DOOR_LOD1.EEO" 623 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD1.EEO" 624 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD2.EEO" 625 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD3.EEO" 627 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_PILOT_DOOR_LOD1.EEO" 628 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_LT_LOD.eeo" 634 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_NS_LOD.eeo" 635 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_RT_LOD.eeo"
I don't know what this exactly is for, cause I'm no coder, but as far as I'm able to construe this it looks like that different LOD-files for the rudder ( and rotor) for both helos are missing. I think that those LOD-files are still in original state and this is the reason why you get the same texture at the rudder if you zoom out for both helos.
I have no idea how I could fix this? Only way could be always to use the LOD-hack (performance?) or both helicopters have to use similar textures (not realistic).
Last edited by Viper1970; 10/20/17 08:49 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386102 - 10/21/17 08:45 AM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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I don't know it exactly. It looks like they made different versions of it. As far as I know they have experimented with a night attack version (seems that those are the black ones), but then decided to built the KA-52 instead (which shares most of the parts of the KA-50), because of a WSO was needed for controlling the systems. There exist many variations of camouflage versions also. A more beige-colored, a darker brown-colored and a blue-colored (and many others).
There are some other black versions which were shown at different airshows to find some countries for export. Those have a lot of company logos on the fuselage.
I will try to make a black (norm), a beige-colored (desert) and a blue-colored (winter) camouflage. If things work out like I have planed, it should be easy to make different camouflage versions. If I'm ready with it, I will upload the base textures also, so everyone can make his own repaint which he prefers.
I will do the same principle for the other russian helos, too. The US choppers do not have so much different schemes. Even the Apache does not use desert camos in the Irak or Afghanistan. Same goes for the Viper which is always grey (Marines).
P.S:
How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater. It seems I'm able to do the cockpit model and the helicopter itself, but I have no idea how to make all the animation stuff at the moment. Maybe I will get the rotors working (if there is not much needed to write or adjust in the source code) but I'm totally lost with the systems and the instruments.
If I'm able to make a good looking model, would you then help me (only if your Blackhawk is ready of course) to integrate it to Allmods? No worry I will take time too, before I will start with this project.
Last edited by Viper1970; 10/21/17 09:25 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386150 - 10/21/17 05:07 PM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
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Joined: Jan 2016
Posts: 486
XIII
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How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater. If I'm able to make a good looking model,
For what? You have great rapota models with lwo files.Use the model and change only the shape of the cabin, work for a few hours.not a few weeks.the same for cockpit you can edit dfang cockpit. btw you know that eech has cobra cockpit ?
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#4386155 - 10/21/17 05:30 PM
Re: KA-50 AIO Version ready now
[Re: XIII]
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Joined: Dec 2010
Posts: 1,883
messyhead
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How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater. If I'm able to make a good looking model,
For what? You have great rapota models with lwo files.Use the model and change only the shape of the cabin, work for a few hours.not a few weeks.the same for cockpit you can edit dfang cockpit. btw you know that eech has cobra cockpit ? If you're going to build a new cockpit, the best model to use in the code is the Havoc or Comanche. It's not difficult to do, just time consuming.
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#4386591 - 10/24/17 09:11 PM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Thank's for your help! The top texture is aligned, now I have to do both sides and the bottom. I extra made left and right separate surfaces (KA-50 has a asymmetric fuselage), but after using the lwo2eeo convertion and back again with eeo2lwo both sides are put together to only one surface. I test this convertion sometimes before making new fixes, to see if it's still possible to convert and all is working like it should. I once had done a lot of hard work and wanted to convert it but there was a 2-point polygon in the model and I wasn't able to find the surface which was mentioned by the converter. After 5 hours of trying to fix it I gave up and started from scratch again. Must have been a supersmall surface somewhere inside the model, and there was no way to find it for me with my knowledge. But with only one surface I have to manually separate the both sides again before I can make the UV-mapping for the textures
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386598 - 10/24/17 09:37 PM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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What just came to my mind as I was writting: Does it even make sense to make two different textures for the left and the right side if the converter uses only one side-view texture, or is there a way to prevent this?
I wanted two split this one surface, which the converter created, in two parts (left and right) for the UV-mapping and align the left and the right to separate textures, but I don't know what happens then after back-convertion for the game.
Does not make sense to do this whole work if in the end only one side is used.
I wanted to make this , because the KA-50 has two different sides (the right one looks a bit different, cause of the intergrated machine gun).
State at the moment (not fully textured of course, no camo etc. / only the details at the top):
Last edited by Viper1970; 05/30/21 05:38 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386612 - 10/24/17 11:10 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Thank's for your help Thealx! Without you I would be totally lost sometimes! I think I will make it the way you descripted. There isn't so much difference between the left and the right side. The details at the right front are hidden by the 3D model of the gun and the cockpit side window is anyway changed by the separate model of the cockpit door on the left side. I also think that it does not make sense to do so much work at this details. I still have to make the painting itself (black and two different camouflage) which then should be used as a second layer under the details, so a lot of graphic work for those textures have also to be made. I also wanted to make the Havoc and the Alligator the same way and I wanted to make this work before the next 10 years, if possible It's more work than I thought at first. In theory it was clearly simple but the practical experience is always bit different
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386615 - 10/24/17 11:34 PM
Re: KA-50 AIO Reloaded
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Bavaria, near Munich
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I use a combination of different programs. It's simpler for me to make it this way. I also use Blender for some things, because it was the program I restarted my first steps with 3D now. Before this I have also made some first attempts to create models for the FS98 back those days using GMax, but those weren't very successful. They really looked more like flying potatoes I'm still not able to make models from scratch and I think I will be never able to do so. All I can do is to make some adjustments to existing models, because that isn't so complex.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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