As I looked in the code, I thought about if its possible to extract the instrument definition of the cockpits to an external file like e.g. the eech.ini is.
I mean generating some different needles in size (small, medium, large) and some bargraphs and define their color, steps, angel of degree, coordinates and maybe even the size itself if possible in an external file or in the eech.ini. for every helicopter. Maybe its also possible to make some simple glowing indication lamps which can be definded via coordinate. Same principle could be used for MFD's. Something similar the MSFS had or still has (have not made any panels for the newer FS versions since years now)
This way it could be easier to make a cockpit and adjust the instruments. At the moment as far as I understood this has to be changed in the code itself (aphavoc\source\gunships\cockpits\) and has to be compiled every time to check where those indicators are placed. Maybe I'm thinking nonsense here and there exists a simpler way to adjust those coordinates
If such an ini-file would exist it would be much easier to make a new cockpit. O.k. no 3D gauges, only plain texture and indication needles or bars like in the Havoc, but I think its not so bad at all (and frame rate friendly). The alternative to make good looking 3D instruments for HQ cockpits still remains, by just deactivating the appropriate ini.
P.S:
I did not mean complete instruments, this was already discussed before. I mainly think of extracting those definitions to an external file for making it easier to adjust this code. The gauge (background texture only) and the needle still remain simple graphics nothing more.