#4381274 - 09/25/17 04:09 PM
KA-50 Small Cockpit Update
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Joined: Dec 2010
Posts: 1,179
Viper1970
Member
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Nothing new here, because I have finished my work at Allmods.
Last edited by Viper1970; 10/10/17 06:32 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4381376 - 09/25/17 11:07 PM
Re: KA-50 Small Cockpit Update
[Re: thealx]
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Joined: Jan 2016
Posts: 486
XIII
Member
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Member
Joined: Jan 2016
Posts: 486
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this pit need some attention to be finished. I will do this, I hope in a very short time.
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#4381440 - 09/26/17 07:35 AM
Re: KA-50 Small Cockpit Update
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,883
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Problem is - only one light source presented in the cockpit. you can place several with different angle to affect more panels, as example you can check same code in Clickable Cockpits. I'll have a look at that. I changed some of the values, and the light got brighter, but only on the pilot. It also seemed to be outside above the cockpit, as the front nose of the helo got brighter as well. I tried moving the light in the scene, but it didn't seem to move it in the game.
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#4382597 - 10/02/17 07:02 PM
Re: KA-50 Small Cockpit Update
[Re: thealx]
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Joined: Jan 2016
Posts: 486
XIII
Member
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Member
Joined: Jan 2016
Posts: 486
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it can be several polygons or whole object, but not something that can be controlled by texture. . ie must have surfaces like every reflection? And then it works in eech?
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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