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#4379438 - 09/13/17 07:24 PM Re: SH4 new mod, FOTRSU [Re: Nimits]  
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VMIalpha454 Offline
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Originally Posted by Nimits
Can anyone give a summary of the differences between this and TMO (or, for that matter, RFB)?


Hi, Nimits. I looked around for anything I could find to answer your question simply. I am not aware of anything that summarizes the differences between these supermods. The best I can say is that FOTRS appears to have been originally based on TMO, then the guys at Aces of the Deep, and MadMax in particular, did a lot of modding to bring it in line with their vision. The modders who have made the Ultimate version of FOTRS compiled as much of the original mod as possible and brought it into compatibility with the most recent version of SH4. They have also incorporated mods from other modders and worked out a lot of kinks. You can read more about the development of the mod here:
Subsim FOTRSU mods workshop


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
Inline advert (2nd and 3rd post)

#4380176 - 09/18/17 11:24 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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I thought I would post an update for those interested. At this point in my first career in Fall of the Rising Sun Ultimate I feel that I can provide some better insights.

1) This mod is not very buggy.

That said, I have still experienced several CTD's, so periodic saving should be your SOP. Almost all of my CTD's have occurred while in TC and near a base. I tend to think running in too high TC when approaching a base with a lot of contacts is the reason. For me, I save after every time I send a contact report, and I send a contact report when crossing the 1000 mile boundary on and off station, after each contact, and when crossing the 1000 mile boundary to my home port. I figure that is a good system since it appears to be when the sub commanders sent reports in real life, and I don't lose much if I do run into a problem.

I have only seen a handful of gameplay bugs. One was some screwy maneuvering of some enemy ships after I had sunk the "leader" ship of the convoy. The other incident was a British warship at Pearl Harbor. She steamed past me as I was departing, but suddenly went back emergency and ran straight into a merchant tied up at the pier. She ended up wedging herself between the merchant and the pier so badly that she blew up and sank. Odd.

2) There are many many more ship types than stock.

The ship models are well done and distinct enough that you can identify them fairly easily. I have found it is easier than trying to ID the stock ships. I suppose it is the added detail.

3) There are more contacts and a more lively world than RFB, which is the only mod I can personally compare it with.

I have had no problem making contact with the enemy in any of the five war patrols I have undertaken. What's more, the contacts come in the logical places. I use a map of Japanese shipping routes to plan my actions and I find ships in the places I would expect them. There have been lean times in my experience as well, which led me to get creative to find the enemy.

4) There are too many large ship contacts.

I have racked up some impressive tonnage totals over the course of my patrols. On the whole, the ship types encountered have been on the larger side. It is not realistic, but it is fun. I quickly outpaced the real life skippers due to this phenomenon, but I wouldn't think of it as a dealbreaker because it is really exciting and enjoyable. That said, if those types of contacts were a tad more rare I wouldn't be disappointed.

5) Awards are screwy.

For the tonnage I sink I would think there would be higher awards given. I have had patrols where I sank seven ships for a tonnage total of 50,000+ and been awarded the Navy Commendation Medal. Kind of ridiculous and, since it affects the number and quality of awards and promotions granted to your crew, it actually does affect your gameplay in a small way.

6) Be careful with your radar.

The enemy has the capability to detect your radar and will send aircraft and surface ships to investigate. Sometimes, though, it seems a little too overdone. Still, this is a cool feature that makes you play more carefully.

7) Patrol orders are more realistic.

The missions you are sent on are more realistic than stock or RFB. The map is more detailed with additional features labeled, even including patrol areas. The ships that you can be given command of are more varied based on my experience. My first boat was Tunny, a Gato class boat. After a few successful patrols I was given the option to take command of a brand new Balao class boat, USS Cabrilla. My entire crew was transferred to the new boat, which was nice since I had been developing them over the course of several patrols.

8) Ships sink more realistically.

Compared to RFB, the ships seem to sink more realistically. I always felt that RFB ships sank too slowly. I have encountered situations in FotRSU where a ship sunk slowly or not at all after taking a certain amount of damage, but after catastrophic damage the ships sink pretty quickly. I have even seen ships break in two. The explosions seem very violent and I have gotten the impression sometimes that perhaps the ship's cargo had something to do with the amount of damage inflicted. (That is something I am unsure of.)

9) The visuals are stunning.

It really needs no explanation. I'll just say that the visuals alone make this mod worth trying.

10) Overall conclusion.

This is the most fun I have had in SH4 to date, and I would highly recommend giving Fall of the Rising Sun Ultimate a shot to anyone who enjoys playing submarine sims.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4380180 - 09/18/17 11:53 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Thanks for the great review VMIalpha454!


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4380285 - 09/19/17 05:13 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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I need help again guys frown

I'm not sure what's going on here. I've been playing FOTRSU over the last few weeks (thanks VMlalpha for summing it up,not my strong point). I decided to go back to RFB.I removed FOTRSU via JSGME and added the RFB mod and patch. This was working fine btw before I tried FOTRSU.

The game loads and I can select a mission but upon loading I get this error message 'File not found' data/menu/gui/RecManual/CovFlagRedCross.dds. I then removed the RFB mod and got Steam to validate files (it wanted to re-download over 400).Is this normal? I thought JSGME took care of this? Anyway,after the file validation I still get the error message in the vanilla game. This is weird and I don't feel like fighting it for much longer.

I decided to activate FOTRSU again but now I get a different error message screwy

I think I need to delete the Steam installation and start again.Maybe some sort of bug between JSGME and FOTRSU?. Once I re-install SH4 I'm going to back-up the game folder first.

*Update* I relented and did a clean SH4/U-Boat DLC install,activated RFB (remembering to use the edited SH4.exe) and all is well.I'm not sure I want to activate FOTRSU again though...

Last edited by Chucky; 09/19/17 06:22 PM.

EV's are the Devils matchbox.
#4380301 - 09/19/17 06:20 PM Re: SH4 new mod, FOTRSU [Re: Chucky]  
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I would just uninstall the game and delete the saved game files, re-download from Steam and install the fresh stock game. There seems to be some difficulty when running mods in SH4. As I understand it, from time to time a modified file or several can be missed by JSGME and it basically breaks the game. I am not an expert on this topic by any means, but I am pretty sure that is why there is all the discussion about running Multi SH4. (there is a readme about Multi SH4 in the FOTRSU files). I gleaned this info from reading the dev thread for this mod on Subsim. I hope it works for you and you can get back in the game.

I am curious. What were your thoughts about the mod and what led to your decision to return to RFB?


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4380302 - 09/19/17 06:23 PM Re: SH4 new mod, FOTRSU [Re: F4UDash4]  
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VMIalpha454 Offline
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Originally Posted by F4UDash4
Thanks for the great review VMIalpha454!



cheers You're welcome.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4380303 - 09/19/17 06:31 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Thx VMlAlpha,I edited my last post just as you posted yours.

There was no real reason to go back to RFB. I was enjoying FOTRSU but I decided I wanted to switch between the 2 when everything broke. I'll check out the readme about multi SH4 mod installs before I activate FOTRSU again.

Last edited by Chucky; 09/19/17 06:33 PM.

EV's are the Devils matchbox.
#4385024 - 10/15/17 01:22 AM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Just wanted to post an update to my insights for this mod. It is vitally important to clear your saved game folder before installing FOTRSU. If you don't, it seems to cause some wonky behavior. I did a fresh install, having deleted the saved game folder, and I have not seen any strange behavior since.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4385041 - 10/15/17 07:25 AM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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MEXiCO D.F.
If that is the issue in your case
then you have obviously been missing
what MultiSH3/MultiSH4/MultiSH5 are written and meant for.

#4385734 - 10/19/17 01:49 AM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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FOTRS is the reason I reinstalled the game and it's terrific. Best graphics of any mod for SH4 yet, in my opinion. I kept hoping that some modder would bring SH4 up to the graphical standards of SH5 and I think this is as close as it's gonna get. It even includes the Aleutian missions which I enjoyed. Good job.


"From our orbital vantage point, we observe an earth without borders, full of peace, beauty and magnificence, and we pray that humanity as a whole can imagine a borderless world as we see it, and strive to live as one in peace."
Astronaut William C. McCool RIP, January 29, 2003 - Space Shuttle Columbia

#4385743 - 10/19/17 05:50 AM Re: SH4 new mod, FOTRSU [Re: Pooch]  
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VMIalpha454 Offline
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Originally Posted by Pooch
Best graphics of any mod for SH4 yet, in my opinion. I kept hoping that some modder would bring SH4 up to the graphical standards of SH5 and I think this is as close as it's gonna get.


I agree. It really is quite stunning.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4401063 - 01/20/18 04:07 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Installed FOTRSU last night on a new, fresh install of SH4 patched to the latest plus the u-Boat addon. I only played around with it a short time and I can't figure out how to get the "free camera" to work. Any ideas?


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4401161 - 01/21/18 04:13 AM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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You are supposed to be able to move by using the arrow keys and look using the mouse. Are those the controls you are using? If you are and it isn't working I am not sure what the problem would be. All of the issues I have encountered in FOTRSU have come from either what the modders refer to as "Mod Soup" or from failing to delete the saved games folder, if it has any contents, before installing the mod.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4401167 - 01/21/18 05:39 AM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Originally Posted by VMIalpha454
You are supposed to be able to move by using the arrow keys and look using the mouse. Are those the controls you are using? If you are and it isn't working I am not sure what the problem would be. All of the issues I have encountered in FOTRSU have come from either what the modders refer to as "Mod Soup" or from failing to delete the saved games folder, if it has any contents, before installing the mod.



My problem is I cannot get to an external camera of any kind. And yes I do have external cameras allowed in options.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4401423 - 01/22/18 10:37 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Hmm. For mine, I have to go to the icons along the bottom of the screen, to the one that looks like an old movie camera. Should be the second one on the right. Then select the next icon that looks like a movie camera as well, first on the left. Navigate the external camera the same way as the internal free camera.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4401424 - 01/22/18 10:49 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Originally Posted by VMIalpha454
Hmm. For mine, I have to go to the icons along the bottom of the screen, to the one that looks like an old movie camera. Should be the second one on the right. Then select the next icon that looks like a movie camera as well, first on the left. Navigate the external camera the same way as the internal free camera.



I know. I did that. It doesn't work.

Having a PC issue now, had to revert to a restore point that screwed up my SH4 install so I am going to have to reinstall it.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4401468 - 01/23/18 12:09 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Oh, I see. Well, I hope you get it sorted. I’ll help, if need be, in any way that I can. I’m excited to hear what you think once you are able to take the mod through its paces.


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
#4401584 - 01/23/18 09:05 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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OK, got it fixed. Seems I needed to re-set the game options in via the "office radio" before beginning a campaign.


"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
#4414768 - 04/04/18 10:52 PM Re: SH4 new mod, FOTRSU [Re: VMIalpha454]  
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Thanks for the great review...

Hold on to your hats, there is a lot more to come.


[Linked Image]

100_FalloftheRisingSun_Ultimate_v0.71_PublicBeta_EN
A new adventure begins.
#4415110 - 04/07/18 12:24 AM Re: SH4 new mod, FOTRSU [Re: s7rikeback]  
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Originally Posted by s7rikeback
Thanks for the great review...

Hold on to your hats, there is a lot more to come.


You're most welcome! I can't wait to try out the new version, s7rikeback. Any chance you could give a hint when it will be released?


"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold."
1stLt. Clifton B. Cates, USMC
in Belleau Wood, 19 July 1918
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