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#4381610 - 09/27/17 08:29 AM Now I'm getting serious....  
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messyhead Offline
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[Linked Image]

And I'm going to order this as well...

https://www.amazon.co.uk/gp/product/1598220160


That should cure my insomnia! biggrin

#4381614 - 09/27/17 08:52 AM Re: Now I'm getting serious.... [Re: messyhead]  
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XIII Offline
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whoohoo
Please
dynamic shadows
hdr
bloom
ambient occlusion
dof
fxaa
physx
God Rays

I will edit the post
fearful hahaha

Good luck, in lightwave you are the master, in that you will also be(.....? screwy )

#4381615 - 09/27/17 08:58 AM Re: Now I'm getting serious.... [Re: messyhead]  
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I've managed to find a PDF of the DirectX book, as it's quite old and out of print now.

If anyone else wants it, PM me.

#4381622 - 09/27/17 09:50 AM Re: Now I'm getting serious.... [Re: messyhead]  
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Be careful, you are risking to waste your time - as I did when tried to implement dynamic lighting. Current rendering code is too "software", firebird's idea to use Ogre has better chances to be finished.

#4381623 - 09/27/17 09:58 AM Re: Now I'm getting serious.... [Re: thealx]  
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messyhead Offline
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Originally Posted by thealx
Be careful, you are risking to waste your time - as I did when tried to implement dynamic lighting. Current rendering code is too "software", firebird's idea to use Ogre has better chances to be finished.


Really, I didn't realise. I see a lot of references to Ogre in the code, but thought it was just an experiment.

Is it possible to run EECH using Ogre just now? Maybe there should be a focus on converting more of it to run using Ogre, and move away from Directx7.

#4381625 - 09/27/17 10:11 AM Re: Now I'm getting serious.... [Re: messyhead]  
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Yes, ogre works already - I was provided with compile instructions and, after several attempts, was able to compile it by myself. It's not playable of course, and looks ugly, but someone with average knowledge, like you and me, can make it better. Unfortunately, had to stop doing things with EECH and never worked with it since, looks like Firebird lost his interest too. But this project in the half way from success from what I have seen.

#4381628 - 09/27/17 10:18 AM Re: Now I'm getting serious.... [Re: thealx]  
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messyhead Offline
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Originally Posted by thealx
Yes, ogre works already - I was provided with compile instructions and, after several attempts, was able to compile it by myself. It's not playable of course, and looks ugly, but someone with average knowledge, like you and me, can make it better. Unfortunately, had to stop doing things with EECH and never worked with it since, looks like Firebird lost his interest too. But this project in the half way from success from what I have seen.


Could you PM me the instructions to get it working?

I'll not focus on DX9 then, but I do need to learn more C. If there's already work done to get it to work in Ogre, then it makes more sense to progress that.

#4381637 - 09/27/17 11:08 AM Re: Now I'm getting serious.... [Re: messyhead]  
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that can be a problem, we had discussions on russian. anyway, will try to combine all useful information so you will be able at least to read it with translator.

#4381638 - 09/27/17 11:13 AM Re: Now I'm getting serious.... [Re: thealx]  
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Originally Posted by thealx
that can be a problem, we had discussions on russian. anyway, will try to combine all useful information so you will be able at least to read it with translator.


Ha ha - that's a whole different book I'd need to read biggrin

#4381688 - 09/27/17 03:03 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Each of you is sure to have a vision of the development of this game.I am not a programmer, I do not know about it. you are the bosses.I show my
my point of view.as a long-term user and observer.
My humble opinion should end all old projects as much as possible(cockpits avionics etc)
Release a stable version, which will be the basis.And then you can think of changes in the engine.

Otherwise nothing will be done.

my 2 cents.

#4381702 - 09/27/17 03:58 PM Re: Now I'm getting serious.... [Re: messyhead]  
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messyhead Offline
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I just read back through the old Ogre posts. I wish I'd had enough coding skills to help out back then, as it would be mostly done by now if there had been a joint effort amongst the modders instead of just Firebird on his own.

It sounds like quite a bit has already been done. So that should be the focus, rather than updating to a still out of date version of direct X.

#4381727 - 09/27/17 05:55 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Viper1970 Offline
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Here I do agree with Blackshark.

I also think that fixing all cockpits, weapons and scenery bugs (which let helos get rotor damage or anything else just at the start of a mission) first is most important.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381731 - 09/27/17 06:16 PM Re: Now I'm getting serious.... [Re: messyhead]  
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I won't be starting anything to with Ogre just now. Sorry to confuse, but my priority is to fix the bugs that I'm working on and my Blackhawk cockpit, and anything else that I can that is causing problems.

Then I'll look at the Ogre stuff.

The C book is to help me understand parts of the code that I don't know yet so I can start fixing and adding other things.

Last edited by messyhead; 09/27/17 06:17 PM.
#4381845 - 09/28/17 12:31 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Viper1970 Offline
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I did a look at all different versions we still have (1.15.2 Fix5 / 1.15.4 / 1.16.0 Fix1) and I have come to the conclusion that 1.15.4 is by far the best one as a basis for improving the game.

Why?

1.16.0 Fix1 has no cockpit lights, no UH-60 Blackhawk and no MI-24 Gunner Cockpit, KA-50 instruments are wrong and had to be fixed. Airfields are improved, but still have bugs that let get the helicopters damage just after the start of a mission. This has to be fixed in anyway.


1.15.4 has cockpit illumination in every helicopter, even in the KA-50 Blackshark and in the KA-52 Alligator (improved illumination). It has the UH-60 Blackhawk already in (also with cockpit illumination) and a gunner cockpit for the MI-24. Only the MI-28 cockpit instruments have to be done, but as 1.15.4 is based on D3D9 too, so the fix which messyhead still makes should also run with 1.15.4. KA-50 cockpit instruments must be reworked either way, regardless which version is used as a fundament.

If the MI-28 and the KA-50 are done all cockpits are nearly perfect and no time lost for making the illuminations working or the UH-60 cockpit. O.k. if messyhead want's to integrate his cockpit this should also be no problem (looks really much better than the other one) and maybe is easier to do or nearly the same effort. As said 1.15.4 is also based on D3D9.

Only the new airfields have to be integrated and maybe some bugfixes 1.16.0 Fix1 still had, but I think it's easier to integrate them to 1.15.4 than doing all the cockpit stuff in 1.16.0 Fix1. The airfields need a rework of course, so its necessary to deal with them anyway.

This new created version could be also numbered 1.16.2 or 1.17.0 that doesn't matter, but I think this way we get faster results with less work.

Only my two cents here biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381846 - 09/28/17 12:38 PM Re: Now I'm getting serious.... [Re: messyhead]  
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messyhead Offline
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I agree that some of the features from the 1.15.4 should be released. I wasn't involved in the 1.16 release, so I'm not sure why decisions were made to include some things, and not others.

The Airfield mod for example, seems to be incomplete (although it is an optional install).

Thealx was more involved with that version, so could maybe explain why other things were not included. Firebird also worked on it, but he's not around any more.

EDIT: Actually, looking at the list of changes in v1.16 and Fix1, there were quite a few things to do with the texturing changed, there were some bug fixes, and some other mods. So I'm not sure how much of that is in 1.15.4, or could be added in.

Last edited by messyhead; 09/28/17 12:41 PM.
#4381847 - 09/28/17 12:48 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Viper1970 Offline
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What do you think about using 1.15.4 as basis? I think this must be a lot easier to do.

1.16.0 Fix1 has still much bugs, too. Much other bugs were even fixed in 1.15.4 (e.g. hesco barrier).

I do not think that 1.16.0 was such a great improvement over 1.15.4 in case of bugs. Have to look a bit closer.
But 1.16.0 lacks many features that make much work to integrate them again.

Most of the helicopter stuff is already done in 1.15.4 and the cockpits (with exception of the UH-60) are much more improved.
The UH-60 model is completely integrated in Allmods 1.15.4, so no changes had to be made and it has even a working cockpit illumination.
You only have to integrate your cockpit and the new MI-28 instruments, that's all.

Both use D3D9 so no difference here.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381850 - 09/28/17 01:09 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Viper1970 Offline
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If the clickable cockpits are making problems (some people have reported this), is there a simple way to deactivate them but however using the 3D cockpit models of 1.15.4?

MI-24 with gunner position is much nicer and no-one has to fly in a dark cold cockpit at night biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381855 - 09/28/17 01:37 PM Re: Now I'm getting serious.... [Re: messyhead]  
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Viper1970 Offline
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Feature list of 1.15.4: (Ver0.1 - 0.3)

Hesco Barrier Problem (Tail Rotor Collision Bug) was also already fixed - have tested now 10 times with the MI-28 to be sure biggrin

Quote


Ver0.1

FEATURES:

- clickable triggers for common keyboard shortkeys (no advanced MFD controls yet), clickable OH-58D cockpit is available.
- animated interactive objects for OH-58D cockpit, will works even if clickable_cockpit is disabled in EECH.INI
- full support of TrackIR, cockpit wideview and g-force head movement features
- configurable time delays and visual parameters for text hints
- manual cockpit light control for 3D cockpits (Ctrl+V keys, electrics should be turned on)
- dynamic light emitted by screens in the cockpits
- AH64D cockpit affected by environment lights instead of white static light
- minor changes (Kiowa and Viper TrackIR fix, EO visible range increased)

Ver0.2

- beam riding and radio control missiles flight path (for AI helicopters there is no LOS or EO limits check), effectiveness against moving targets greatly decreased (depends on moving direction and speed)
- detonation radius for AGM114R set to 0, effectiveness against airborne targets decreased
- throttle control improved for all helis (except Hind) - it's more accurate if value more than 80% (make possible to avoid engines overheat and get maximum of available torque)
- new avionics level is added: Realistic; EO control limitations was removed from Simple (currently Novice) avionics level, so relative to Average level it gives some bonus for HIDSS/HMS target recognition range and some simplification in Hind's avionics
- manual laser control improved

HIND COCKPIT FEATURES:

- fully clickable and interactive Pilot's and Operator's cockpits
- advanced avionics: electrics, fuel, navigation, weapon systems. simulated Pilot's and Operator's sights and targeting systems. partially works: radio equipment, engine controls, hydraulics. read instructions for additional information (italic text means this feature is not implemented yet):

- critical threats (SAM, helicopters etc.), reported by copilot, also inserted in targets list

- new special hotkeys added. weapon keys also turns on/off all related to that weapon systems and master arm switch. Ctrl will enable systems, Alt - disable. it's not affect adjustments elements - like range and base knobs, reticle illumination etc. avionics hotkeys also has damage check function - if main electrics device is damaged auxiliary unit will be activated instead. for fuel system - leaking fuel tanks will be isolated.

Avionics hotkeys

Ctrl/Alt + E electrics
Ctrl/Alt + T radio and navigation systems
Ctrl/Alt + U fuel systems
F3 sight control mode
F4 map view mode
Ctrl + Num4/Num6/Num2/Num8 map caret control, works only in map view mode - F4

Weapon systems hotkeys

Ctrl/Alt + 1 Nosegun by Operator
Ctrl/Alt + 2 Nosegun by pilot
Ctrl/Alt + 3 Shturm missiles
Ctrl/Alt + 4 S-5 rockets
Ctrl/Alt + 5 S-8 rockets
Ctrl/Alt + 6 S-13 rockets
Ctrl/Alt + 7 UPK-23 cannon pods

Pilot sight control hotkeys

Ctrl + Numpad5 sight mode toggle (auto/manual)
Numpad3/Numpad9 manual range knob
Numpad1/Numpad7 target base knob
Ctrl + Numpad3/Numpad9 moving reticle illumination
Ctrl + Numpad1/Numpad7 static reticle illumination
Ctrl + Numpad2/Numpad8 manual vertical offset
Ctrl + Numpad4/Numpad6 manual horizontal offset
Ctrl + Numpad-/Numpad+ HUD glass height adjustment
NumpadDEL master arm switch toggle

Operator sight control hotkeys

Ctrl + Numpad5 altitude data switch toggle (radio altimeter/manual)
Numpad3/Numpad9 range knob
Numpad1/Numpad7 target base knob
Ctrl + Numpad2/Numpad8 sight vertical friction (sensitivity)
Ctrl + Numpad4/Numpad6 sight horizontal friction (sensitivity)
Ctrl + Numpad-/Numpad+ manual alt knob
NumpadDEL master arm switch toggle
NumpadMULTIPLIER lanscape type switch toggle
NumpadDIVIDE target type switch toggle
Alt + Numpad5 secondary sight (for oldschool gunners)

Ver0.3

based on EECH 1.15.2FIX5 AND DX9 test version, so it has same features and issues.

ISSUES AND LIMITATIONS:

- Engines can not be started if rotor brake is engaged
- Shutoff fuel valve handle was used instead rotor brake in OH-58D cockpit
- Cursor in clickable cockpit disappears when any sight system is active, you can turn it back with Shift+DEL keys.

FEATURES:

- AH64D Apache advanced avionics (based on Arneh's mod)
- AH64D Apache cockpit high-resolution textures (shared by cockpits.nl)
- UH-60 Blackhawk cockpit (by Soczkien)
- Projectile weapons for Mi-6 "HOOK" and Ka-29 "HELIX"
- Infantry mod included
- Advanced controls configuration page
- Engines throttle control is possible with joystick axis
- High Detailed Trees mod included (with collision calculations)



Feature list of 1.16.0

Quote


Features

Now using Direct3D9!
Single file installer - upgrade stock game in one step
Using OpenAL-Soft for sound system by default
WAV sounds instead of PCM
Multiplayer system minor improvements and fixes
Joystic axis state indication at Controls page
Infantry patrols and more complicated insertion missions
New way of stealth factor calculation for helicopters
Airfields mod (WIP, by Soczkien)
Jets Replace mod v1.0 (by Soczkien), Su-34 Fullback presented as Multy-role Fighter
New Skins for Russian helicopters mod (WIP, by ignarik)
New US helicopters skins mod (WIP, by rapota)
New High Detailed Trees mod v1.2 (by Soczkien)
New Sea Water mod (by Soczkien)
New Winter Terrain textures (by Soczkien)


Bug fixes

Helicopter overspeed issues
Pilot static hand visibility problems in wideview mode
Helicopters has wrong heading angle relative to HESCO barriers
Russian translation and fonts issues



CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381864 - 09/28/17 02:21 PM Re: Now I'm getting serious.... [Re: messyhead]  
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messyhead Offline
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I think clickable cockpits can be disabled in the eech.ini.

I'd like to see if thealx replies with any strong reason for not using 1.15.4 as the new master, and then adding some of the 1.16 features into it.

#4381866 - 09/28/17 02:28 PM Re: Now I'm getting serious.... [Re: messyhead]  
Joined: Dec 2010
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Viper1970 Offline
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Yes, that sounds quite reasonable. He has the most experience with Allmods.

So sad that Firebird isn't arround anymore.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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