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#4383566 - 10/06/17 06:40 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Ohio, USA
Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.

#4383574 - 10/06/17 07:13 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Robert_Wiggins Offline
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Originally Posted by BuckeyeBob
Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.


Oh how could we forget JJJ?? His ME is indispensible!


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4383578 - 10/06/17 07:18 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
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Originally Posted by Robert_Wiggins
Originally Posted by BuckeyeBob
Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.


Oh how could we forget JJJ?? His ME is indispensible!


Without a doubt. While I was a bit intimidated at first, the ME is pretty friendly.

Hopefully somewhere over the rainbow OBD will roll it in to the client.

#4383589 - 10/06/17 07:52 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thx guys but my part on weather modding was minimal - all is BuckeyeBob's "obsession" wink

#4384146 - 10/10/17 12:46 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.

#4384159 - 10/10/17 01:52 PM Re: Optional Cloud Mod [Re: FalkeEins]  
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Robert_Wiggins Offline
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Lindsay, Ontario, Canada
Originally Posted by FalkeEins
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.


This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds.


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4384180 - 10/10/17 04:01 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Sep 2015
Posts: 481
Stache Online content
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Michigan, USA
FalkeEins, for more discussion on cloud popping, check out page 10 in this thread.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Saitek Pro Flight Pedals & Throttle; Dual TM MFD panels; TrackIR 5; home grown cockpit, � la RogerDodger.net
#4384202 - 10/10/17 06:24 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
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FalkeEins Offline
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Originally Posted by Robert_Wiggins
Originally Posted by FalkeEins
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.


This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds.


Fair enough.

It certainly doesn't ruin things but it can be a little distracting depending on the weather patterns for a given day.

#4384231 - 10/10/17 08:39 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Ohio, USA
The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.

Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate.

Last edited by BuckeyeBob; 10/11/17 04:12 AM.
#4384239 - 10/10/17 09:16 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Robert_Wiggins Offline
BWOC Survivor!...So Far!!
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Lindsay, Ontario, Canada
Originally Posted by BuckeyeBob
The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.

Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate. OTOH, the revised fog and mist clouds look FANTASTIC, at least IMO.


You and JJJ65 have done amazing things so far but we all realize there is a limit to what D9 will allow.

Cudos for your effort


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4384423 - 10/11/17 06:51 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
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BuckeyeBob Offline
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Ohio, USA
Thanks, Robert.

JJJ65 and I are in the final stages of testing the update to the fog and mist files and the ME that enables these changes to be seen in the campaign. Hopefully, I will have something ready sometime this weekend. If this works the way I hope it will, I may be able to apply the same treatment to other clouds. We'll see.

#4384426 - 10/11/17 07:20 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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FalkeEins Offline
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Woooo!

#4384834 - 10/13/17 07:02 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Ohio, USA
BTW, you don't have to have the latest version of JJJ's mission editor--or use the mission editor at all for that matter--to enjoy the sixty or so additional clouds contained in the cloud mod. There is somewhat less variety in lighting conditions for some of the new clouds, the wind settings remain unchanged from the default WOFF settings, and you miss out on some cloud optimizations that are only possible with the ME, but other than that, the cloud mod is perfectly usable as a stand-alone product.

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