But i understand you did not use Opentrack together with TriDefVR?
The headtracking works really good, but i cant say for the Rift. One reason why i decided to go for the Vive was because the headtracking is not achieved with cameras which are more error-prone.
And why is the screen so small?!
If you look to the bottom of the Virtual desktop you should see 2 grey (near invisible) boxes that you can focus with the center of your headset and a menu should pop up which lets you adjust the screen to any size you want.
The big advantage of the VR goggles is that they completely replace TrackIR, give a big screen and 3d.
I needed some time to figure out the right settings, but now i honestly don't see a lot of difference to the "true" VR.
And if i may give another update.
The resolution of the headset is fixed, but there is supersampling, which as far as i understand, is some kind of antialiasing and provides a sharper image.
The used multiplier is hidden in a file, by default set to 1.0 and needed to be manipulated with an editor. No more!
"OpenVR-AdvancedSettings"
https://github.com/matzman666/OpenVR-AdvancedSettingsI ran it through my Comodo Antivir and used it in Sandbox mode. Seems clean and lot of VR sites and discussion boards promote it.
So if you havent, give it a try.
By default the "Application Supersampling" is at a Multiplier of 1.0.
You can adjust it in game to higher values and do not even have to restart the program to work. I use it at 3.0 and might crank it up to 3.5. (In theory this works "linear" and should give you 3 times the pixel you got before).
So if your computer can handle it you can make your vr headset next generation today.
I have ROF now just on 1 screen which i replace virtually and wrap it halfway around me. So all the processing power goes into the VR setting and not in the 3 screens i use normally. The Virtual screen covers more than my natural FOV and i have to turn my head in every direction like if i sat in a cockpit and wanted to look sideways, up or down.
Damn, i wish you guys would be like next door and i could show you. If you play this game in my place and tell me afterwards it is not bloody amazing i owe you a beer or two...
But i honestly beg you, don't give up too easy. It might be we differ in opinion, but what you describe is nowhere near what i got running here.
Edit:
Just saw you did resize the screen. I just added at picture of my TriDefVR settings that work for me best in 2560 x 1440 game resolution.
(Größe = Size; Entfernung = Distance)
And Steve, why do you loose track of the enemy? If you use opentrack you just have to insert values that make your view turn 180 degrees, while you turn your head only 90 degrees. Is the same with TrackIR i assume. Otherwise you would have lost your enemy then too. With TrackIR you cant turn your head 180 degrees and still see the screens in front of you.