Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 6 of 7 1 2 3 4 5 6 7
#4380577 - 09/21/17 05:25 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hello messyhead,

yes I will do so. I hope those are compatible to 1.16.0 too, but as far as I've seen nothing changed there.

I have to finish the night version of the cockpit before, because for the MI-28 pit there are two texture versions, one for day and one for night. Will post it here also when I have finished it.

The new skin will take a while, but I think you are mostly interested in the cockpit textures.

P.S:

I've seen that there is no light in the pits of the KA-50 and the MI-24 if you are flying at night. Is this only in 1.15.2 or also in 1.16.0? I've searched for a cockpit illumination but found nothing about it in the manuals, readme or at the EECH Central page.

In the KA-50 it is extreme, cause you could only see the needles, the instruments are much too dark to read them. I would also like to change the instrument textures of the KA-50 a bit. I had the idea to use the ones of the KA-52 and place them at the right place to make the instruments working correct again, but I don't know if this also helps with the illumination problem, cause the KA-50 pit is real 3D as far as I know. Will see what I can do.

I have a version I made myself already, but here I exchanged only the original instrument textures to fit at the correct place the needles are, now I want to use the better readable KA-52 instrument textures.


Last edited by Viper1970; 09/21/17 06:00 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380587 - 09/21/17 06:58 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Jan 2016
Posts: 486
XIII Offline
Member
XIII  Offline
Member

Joined: Jan 2016
Posts: 486
In 1.154 you have new night lighting for all cockpits.

#4380589 - 09/21/17 09:03 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Could we keep this thread on the topic of the cockpit instruments, and have chat about cockpit textures and lighting in another thread?

Information about the thread topic gets lost when we start to chat about other things.

I'd rather see threads being made to talk about other topics, rather than just add to an existing one. It's also easier for others to find information.

#4380647 - 09/21/17 05:21 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
New strange problem I come arround while making the textures for the cockpit. First I've seen that I have two make three sets, one for day, one for twilight and one for night.

As I tested my twilight textures in dusk, I noticed a strange flickering around the bottom of the HUD. This also appears with the original blue cockpit. Can someone copy this?

Maybe it's only a problem with 1.15.2 Fix5 and D3D7, but I couldn't test 1.16.0 at the moment. I hope this is gone in 1.16.0 with D3D9.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381362 - 09/25/17 10:04 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
So some progress on this. A needle in the airspeed gauge, that rotates when you fly. But I wouldn't call it an airspeed needle yet, as it doesn't indicate the speed your flying at. For example, it races up to 400, when you're only doing 180 biggrin

I'll need to rework the code for the needle rotation. Fun, fun, fun!

The other needles are in place as well, but need some work in the model and code to get them moving.

[Linked Image]

[Linked Image]

#4381369 - 09/25/17 10:30 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Wow, messyhead you are great!

Yes I know that this must be complex. In the KA-50 pit the airspeed and the VSI are also not very exact. Costs me a lot of time to make a fitting gauge for the needles rotation.

As I'm not able to change the code I had to change the texture a bit biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381377 - 09/25/17 11:07 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Originally Posted by Viper1970
Wow, messyhead you are great!

Yes I know that this must be complex. In the KA-50 pit the airspeed and the VSI are also not very exact. Costs me a lot of time to make a fitting gauge for the needles rotation.

As I'm not able to change the code I had to change the texture a bit biggrin


I wouldn't change the texture too much. It's the code that needs changed. The texture should represent the actual gauge, and then the code fixed.

#4381396 - 09/26/17 12:24 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
O.k. if you are finished with the Havoc, maybe you could also fix the needles rotation of the KA-50.

I will redo the gauges again, so they represent the real thing. It's much better that way.

I didn't knew if this "rotation bug" could be fixed, or better said I wasn't able to fix it in the code, that's why I used this workaround.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4381441 - 09/26/17 07:36 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Originally Posted by Viper1970
O.k. if you are finished with the Havoc, maybe you could also fix the needles rotation of the KA-50.

I will redo the gauges again, so they represent the real thing. It's much better that way.

I didn't knew if this "rotation bug" could be fixed, or better said I wasn't able to fix it in the code, that's why I used this workaround.


It's not the same bug. The KA-50 has needles, but the code is all from the KA-52, which is why they're wrong. The Havoc didn't have any needles at all.

#4381454 - 09/26/17 10:38 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Ah, o.k. that makes things a bit clearer.

They also seem to work in a nonlinear way, meaning the speed of the needles rotation suddenly increases. You could see it at my "fixed" gauges of the Blackshark Cockpit. I had to adjust the scale of the gauges for this reason.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4383898 - 10/08/17 09:24 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Just an update on this. Dials that now have moving needles are;

Gmeter
Radar Altimeter
Vertical Speed
Airspeed
Rotor RPM

Problems needing fixed;

Scale of the rotation needles so they match the dial scale. Gmeter and Rotor RPM have the correct scale, but the others either rotate too slow or too fast. It's some maths involving degrees and radians, and I don't really get how it works.

Some weird issue where the needle "disappears" behind the dial texture, and also seems to get distorted.

I've checked in my code so far to the develop_1_16_1_havoc_instruments branch of the source code.

Last edited by messyhead; 10/08/17 09:26 PM.
#4384706 - 10/13/17 09:54 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Hi. I've now got all of the instrument needles working in the Havoc cockpit. Below is a link to the files. Could you test this out and let me know if there's any problems? I noticed that the cockpit lighting changes depending on the time of day, and the needles appearance changes. So could you try it at each time.

The engine gauges aren't working, and I need to explore options for making them work again.

Thanks to FireBird and Thealx for help when I got stuck with things.

Extract the archive, and replace cohokum.exe.

Put the Mi-28_Havoc_Instruments folder into the \cohokum\3ddata\objects\ folder

Edit: incorrect link removed


This is a debug build, so a debug log should be created if there's any problems. If there's no issue, then I create a release version.

Last edited by messyhead; 10/13/17 02:22 PM.
#4384716 - 10/13/17 11:21 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
If you've downloaded the instruments fix since I added it above, could you download it again? I've made some changes to the font used on the screens, and the position of the WUT text on the startup screen. Sometimes the screen font was distorted at different resolutions, so I'm trying to fix that. If there's any problems with the font display, let me know.

#4384721 - 10/13/17 11:43 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hello messyhead,

I have no cohokum.exe in the archive. It's called havoc_needles.zip and has only the eeo and ees files in.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4384723 - 10/13/17 11:47 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
v0.1
====

Cockpit instruments now have 3D needles
Menu screen title font changed to help it scale better
WUT text on startup screen moved to the top

---------------------------------------------------------------
Extract the archive, and replace cohokum.exe.

Put the Mi-28_Havoc_Instruments folder into the \cohokum\3ddata\objects\ folder

EDIT: Old link removed. See this post...

http://SimHQ.com/forum/ubbthreads.php/topics/4386239/mi-28-working-instrument-needles

Last edited by messyhead; 10/22/17 11:17 AM.
#4384728 - 10/13/17 12:23 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
O.k. at the moment no needles, but this must not be a problem with your fix.

I had this effect testing my KA-50 pit also. Even as I deleted the whole game folder and copied a new one to test the changes made to my KA-50 pit, it still looks the same as before. Seems I have this problem now once again. Don't know wherefrom EECH gets the old files but it seems that there is something "cached" anywhere or anything other. Will also delete ECH.ini and game.cfg now for a complete reinitialize.

I think I have to take a closer look to the things Rhugouvi descriped. I have in mind there was something about troubles if the different versions are at the same drive. Seems that EECH doesn't care much about different folders, only about file names and grabs what it can get.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4384732 - 10/13/17 12:40 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Yeah, I had that problem once as well, but can't remember how I fixed it, or if there was anything I did to fix it.

You could check the debug log and see if it loads the objects, just do a search for the name of one of them.

Also, this is for the 1.16 version of EECH.

#4384736 - 10/13/17 12:51 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Jan 2016
Posts: 486
XIII Offline
Member
XIII  Offline
Member

Joined: Jan 2016
Posts: 486
Dont make backup folder \files in eech\. All backup files copy outside game folder.

#4384739 - 10/13/17 12:53 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
Member
Viper1970  Offline
Member

Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Yes I use 1.16.0 Fix1.

I deleted all out of my testing folder I always use "EECHAll" (cause of the registry entries) and copied a clean fresh backup of 1.16.0 Fix1 (no changes here only original setup with 1.16 applied) to this folder. After that I installed your fix as descriped above.

I also deleted the EECH.ini and the game.cfg now, but still no luck.

Funny that you say that you also had this problem and you didn't know how you fixed it.

It was the same for me, I changed many things and after a while my new version of the KA-50 pit appeared, but I have really no idea what the problem was.

I left it good for now cause I wanted to work further at the model, but now I think I have to find out what this problem is, because it can mess up things if you are working on changes and the simulation grabs any files at will if you are at testing.

P.S:

Anything is outside the game folder in completely different renamed folders, but at the same drive.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4384746 - 10/13/17 01:21 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
Member
messyhead  Offline
Member

Joined: Dec 2010
Posts: 1,883
Did you look at the debug log? It'll show if it finds the object files. If it's in the debug log, then something else is going on.

I'm away from home at the moment, but I'll be back in about an hour, so I'll double check I've uploaded the correct version.

Page 6 of 7 1 2 3 4 5 6 7

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
CD WOFF
by Britisheh. 03/28/24 08:05 PM
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0