#4380577 - 09/21/17 05:25 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Hello messyhead,
yes I will do so. I hope those are compatible to 1.16.0 too, but as far as I've seen nothing changed there.
I have to finish the night version of the cockpit before, because for the MI-28 pit there are two texture versions, one for day and one for night. Will post it here also when I have finished it.
The new skin will take a while, but I think you are mostly interested in the cockpit textures.
P.S:
I've seen that there is no light in the pits of the KA-50 and the MI-24 if you are flying at night. Is this only in 1.15.2 or also in 1.16.0? I've searched for a cockpit illumination but found nothing about it in the manuals, readme or at the EECH Central page.
In the KA-50 it is extreme, cause you could only see the needles, the instruments are much too dark to read them. I would also like to change the instrument textures of the KA-50 a bit. I had the idea to use the ones of the KA-52 and place them at the right place to make the instruments working correct again, but I don't know if this also helps with the illumination problem, cause the KA-50 pit is real 3D as far as I know. Will see what I can do.
I have a version I made myself already, but here I exchanged only the original instrument textures to fit at the correct place the needles are, now I want to use the better readable KA-52 instrument textures.
Last edited by Viper1970; 09/21/17 06:00 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4381369 - 09/25/17 10:30 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Wow, messyhead you are great! Yes I know that this must be complex. In the KA-50 pit the airspeed and the VSI are also not very exact. Costs me a lot of time to make a fitting gauge for the needles rotation. As I'm not able to change the code I had to change the texture a bit
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4381377 - 09/25/17 11:07 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Wow, messyhead you are great! Yes I know that this must be complex. In the KA-50 pit the airspeed and the VSI are also not very exact. Costs me a lot of time to make a fitting gauge for the needles rotation. As I'm not able to change the code I had to change the texture a bit I wouldn't change the texture too much. It's the code that needs changed. The texture should represent the actual gauge, and then the code fixed.
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#4381441 - 09/26/17 07:36 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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O.k. if you are finished with the Havoc, maybe you could also fix the needles rotation of the KA-50.
I will redo the gauges again, so they represent the real thing. It's much better that way.
I didn't knew if this "rotation bug" could be fixed, or better said I wasn't able to fix it in the code, that's why I used this workaround. It's not the same bug. The KA-50 has needles, but the code is all from the KA-52, which is why they're wrong. The Havoc didn't have any needles at all.
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#4383898 - 10/08/17 09:24 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Just an update on this. Dials that now have moving needles are;
Gmeter Radar Altimeter Vertical Speed Airspeed Rotor RPM
Problems needing fixed;
Scale of the rotation needles so they match the dial scale. Gmeter and Rotor RPM have the correct scale, but the others either rotate too slow or too fast. It's some maths involving degrees and radians, and I don't really get how it works.
Some weird issue where the needle "disappears" behind the dial texture, and also seems to get distorted.
I've checked in my code so far to the develop_1_16_1_havoc_instruments branch of the source code.
Last edited by messyhead; 10/08/17 09:26 PM.
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#4384706 - 10/13/17 09:54 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Hi. I've now got all of the instrument needles working in the Havoc cockpit. Below is a link to the files. Could you test this out and let me know if there's any problems? I noticed that the cockpit lighting changes depending on the time of day, and the needles appearance changes. So could you try it at each time.
The engine gauges aren't working, and I need to explore options for making them work again.
Thanks to FireBird and Thealx for help when I got stuck with things.
Extract the archive, and replace cohokum.exe.
Put the Mi-28_Havoc_Instruments folder into the \cohokum\3ddata\objects\ folder
Edit: incorrect link removed
This is a debug build, so a debug log should be created if there's any problems. If there's no issue, then I create a release version.
Last edited by messyhead; 10/13/17 02:22 PM.
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#4384723 - 10/13/17 11:47 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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v0.1 ==== Cockpit instruments now have 3D needles Menu screen title font changed to help it scale better WUT text on startup screen moved to the top --------------------------------------------------------------- Extract the archive, and replace cohokum.exe. Put the Mi-28_Havoc_Instruments folder into the \cohokum\3ddata\objects\ folder EDIT: Old link removed. See this post... http://SimHQ.com/forum/ubbthreads.php/topics/4386239/mi-28-working-instrument-needles
Last edited by messyhead; 10/22/17 11:17 AM.
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CD WOFF
by Britisheh. 03/28/24 08:05 PM
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