Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 8 of 10 1 2 6 7 8 9 10
#4369246 - 07/14/17 07:10 PM Re: Optional Cloud Mod [Re: Robert_Wiggins]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Bueno!

#4369256 - 07/14/17 07:55 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Dec 2000
Posts: 5,575
Sandbagger Offline
Forums Moderator
Sandbagger  Offline
Forums Moderator
Hotshot

Joined: Dec 2000
Posts: 5,575
Coningsby, Lincs, UK
Version 2.2 (latest) now on the User Mods Page here:

http://www.thatoneplease.co/indexWOFF.html


Toolmaker (8 years)
Royal Air Force (27 years)
Aerospace Technical Author (20 years)

User Mods download page:
http://www.thatoneplease.co/indexWOFF.html

Models:
http://www.thatoneplease.co/logs.html

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz (liquid cooled)
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
CH Pro-Pedals, Stick and Throttle
TrackIR-5 Pro
#4369262 - 07/14/17 08:23 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2012
Posts: 1,305
Adger Offline
Member
Adger  Offline
Member

Joined: Jul 2012
Posts: 1,305
Stoke..UK
Thank you for your continued work on the weather mod Buckeye

Off to download now cheers pal


"Vis unita fortior"

"United Strength is Stronger"
#4369918 - 07/18/17 11:51 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Thanks Sandbagger.

Thanks Adger. beercheers

Edit: Links at end of first post updated to include link to Sandbagger's website.

Last edited by BuckeyeBob; 07/19/17 12:00 AM.
#4378036 - 09/06/17 03:11 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Update to the cloud mod coming soon!

Just wanted people to know that a small update to the cloud mod is in the works. Most of the changes are minor and are mainly designed to make the mod "play better" with the WOFF weather files, but in particular, with JJJ65's absolutely fantastic and stupendous mission editor. The mission editor adds so much functionality to the game that I encourage anyone with a serious interest in the game to get it if they don't have it already.

The biggest change that the ME will allow me to do is to match the horizon "fog color" with my custom made cloud types. Up to this point, WOFF has used a few stock fog color values that apply to all clouds in a particular weather pattern. With the cloud mod and JJJ's editor, each cloud type can now have its own personal fog color. Overall, this should lead to a greater variety of lighting conditions with different cloud types, particularly the "heavier" clouds. Later, I may also be able to experiment with occasionally causing rain on a day that is forecast to be dry, but that will not be included as part of this update.

Please make sure to thank JJJ for creating and continuing to improve his ME, without which this update would not be possible. Thanks, JJJ65!

Finally, as always, I am open to any suggestions people may have about the mod. Cheers!

#4378751 - 09/09/17 07:49 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Putting the finishing touches on the cloud mod update now. In addition to updating the clouds already in the mod, for the first time, I will be including a few small changes to some of the original WOFF clouds as well. The main difference that you are likely to notice is that I have toned down the thick, white band of fog you see on the horizon with some of the WOFF clouds.

The main change that applies to many of the other clouds in the mod is that I have found a way (with the able assistance of JJJ65 and his mission editor) to give a single cloud type the ability to have two fog color settings instead of just one. This will allow for an even greater variety of clouds and lighting conditions to exist in the game. Finally, and again due to the mission editor, the player will now be able to experience different wind directions from all over the compass dial (over 50 in all but still predominately from a W or SW direction), instead of the 12 stock background wind directions found in WOFF.

While the mod will work without JJJ's mission editor, the player won't be able to experience these new features without the ME, so again I recommend that you install it if you haven't already. The ME is easy to use and adds a tremendous number of features to an already excellent game.

Hopefully, the update will become available before the end of the day tomorrow.

#4379393 - 09/13/17 03:49 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Here it is: the latest update to the Optional Cloud Mod. The new version is 2.5

From the readme file:

10 September 2017
• New: Mod is now designed to work specifically with JJJ65's Mission Editor to allow for a greater variety of horizon fog effects, wind directions, and wind speeds (Thank you, JJJ65)!
• New: For the first time, OCM 2.5 now includes changes (optional) to several original WOFF cloud types (see revised installation instructions)
• New: When used with JJJ65's Mission Editor, some clouds now can have more than one background sky color, leading to an even greater variety of skies and lighting conditions
• Increased number of possible background sky colors from 7 to 14
• Reduced white fog band near horizon affecting some WOFF clouds
• Adjusted horizon fog color of several additional clouds
• Additional small changes and tweaks

Installation and use of the mod has changed slightly. In addition to the main BB and PR cloud folder, there is now an optional WOFF cloud folder that can also be enabled, which contains several changes to already existing WOFF clouds. The user does not have to enable this option if they prefer to stick to the original WOFF clouds.

My favorite changes are the changes to the background sky colors and the addition of wind directions from all over the compass. Both of these additions would not have been possible without the assistance of JJJ65 and his mission editor, so be sure to thank him if you like these new mod features.

Finally, I have also included an update to my historical weather mod. Following is a summary of the changes to version 1.43:

1.43
10 September 2017
• Inserted an occasional "nice" day to break up a few extremely long stretches (20 days or more) of rainy or overcast days
• Adjusted snow cover somewhat
• Reduced number of "wet" days in early 1917 by a few days
• Minor text changes

Both updates are available through the links at the bottom of the first post in this thread. Please address any questions about the use or features of the mod to me on this forum. As always, thanks goes out to OBD and all others who have contributed in some way to WOFF UE. Enjoy!


#4379424 - 09/13/17 05:54 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2012
Posts: 1,305
Adger Offline
Member
Adger  Offline
Member

Joined: Jul 2012
Posts: 1,305
Stoke..UK
Sounds fantastic BuckeyeBob Thank you for this il try it out later this evening thumbsup


"Vis unita fortior"

"United Strength is Stronger"
#4379425 - 09/13/17 05:57 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jul 2010
Posts: 1,133
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 1,133
Czech Rep.
Thanks for your effort, Bob thumbsup .

#4379436 - 09/13/17 07:13 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Mar 2009
Posts: 6,556
DukeIronHand Offline
Hotshot
DukeIronHand  Offline
Hotshot

Joined: Mar 2009
Posts: 6,556
High over the Front
Sounds very nice indeed.
Thank you!

#4379474 - 09/14/17 01:02 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Nov 2014
Posts: 1,404
Fullofit Offline
Member
Fullofit  Offline
Member

Joined: Nov 2014
Posts: 1,404
Ajax, ON
BuckeyeBob, thank you for making such an impressive mod (with Triple-J's help). I took it for a spin and after two missions my impressions are as follows:
- the sky is much more busy with many, many more clouds (or it's simply the period I'm flying in - May)
- some of the clouds seem more "fluffy"
- some clouds seem to be more transparent
- some clouds seem to be "dirty" - I guess it's the interlacing of the two colours of clouds? Not sure. Very nice effect. See the pic below.

[Linked Image]

Thank-yous go to both of you for the collaborative effort. Hope to see more of your genius. My hat is off to you.

Now for a wish: I wish the clouds could move, float with the wind... copter

Attached Files Shot09-13-17-20-18-56.jpg

"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4379496 - 09/14/17 03:02 AM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Thank you for your comments, Fullofit. I appreciate the feedback. Not sure I can take credit for the "dirtier" look, however. I did add some cloud textures to some cloud files, so that may account for the busier sky.

As far as getting the clouds to move about and float on the wind, I'll get right on that! biggrin

#4381305 - 09/25/17 07:00 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Dec 2000
Posts: 5,575
Sandbagger Offline
Forums Moderator
Sandbagger  Offline
Forums Moderator
Hotshot

Joined: Dec 2000
Posts: 5,575
Coningsby, Lincs, UK
Version 2.5 now uploaded to the User Mods Page:

http://www.thatoneplease.co/indexWOFF.html


Toolmaker (8 years)
Royal Air Force (27 years)
Aerospace Technical Author (20 years)

User Mods download page:
http://www.thatoneplease.co/indexWOFF.html

Models:
http://www.thatoneplease.co/logs.html

Alienware Aurora R5
Windows 10 64 bit
Intel i7-6700K 4.2Ghz (liquid cooled)
Two GTX 1080 Foundations in SLI (8 Gig each)
32 Gig DDR4 2133Mhz
1TB SSD boot drive - 1TB SATA storage drive
5.1 Surround Sound
34" Dell Ultra Sharp U3415W (3440x 2440)
CH Pro-Pedals, Stick and Throttle
TrackIR-5 Pro
#4381320 - 09/25/17 07:38 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Thank you, Sandbagger!

#4383124 - 10/04/17 07:17 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
By now, most of you are probably familiar with my never ending quest to do something about the weather--at least the weather that exists in WOFF. In addition to my own efforts, JJJ65's ME has opened up all sorts of new opportunities in this regard. With that in mind, here are a couple of pics to illustrate what I am working on in order to improve the fog in the cloud mod.

BB Fog OCM 2.5
[Linked Image]

New Fog
[Linked Image]

BB Fog OCM 2.5
[Linked Image]

New Fog
[Linked Image]

I have made similar changes to the two mist files. In fact, you can now experience low level rain and mist even on supposedly dry days! Depending on how people like this new feature, I may consider extending it to other cloud types, such as shower clouds, for example.

Thanks again to JJJ65 for agreeing to continually update his ME in order to accommodate my peculiar weather obsession!

#4383128 - 10/04/17 07:27 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jun 2012
Posts: 6,063
Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 6,063
Lindsay, Ontario, Canada
BuckeyeBob, interesting changes. Will this also have an impact on ground fog? Can you demo that?


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4383166 - 10/04/17 08:49 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
My ancient video card doesn't have video capture (I'm hoping for something in my stocking for Christmas), but I can take some still pictures that shows the fog at ground level. However, most of the update will only affect the fog at higher levels, as seen in the above pics. It's still a noticeable difference, but not as noticeable lower to the ground, I'm afraid.

#4383531 - 10/06/17 03:23 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: May 2016
Posts: 300
BuckeyeBob Online content
Member
BuckeyeBob  Online Content
Member

Joined: May 2016
Posts: 300
Ohio, USA
Hi, Robert.

The following is a view at 2000 ft. of OFF_BB Fog.xml using OCM 2.5:
[Linked Image]

This is the same view using the update that I am working on:
[Linked Image]

Below a certain height, the fog effect is diminished, so that is why I took the picture at 2000 ft. You can see that the main difference is the cloud cover. There may also be some small differences at ground level, but they are subtle.

Another advantage of the update (that I can't show with a still picture), is the elimination of the "flashing" blue sky you frequently see at ground level and low altitude when you scan the sky with older versions of the mod that use fog and some of the original WOFF clouds. Once you attain a certain altitude the problem goes away, but it is noticeable when you are taking off or are otherwise low to the ground. This should be gone in the new update involving the BB fog and mist files. For now, I plan to leave the PR fog files as they are.

I hope this helps!

#4383537 - 10/06/17 03:39 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Sep 2014
Posts: 44
Space_Ghost Offline
Junior Member
Space_Ghost  Offline
Junior Member

Joined: Sep 2014
Posts: 44
Originally Posted by BuckeyeBob

-snip-


Looks great!

#4383552 - 10/06/17 04:16 PM Re: Optional Cloud Mod [Re: BuckeyeBob]  
Joined: Jun 2012
Posts: 6,063
Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 6,063
Lindsay, Ontario, Canada
BuckeyeBob

That my friend is a MAJOR improvement. Can't wait to try it out.
I am constantly being surprised with all the great mod improvements to WOFF.


(System_Specs)
Case: Cooler Master Storm Trooper
Pwr Sup: OCZ, GameXStream,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

Page 8 of 10 1 2 6 7 8 9 10

Moderated by  Polovski, Sandbagger 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Pen!s Pilots
by Timothy. 11/18/17 05:23 AM
Justice League, no spoilers
by Raw Kryptonite. 11/18/17 04:55 AM
Longmire fans, Today is Season 6 release
by JimK. 11/17/17 06:57 PM
OMG would you shoot this gun ?
by JimK. 11/17/17 01:49 PM
looking for a new RPG
by No105_Archie. 11/16/17 06:15 PM
Game developers by country
by PanzerMeyer. 11/16/17 12:34 PM
Clint & Lee
by Haggart. 11/15/17 02:49 PM
Outcast Second Contact Released
by Tom_Weiss. 11/14/17 08:22 PM
Joke: The Talking Clock
by Bill_Grant. 11/14/17 05:15 PM
Lord of the Rings series on Amazon
by PanzerMeyer. 11/14/17 11:49 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0