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#4383566 - 10/06/17 06:40 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.

#4383574 - 10/06/17 07:13 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Originally Posted by BuckeyeBob
Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.


Oh how could we forget JJJ?? His ME is indispensible!


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4383578 - 10/06/17 07:18 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
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Originally Posted by Robert_Wiggins
Originally Posted by BuckeyeBob
Thanks, FalkeEins and Robert!

I think the effect looks even better when moving, but I could be a bit biased!

Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.


Oh how could we forget JJJ?? His ME is indispensible!


Without a doubt. While I was a bit intimidated at first, the ME is pretty friendly.

Hopefully somewhere over the rainbow OBD will roll it in to the client.

#4383589 - 10/06/17 07:52 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thx guys but my part on weather modding was minimal - all is BuckeyeBob's "obsession" wink

#4384146 - 10/10/17 12:46 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.

#4384159 - 10/10/17 01:52 PM Re: Optional Cloud Mod [Re: Space_Ghost]  
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Robert_Wiggins Offline
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Originally Posted by FalkeEins
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.


This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds.


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4384180 - 10/10/17 04:01 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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FalkeEins, for more discussion on cloud popping, check out page 10 in this thread.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Saitek Pro Flight Pedals & Throttle; Dual TM MFD panels; TrackIR 5; home grown cockpit, � la RogerDodger.net
#4384202 - 10/10/17 06:24 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
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Originally Posted by Robert_Wiggins
Originally Posted by FalkeEins
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?

Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver.


This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds.


Fair enough.

It certainly doesn't ruin things but it can be a little distracting depending on the weather patterns for a given day.

#4384231 - 10/10/17 08:39 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.

Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate.

Last edited by BuckeyeBob; 10/11/17 04:12 AM.
#4384239 - 10/10/17 09:16 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Robert_Wiggins Offline
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Originally Posted by BuckeyeBob
The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.

Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate. OTOH, the revised fog and mist clouds look FANTASTIC, at least IMO.


You and JJJ65 have done amazing things so far but we all realize there is a limit to what D9 will allow.

Cudos for your effort


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4384423 - 10/11/17 06:51 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thanks, Robert.

JJJ65 and I are in the final stages of testing the update to the fog and mist files and the ME that enables these changes to be seen in the campaign. Hopefully, I will have something ready sometime this weekend. If this works the way I hope it will, I may be able to apply the same treatment to other clouds. We'll see.

#4384426 - 10/11/17 07:20 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Woooo!

#4384834 - 10/13/17 07:02 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BTW, you don't have to have the latest version of JJJ's mission editor--or use the mission editor at all for that matter--to enjoy the sixty or so additional clouds contained in the cloud mod. There is somewhat less variety in lighting conditions for some of the new clouds, the wind settings remain unchanged from the default WOFF settings, and you miss out on some cloud optimizations that are only possible with the ME, but other than that, the cloud mod is perfectly usable as a stand-alone product.

#4386984 - 10/27/17 06:51 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Trick or Treat!

Optional Cloud Mod version 2.6 is now available!

Here is a list of the major additions:

25 October 2017
• BB Fog Option only: Improved fog and mist effects with less cloud popping and banding (when BB Fog Option is used with version 1.3.7 or above of JJJ65's Mission Editor).
• Light misty conditions may now occur on an otherwise dry day.
• Added two new clouds: Cirrus Clouds with Thick Haze and High Overcast with Scattered Clouds.
• Miscellaneous changes and tweaks to several existing cloud types.

Installation remains the same as before. Don't forget to deactivate the previous version (2.5) first!
Extract the entire package (5 folders plus readme file) to your OBD Software\WOFF\Mods folder. In order to use the mod, start JSGME and utilize the following procedure: Step One: activate the 1 BB and PR Clouds folder (required) and the 1 WOFF UE Clouds folder (optional), if desried. Step Two: activate only ONE of the following fog options: 2 BB Fog Option (fog and ground mist), 2 Panama Red Fog Option (fog but no ground mist), or 2 No Fog Option (no fog or ground mist effects). Important Note: You MUST activate one of the three fog options or NONE of the new cloud types will appear in the game!

With the exception of several miscellaneous changes and tweaks, most of the above changes require use of version 1.3.7 or above of JJJ65's Mission Editor. Although the mod will work without JJJ65's mission editor, you will not be able to enjoy all of the neat new features contained in version 2.6!

I am particularly proud of the improvements I have been able to make to the fog and mist files, so please let me know what you think about these clouds in 2.6. Please note that I have only changed the fog and mist files in the 2 BB Fog Option folder. Users who use either the 2 Panama Red Fog Option or the 2 No Fog Option will not notice any changes.

The link to OCM 2.6 is available at the bottom of the first post in this thread. Enjoy!

Note: Robert Wiggins will prepare a self-extracting version of the mod when he gets back next week from holiday in the Caribbean--lucky sod!

#4387342 - 10/30/17 01:36 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thx for your effort, BuckeyeBob. I hope we will have a chance to enjoy yet more of your weather miracles wink .

#4387369 - 10/30/17 03:26 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Thanks also Buckeye..RL has gotton in the way of too much flying,but il try and make time to test your latest edition.
Thanks again pal for your continued work on your Cloud mod project


"Vis unita fortior"

"United Strength is Stronger"
#4387412 - 10/30/17 06:37 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob Offline
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Thanks, guys. I was beginning to wonder if anyone was interested anymore!

In the weather manager of the ME before flying the mission, look for the following cloud types:
"Fog"
"Fog Heavy"
"Fog and Clouds"
"Fog and Clouds Low"
"Mist"
"Mist and Clouds"

These clouds should look significantly different in OCM 2.6 than they did in 2.5. I think you will like the changes (or at least I hope that you do)!

#4387429 - 10/30/17 07:56 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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BuckeyeBob, thanks for the latest update. I’ll try it out once back home. Any chance for some nice weather, you know, so that we can actually fly? biggrin


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4387446 - 10/30/17 09:49 PM Re: Optional Cloud Mod [Re: Fullofit]  
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Originally Posted by Fullofit
BuckeyeBob, thanks for the latest update. I’ll try it out once back home. Any chance for some nice weather, you know, so that we can actually fly? biggrin

Yes, just edit the OFFHistoricalWeather19xx.txt file. Sunny days out the wazoo! biggrin

#4387898 - 11/02/17 05:06 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
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Yes, still very interested!

I'll D/L and try it out ASAP.

Thanks BB!

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