#4383566 - 10/06/17 06:40 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
Thanks, FalkeEins and Robert!
I think the effect looks even better when moving, but I could be a bit biased!
Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4383574 - 10/06/17 07:13 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
Thanks, FalkeEins and Robert!
I think the effect looks even better when moving, but I could be a bit biased!
Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well. Oh how could we forget JJJ?? His ME is indispensible!
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4383578 - 10/06/17 07:18 PM
Re: Optional Cloud Mod
[Re: Robert_Wiggins]
|
Joined: Sep 2014
Posts: 98
Space_Ghost
Junior Member
|
Junior Member
Joined: Sep 2014
Posts: 98
|
Thanks, FalkeEins and Robert!
I think the effect looks even better when moving, but I could be a bit biased!
Please keep in mind that all of the changes since OCM 2.4 would not be possible without JJJ's Mission Editor, so he deserves a hand as well. Oh how could we forget JJJ?? His ME is indispensible! Without a doubt. While I was a bit intimidated at first, the ME is pretty friendly. Hopefully somewhere over the rainbow OBD will roll it in to the client.
|
|
#4384159 - 10/10/17 01:52 PM
Re: Optional Cloud Mod
[Re: Space_Ghost]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?
Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver. This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4384180 - 10/10/17 04:01 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: Sep 2015
Posts: 799
Stache
Member
|
Member
Joined: Sep 2015
Posts: 799
Michigan, USA
|
FalkeEins, for more discussion on cloud popping, check out page 10 in this thread.
Insanity: doing the same thing over and over again and expecting different results. A. Einstein I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Thrustmaster TPR Pedals; Saitek Throttle; Dual TM MFD panels; TrackIR 5; Windows 10 v1909
|
|
#4384202 - 10/10/17 06:24 PM
Re: Optional Cloud Mod
[Re: Robert_Wiggins]
|
Joined: Sep 2014
Posts: 98
Space_Ghost
Junior Member
|
Junior Member
Joined: Sep 2014
Posts: 98
|
I get a lot of pop-in/flickering on the low level fog - is there anything I can do on my end to prevent some of the pop-in?
Shouldn't be an issue with specs... 6700K @ 4.7GHz and a GTX1080 with the latest driver. This issue has been discussed many times and it seems there is little that can be done about it. So far nobody has been able to address it. I keep hearing it is the limitations of the CFS3 engine and the fact that it doesn't support volumetric clouds. Fair enough. It certainly doesn't ruin things but it can be a little distracting depending on the weather patterns for a given day.
|
|
#4384231 - 10/10/17 08:39 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.
Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate.
Last edited by BuckeyeBob; 10/11/17 04:12 AM.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4384239 - 10/10/17 09:16 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
|
BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
|
The flickering tends to be worse for certain cloud types, especially the overcast and cloudy cloud types. Generally speaking, the more clouds there are, the greater the chances of flickering. Decreasing the number and type of clouds results in less flickering, but less realistic heavy clouds. So, there is a trade-off.
Cloud banding is another issue that occurs with some clouds, particularly clouds with heavy haze, such as the fog and mist cloud types. I will again attempt to revisit this particular issue with the update to my cloud mod, which I am currently working on, with the assistance of JJJ65. Although I have been able to reduce the banding somewhat, it is extremely difficult to eliminate. OTOH, the revised fog and mist clouds look FANTASTIC, at least IMO. You and JJJ65 have done amazing things so far but we all realize there is a limit to what D9 will allow. Cudos for your effort
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
|
|
#4384423 - 10/11/17 06:51 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
Thanks, Robert.
JJJ65 and I are in the final stages of testing the update to the fog and mist files and the ME that enables these changes to be seen in the campaign. Hopefully, I will have something ready sometime this weekend. If this works the way I hope it will, I may be able to apply the same treatment to other clouds. We'll see.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4384834 - 10/13/17 07:02 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
BTW, you don't have to have the latest version of JJJ's mission editor--or use the mission editor at all for that matter--to enjoy the sixty or so additional clouds contained in the cloud mod. There is somewhat less variety in lighting conditions for some of the new clouds, the wind settings remain unchanged from the default WOFF settings, and you miss out on some cloud optimizations that are only possible with the ME, but other than that, the cloud mod is perfectly usable as a stand-alone product.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4386984 - 10/27/17 06:51 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
Trick or Treat!
Optional Cloud Mod version 2.6 is now available!
Here is a list of the major additions:
25 October 2017 • BB Fog Option only: Improved fog and mist effects with less cloud popping and banding (when BB Fog Option is used with version 1.3.7 or above of JJJ65's Mission Editor). • Light misty conditions may now occur on an otherwise dry day. • Added two new clouds: Cirrus Clouds with Thick Haze and High Overcast with Scattered Clouds. • Miscellaneous changes and tweaks to several existing cloud types.
Installation remains the same as before. Don't forget to deactivate the previous version (2.5) first! Extract the entire package (5 folders plus readme file) to your OBD Software\WOFF\Mods folder. In order to use the mod, start JSGME and utilize the following procedure: Step One: activate the 1 BB and PR Clouds folder (required) and the 1 WOFF UE Clouds folder (optional), if desried. Step Two: activate only ONE of the following fog options: 2 BB Fog Option (fog and ground mist), 2 Panama Red Fog Option (fog but no ground mist), or 2 No Fog Option (no fog or ground mist effects). Important Note: You MUST activate one of the three fog options or NONE of the new cloud types will appear in the game!
With the exception of several miscellaneous changes and tweaks, most of the above changes require use of version 1.3.7 or above of JJJ65's Mission Editor. Although the mod will work without JJJ65's mission editor, you will not be able to enjoy all of the neat new features contained in version 2.6!
I am particularly proud of the improvements I have been able to make to the fog and mist files, so please let me know what you think about these clouds in 2.6. Please note that I have only changed the fog and mist files in the 2 BB Fog Option folder. Users who use either the 2 Panama Red Fog Option or the 2 No Fog Option will not notice any changes.
The link to OCM 2.6 is available at the bottom of the first post in this thread. Enjoy!
Note: Robert Wiggins will prepare a self-extracting version of the mod when he gets back next week from holiday in the Caribbean--lucky sod!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4387412 - 10/30/17 06:37 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: May 2016
Posts: 1,523
BuckeyeBob
Member
|
Member
Joined: May 2016
Posts: 1,523
Ohio, USA
|
Thanks, guys. I was beginning to wonder if anyone was interested anymore!
In the weather manager of the ME before flying the mission, look for the following cloud types: "Fog" "Fog Heavy" "Fog and Clouds" "Fog and Clouds Low" "Mist" "Mist and Clouds"
These clouds should look significantly different in OCM 2.6 than they did in 2.5. I think you will like the changes (or at least I hope that you do)!
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
|
|
#4387429 - 10/30/17 07:56 PM
Re: Optional Cloud Mod
[Re: BuckeyeBob]
|
Joined: Nov 2014
Posts: 3,696
Fullofit
Senior Member
|
Senior Member
Joined: Nov 2014
Posts: 3,696
Ajax, ON
|
BuckeyeBob, thanks for the latest update. I’ll try it out once back home. Any chance for some nice weather, you know, so that we can actually fly?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
|
|
|
|