Thanks to Thealx who told me what are the missing LOD-files that I searched for, I'm able to make an improved version of my first KA-50.
As I've seen that there are already some bugs in original model, that aren't easy to fix, I decided to make the whole thing from scratch. I also wasn't very satisfied with my first model and thought that I have to rebuilt it to get a more realistic looking.
I grabed some of my old aircraft-magazines and searched for blueprints that I could use as templates for the new paint schemes. I scanned them and then started to make the base-textures this night, removing some parts or make them seperate for a better painting (like the rotor, the exhausts etc.) and adjusting the alignment and the size of the blueprints. Those should then be used for the different camos. I made one normal for brighter and one negative version which is better for the dark camo skins.
If I'm able to built a good looking model of the KA-50 (different camos brown, black and maybe a blue one) I will also try to rebuilt the MI-28 and the KA-52 the same way.
I will further work at the new skin. Some smaller things still have to be made.
Do you know which format the DDS-textures in EECH are? Wanted to make some new insignia (e.g. the new version of russian star used since 2010) and tried stuff like BMP2DXT which I often used to make DDS-Textures (not only for the MSFS), but it seems not to work with EECH. DXT3 and DXT5 are the only formats which produce no CDT but the result looks totaly weird.
Yes, I use tga for the camo itself, but the insignia which change with every theater are in DDS-file format and use an alpha channel for transparency. You need this transparency to use the insignia like decals that you can place anywhere in the 3D model itself.
I want to make the new Russian Star that's now used since 2010, but I also wanted that it's still possible to use the old insignias, so designer of new campaigns could decide what they like to use. I don't want to change things, only add some new parts to Allmods and stay compatible.
I had also made some new parts for the KA-50 or rename them in the model, cause there are many parts used which share parts of the KA-52 Alligator. This way it wasn't possible to do extra paintings for the KA-50 Blackshark, because things then changed also in the Alligator and the other way arround. It's a bit tricky for this two helo's.
I use different versions of EECH, mostly to make fullscreen screenshots (only possible with 1.15.2 - don't know why) and had forgotten to change back to 1.16.0. Must be a reason of working overtired at night on this. DDS was only used in 1.15.2.
Glad that I have not made a work on this, because it had been really useless
Does anybody know a good program to make screenshots? I need this not only to post pics here in the thread, but mostly to have a shot for comparing while working at the textures.
I can only make screenshots in fullscreen (1366x768) with 1.15.2. In 1.15.4 or 1.16.0 I have to use windowed mode and this allows me only to make a shot with 800x600 cause of my sh... laptop. If I use fullscreen the model of the helicopter disappears in the shot, there is only the terrain which is shown. Don't no if this is a problem with D3D9 and the windows print screen function.
I'm sitting at this every free minute at the moment and yes, UV-mapping is a sh... and sometimes a hard thing.
I can only do really easy objects, nothing which is more complex and I also have to do it again and again, because at the moment nothing works at the first attempt. Really time consumption is to start EECH every time to see if the things you made are right in the game itself.
It's sometimes very frustrating and always trial and error thing (at least for me at the moment), but after a while smaller things are possible.
Yes, I planed to use this for a new MI-28 cockpit as base. I also would like to do a gunner cockpit, but that's really a hard work.
I started a bit to modernize the original KA-52 cockpit, but that's a true nightmare, cause all is seperated in hundreds of objects.
I only made some simple MFD frames, which look more like the new ones used in the KA-52 and the MI-28N and adjusted some small things until now, but I have decided to finish the KA-50 first.
And I will never be able to do such work as messyhead and thealx or firebird are able to do. I'm totally lost in the source code, but it's important for all the gauges and displays to get them working. So I will not be able to do a complete cockpit from scratch. Don't know if I ever will learn this too, because that's a so frustrating complex thing
Yes was a bit exaggerated, but for me it feels like hundreds of objects
Now I will go back again to my work, to get some results. I don't know how much time I have in the near future, cause sadly everthing in my sh... life changes every new day and I hate to leave things unfinished.
Just started a bit looking at the problems and find out that the cockpit glass isn't missing in the version I uploaded, so I took this one again.
But the LOD models make a lot of trouble, because there are still parts of the KA-52 Alligator used. You can see this if you zoom out. The rudder and the rotormast change then to another color. I didn't realized it at first cause I used the "high_lod_hack" in the EECH.ini.
I couldn't find those LOD-parts to rename them and make some adjusted for the KA-50, but that's the only way to have different skins for the Blackshark and the Alligator. Otherwise they will always share some parts and you have to use a similar color scheme for both helicopters like it was before.
I have also removed all my decals from the main texture and will use completely seperate textures for them. This makes generating other paint schemes easier, I think. Also adjusted many things at the main texture to get a more realistic look, because I wasn't really satisfied with it.
Hope I'm able to get all done, because some things are still very hard for me to do, but I get a little bit better every day. If I'm ready with next version I will upload it.
At first I wanted to work at my homepit a little bit more, but I'm infected with the Allmods-virus at the moment, so I couldn't get my hands off