#4380696 - 09/22/17 12:05 AM
MI-28 Black Cockpit Project
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Joined: Dec 2010
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Viper1970
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I'm not working on this anymore and also was never able to make the instruments working for 1.15 or 1.16 by myself.
Last edited by Viper1970; 10/10/17 06:37 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4380731 - 09/22/17 06:54 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Posts: 119
Rhugouvi
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Hello!
Impressive result indeed! I may give the Mi-28 a try on second thought. Arghhh, I won't have the needles because of no EEAH. Anyway how do you mod the cockpit textures? I mean : where are the files located and in which format are they written? The Ka-52 cockpit needs a refresh!
"We warned you, but you just wouldn't listen..."
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#4380743 - 09/22/17 09:38 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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Hello,
@messyhead
I will upload them, but it's not finished yet. Have to make some fixes and a few other things. This weekend I have no possibility to work on it, so at the earliest this will be at the end of next week.
One problem I have, I don't have a dropbox or something else. Where could I upload the files?
@Rhugouvi
I will try to fix some things at the KA-50 after this, because this pit was never finished. But I don't know if it's possible because its totally different from the Havoc (real 3D, no different textures for day, twilight, night). Maybe after this I also look at the KA-52.
If you want to do something by yourself, you find all the cockpit textures in this folder: "e.g. C:\EECHALL\cohokum\graphics\textures\cockpit" (C:\EECHAll is the placeholder where you have installed your game)
Messyhead is working at the "needles and warning lights problem". I don't know if its necessary to have EEAH installed after this, but its still available at GOG for only a few bucks.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4380749 - 09/22/17 10:56 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Joined: Nov 2005
Posts: 119
Rhugouvi
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Viper1970, I was not asking for you to work on the Ka-52! I was just asking how I could give a try at improving the textures of the Alligator's cockpit. I did quite a bit of modding for SFP1/WoV back in the days (released a Grumman A-12 Avenger II, without VC thoug), so that's why I have asked about the textures file format and where they are stored.
"We warned you, but you just wouldn't listen..."
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#4380756 - 09/22/17 11:48 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Rhugouvi
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Thanks blackshark! So no weird format, easy location (I have no access to the game for now). Good news all around!
"We warned you, but you just wouldn't listen..."
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#4380757 - 09/22/17 11:49 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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XIII
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#4380759 - 09/22/17 11:55 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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No worry here! I wanted to do some work at the KA-52 anyway, because I thought that the russian helos where a bit unattended in the game, with exception of the MI-24. Most has done to the US choppers and of course I like them as well, I would like to see some nice looking pits for the russian helos also. I do this for my personal use mostly, but if someone would like to have the mods I made, I will share them at any time of course. My work is always only a compromise, because I can do texture work, as I've also done this since many years, but I'm not able to change 3D. I have tried this a few times, but I have no good 3D program, only freeware, and it will take me a long time to learn it. Then there is also my homepit I have to finish some day, so I would not like to spent all of my free time with learning CAD. There are many others who do a much better job here, but as I screamed that EECH Allmods is dying, I think I have to do what I can to help with the project, too. This is something which is self-evident to me. I would do other work which no one likes to do also, of course if it helps EECH Allmods . P.S: I personaly would prefer to see Blackshark's MI-28N cockpit in the game, because it is much more like the real one, only the second MFD's is missing, but it seems that it is too much work at the moment to finish it.
Last edited by Viper1970; 09/22/17 01:00 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4381038 - 09/24/17 08:55 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Posts: 119
Rhugouvi
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Tested the new cockpit textures yesterday on my W10 Asus 504L with a Geforce920 Nvidia GPU. Once I understood that the all black sides were normal, your mod seemed all right. Really looks good (even without needles).
"We warned you, but you just wouldn't listen..."
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#4384680 - 10/13/17 02:08 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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Hi messyhead,
excellent photos! If I had seen this page before, it had saved me alot of time to make the new MFD's for the russian cockpits. I had only found photos with a view angel from the side and had to correct this with the graphics program, but I will remake the textures for the 3D MFD's using this superb photos now.
Those MFD's are the same which are used in the new version of the KA-52 Alligator cockpit at which I'm also working at the moment. Only thing here is the question, what happend to the periscope the old version of the KA-52 had? If I make a modernized version of this pit should I leave the pericsope like in the original cockpit and is it even possible to integrate the system, whatever had replaced it or should we stay with it and make a compromise concerning to reality?
Maybe we could use both versions of the russian cockpits for the MI-28, KA-50 and KA-52 the old and the new ones. The old cockpits need not so much effort and have only to be reworked a bit. This is mostly texture work to make them a bit better looking, so nothing dramatic. Only the blue version of the KA-50 is a bit more complex even it's also mostly a retexturing of the black cockpit.
I have also thought about a MI-35 (modernized MI-24). A lot of the instruments and the MFD's are the same in all modernized pits, so if I have made those parts once, creating a new cockpit is mostly to adjust the dashboard and the textures and make a matching skin for every fuselage. Don't know how complex it is to realize this in the code. Most weapon system are still there, for a MI-35 we could use a lot from the modern helos like the KA-52 for example. Only a thought, maybe a little bit crazy and perhaps a lot of work. But this must not be done for the next release, I thought about the future. I'm really not able to decide which cockpits look better, the old blue versions with the older avionics have also their charm.
P.S:
The reworked KA-50 cockpit should be ready for upload next week. I have made many small adjustments to my first version.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4384703 - 10/13/17 08:21 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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messyhead
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Only thing here is the question, what happend to the periscope the old version of the KA-52 had? If I make a modernized version of this pit should I leave the pericsope like in the original cockpit and is it even possible to integrate the system, whatever had replaced it or should we stay with it and make a compromise concerning to reality? What do you mean by what happened to it? I've just tried it in 1.15.2 and 1.15.4 and the periscope works. Maybe we could use both versions of the russian cockpits for the MI-28, KA-50 and KA-52 the old and the new ones. The old cockpits need not so much effort and have only to be reworked a bit. This is mostly texture work to make them a bit better looking, so nothing dramatic. Only the blue version of the KA-50 is a bit more complex even it's also mostly a retexturing of the black cockpit. You could have 2 versions, like we have the AH64a and AH64d, but it would be quite a bit of work to do, as you'd need to have a new set of cockpit code and models for each. I have also thought about a MI-35 (modernized MI-24). A lot of the instruments and the MFD's are the same in all modernized pits, so if I have made those parts once, creating a new cockpit is mostly to adjust the dashboard and the textures and make a matching skin for every fuselage. Don't know how complex it is to realize this in the code. Most weapon system are still there, for a MI-35 we could use a lot from the modern helos like the KA-52 for example. Only a thought, maybe a little bit crazy and perhaps a lot of work. But this must not be done for the next release, I thought about the future. I'm really not able to decide which cockpits look better, the old blue versions with the older avionics have also their charm.
P.S:
The reworked KA-50 cockpit should be ready for upload next week. I have made many small adjustments to my first version. If you want to create new models, then that's your project to work on. It's not trivial to do it though, as I've found with creating my Blackhawk. Adding MFDs means also adding the code for them. And If you want those new MFDs to have new screens, then they need to be created in the code also. You could just re-use MFD screens from other helos, but if they're not accurate to the real model, then you lose a bit of realism.
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#4384707 - 10/13/17 09:55 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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You could have 2 versions, like we have the AH64a and AH64d, but it would be quite a bit of work to do, as you'd need to have a new set of cockpit code and models for each. That's something I need to now how. Is there a more detailed description of this anywhere? I'm lost in the code but I will try to do my best. If you want to create new models, then that's your project to work on. It's not trivial to do it though, as I've found with creating my Blackhawk. Adding MFDs means also adding the code for them. And If you want those new MFDs to have new screens, then they need to be created in the code also. You could just re-use MFD screens from other helos, but if they're not accurate to the real model, then you lose a bit of realism. Yes I know, at the moment I do only the models and the textures, haven't played with the code until now, as said I hope that there is or maybe will be a more detailed description in future how to integrate new helicopter cockpits to EECH. What do you mean by what happened to it? I've just tried it in 1.15.2 and 1.15.4 and the periscope works. You misunderstood what I meant. I meant the original KA-52 Alligator not the ingame version we already have. The modernized version of the KA-52 has no more periscope and I didn't know what system they are using instead of it now. [img] http://www.airliners.net/photo/Russia-Air-Force/Kamov-Ka-52-Alligator/2107360[/img] [img] http://www.defencetalk.com/pictures/ka-52/p40795-ka-52-cockpit.html[/img]
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4384710 - 10/13/17 10:48 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Posts: 1,883
messyhead
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Yes that could be. I've tried to get information on this but wasn't able. I will try to implement Flir and EO/DTV if I'm even able to get the code things done Ok, if you're working in the code, would you mind putting your changes on a branch? I wrote a bit about branch naming in this discussion... https://eech.codebasehq.com/projects/eechmain/discussions/branching-strategyI've also been chatting with FireBird about how the cockpit code should be structured, as there's quite a bit of difference among the cockpits and it would be good to have one structure for them all.
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#4384711 - 10/13/17 10:53 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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Yes if I'm able I will do so.
I only have the fear to mess things up, because I'm really a bloody beginner with this. Never tried coding except a few easy things in HTML, PHP and Visual basic while my IT retraining seven years ago.
P.S:
I also must do a closer look at the codebase and how things work there to make a seperate part not affecting anything else.
Last edited by Viper1970; 10/13/17 10:55 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4384713 - 10/13/17 11:08 AM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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That's something I also have to learn, only worked at the models themselves until now. I'm even happy if it compiles! Had a lot of - experiences the last time
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4384942 - 10/14/17 12:55 PM
Re: MI-28 Black Cockpit Project
[Re: thealx]
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it was not usual, and very complicated way, so I can't recommend it for this modification. I mean only texture,not whole button.
Last edited by blackshark; 10/14/17 12:59 PM.
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#4385073 - 10/15/17 04:22 PM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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@ messyhead Sorry wasn't at home at the weekend. Have just right now seen your message. I have a new version of this cockpit, but only a few things have changed. Reworked the gauges a bit and made a new "Night Lightning" to fit the old used orange night-needles a bit better, but now we have white 3D needles so the lightning had to be reworked again. I haven't worked any longer on this pit, cause I wanted to make a reworked blue MI-28A version (based on the original pit) and a complete new modernized black ones with reworked 3D and gunner pit which then should look like the original cockpit of the MI-28N (if I'm able to do so ). Here's the link to the last black textures only version I made (no highres light's, I never changed anything here cause the original used extra textures for "lights-on" state which couldn't be changed the easy way and I thought on and off should look the same)
Last edited by Viper1970; 05/30/21 05:25 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4385074 - 10/15/17 04:31 PM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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messyhead
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Funny you should mention the MI-28a, I was looking for some reference photos of the cockpit, and found this... https://www.fspilotshop.com/virtavia-mil-havoc-for-fsx-p-3050.htmlThe cockpit instruments aren't like the current ones. I'm not sure how much like the real thing it is. I did plan on making a new 3D Havoc cockpit when I'd finished my Blackhawk, including the gunner.
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#4385076 - 10/15/17 04:53 PM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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Hm I think the FS cockpit is wrong. Razorwork's cockpits are relatively exact. Also the KA-52 cockpit is relatively exact but it's hard to get photos of those old pits at the web. Here are two links, one for the original Havoc blue pit and one for the old KA-52 (but they are sh... resolution). http://www.thaitechnics.com/aircraft/mi28.htmlhttp://www.airforceworld.com/heli/eng/ka50.htmI already started with the MI-28N and the modernized KA-50, but not much is ready yet. I need much time for it, cause I have to learn a lot with 3D. If I'm a bit further I could sent you my results, maybe there is something you can use, so you don't need to make all from scratch.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4385081 - 10/15/17 05:10 PM
Re: MI-28 Black Cockpit Project
[Re: Viper1970]
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Viper1970
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I will do further work at the cockpits and you or the community could decide if it's good enough or not I have no problem if nothing is used or only a few parts, because my attention is, that we have something realistic looking at the end. Who made it is not really important in my opinion, but the end result should be something we all like. P.S: I think you are much better in 3D as I'm but I have nothing other to do in the meantime so I will do some further work
Last edited by Viper1970; 10/15/17 05:18 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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