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#4369246 - 07/14/17 07:10 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
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BuckeyeBob  Offline
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Posts: 257
Ohio, USA
Bueno!

#4369256 - 07/14/17 07:55 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Dec 2000
Posts: 5,568
Sandbagger Offline
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Sandbagger  Offline
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Coningsby, Lincs, UK
Version 2.2 (latest) now on the User Mods Page here:

http://www.thatoneplease.co/indexWOFF.html


Toolmaker (8 years)
RAF Technician (27 years)
Technical Author (20 years)

User Mods download page:
http://www.thatoneplease.co/indexWOFF.html

Models:
http://www.thatoneplease.co/logs.html

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz (liquid cooled)
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
CH Pro-Pedals, Stick and Throttle
TrackIR-5 Pro
#4369262 - 07/14/17 08:23 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2012
Posts: 1,291
Adger Offline
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Adger  Offline
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Joined: Jul 2012
Posts: 1,291
Stoke..UK
Thank you for your continued work on the weather mod Buckeye

Off to download now cheers pal


"Vis unita fortior"

"United Strength is Stronger"
#4369918 - 07/18/17 11:51 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 257
Ohio, USA
Thanks Sandbagger.

Thanks Adger. beercheers

Edit: Links at end of first post updated to include link to Sandbagger's website.

Last edited by BuckeyeBob; 07/19/17 12:00 AM.
#4378036 - 09/06/17 03:11 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 257
Ohio, USA
Update to the cloud mod coming soon!

Just wanted people to know that a small update to the cloud mod is in the works. Most of the changes are minor and are mainly designed to make the mod "play better" with the WOFF weather files, but in particular, with JJJ65's absolutely fantastic and stupendous mission editor. The mission editor adds so much functionality to the game that I encourage anyone with a serious interest in the game to get it if they don't have it already.

The biggest change that the ME will allow me to do is to match the horizon "fog color" with my custom made cloud types. Up to this point, WOFF has used a few stock fog color values that apply to all clouds in a particular weather pattern. With the cloud mod and JJJ's editor, each cloud type can now have its own personal fog color. Overall, this should lead to a greater variety of lighting conditions with different cloud types, particularly the "heavier" clouds. Later, I may also be able to experiment with occasionally causing rain on a day that is forecast to be dry, but that will not be included as part of this update.

Please make sure to thank JJJ for creating and continuing to improve his ME, without which this update would not be possible. Thanks, JJJ65!

Finally, as always, I am open to any suggestions people may have about the mod. Cheers!

#4378751 - 09/09/17 07:49 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 257
Ohio, USA
Putting the finishing touches on the cloud mod update now. In addition to updating the clouds already in the mod, for the first time, I will be including a few small changes to some of the original WOFF clouds as well. The main difference that you are likely to notice is that I have toned down the thick, white band of fog you see on the horizon with some of the WOFF clouds.

The main change that applies to many of the other clouds in the mod is that I have found a way (with the able assistance of JJJ65 and his mission editor) to give a single cloud type the ability to have two fog color settings instead of just one. This will allow for an even greater variety of clouds and lighting conditions to exist in the game. Finally, and again due to the mission editor, the player will now be able to experience different wind directions from all over the compass dial (over 50 in all but still predominately from a W or SW direction), instead of the 12 stock background wind directions found in WOFF.

While the mod will work without JJJ's mission editor, the player won't be able to experience these new features without the ME, so again I recommend that you install it if you haven't already. The ME is easy to use and adds a tremendous number of features to an already excellent game.

Hopefully, the update will become available before the end of the day tomorrow.

#4379393 - 09/13/17 03:49 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 257
Ohio, USA
Here it is: the latest update to the Optional Cloud Mod. The new version is 2.5

From the readme file:

10 September 2017
• New: Mod is now designed to work specifically with JJJ65's Mission Editor to allow for a greater variety of horizon fog effects, wind directions, and wind speeds (Thank you, JJJ65)!
• New: For the first time, OCM 2.5 now includes changes (optional) to several original WOFF cloud types (see revised installation instructions)
• New: When used with JJJ65's Mission Editor, some clouds now can have more than one background sky color, leading to an even greater variety of skies and lighting conditions
• Increased number of possible background sky colors from 7 to 14
• Reduced white fog band near horizon affecting some WOFF clouds
• Adjusted horizon fog color of several additional clouds
• Additional small changes and tweaks

Installation and use of the mod has changed slightly. In addition to the main BB and PR cloud folder, there is now an optional WOFF cloud folder that can also be enabled, which contains several changes to already existing WOFF clouds. The user does not have to enable this option if they prefer to stick to the original WOFF clouds.

My favorite changes are the changes to the background sky colors and the addition of wind directions from all over the compass. Both of these additions would not have been possible without the assistance of JJJ65 and his mission editor, so be sure to thank him if you like these new mod features.

Finally, I have also included an update to my historical weather mod. Following is a summary of the changes to version 1.43:

1.43
10 September 2017
• Inserted an occasional "nice" day to break up a few extremely long stretches (20 days or more) of rainy or overcast days
• Adjusted snow cover somewhat
• Reduced number of "wet" days in early 1917 by a few days
• Minor text changes

Both updates are available through the links at the bottom of the first post in this thread. Please address any questions about the use or features of the mod to me on this forum. As always, thanks goes out to OBD and all others who have contributed in some way to WOFF UE. Enjoy!


#4379424 - 09/13/17 05:54 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2012
Posts: 1,291
Adger Offline
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Posts: 1,291
Stoke..UK
Sounds fantastic BuckeyeBob Thank you for this il try it out later this evening thumbsup


"Vis unita fortior"

"United Strength is Stronger"
#4379425 - 09/13/17 05:57 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2010
Posts: 1,106
JJJ65 Offline
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JJJ65  Offline
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Posts: 1,106
Czech Rep.
Thanks for your effort, Bob thumbsup .

#4379436 - 09/13/17 07:13 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Mar 2009
Posts: 6,556
DukeIronHand Offline
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Posts: 6,556
High over the Front
Sounds very nice indeed.
Thank you!

#4379474 - 09/14/17 01:02 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Nov 2014
Posts: 1,359
Fullofit Offline
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Fullofit  Offline
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Joined: Nov 2014
Posts: 1,359
Ajax, ON
BuckeyeBob, thank you for making such an impressive mod (with Triple-J's help). I took it for a spin and after two missions my impressions are as follows:
- the sky is much more busy with many, many more clouds (or it's simply the period I'm flying in - May)
- some of the clouds seem more "fluffy"
- some clouds seem to be more transparent
- some clouds seem to be "dirty" - I guess it's the interlacing of the two colours of clouds? Not sure. Very nice effect. See the pic below.

[Linked Image]

Thank-yous go to both of you for the collaborative effort. Hope to see more of your genius. My hat is off to you.

Now for a wish: I wish the clouds could move, float with the wind... copter

Attached Files Shot09-13-17-20-18-56.jpg

"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4379496 - 09/14/17 03:02 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 257
BuckeyeBob Offline
Member
BuckeyeBob  Offline
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Joined: May 2016
Posts: 257
Ohio, USA
Thank you for your comments, Fullofit. I appreciate the feedback. Not sure I can take credit for the "dirtier" look, however. I did add some cloud textures to some cloud files, so that may account for the busier sky.

As far as getting the clouds to move about and float on the wind, I'll get right on that! biggrin

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