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#4377871 - 09/05/17 03:26 AM Controls, EAW and the BU0836 Board?  
Joined: May 2015
Posts: 1,122
MarkEAW Offline
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MarkEAW  Offline
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Joined: May 2015
Posts: 1,122
Does anyone have the BU0836 Controller Board and has successfully have it work with EAWv1.28e (where 3 sticks are suppose to work) or better?
The board controls all the functions: axis, throttle, rudder and a few buttons.

This board has all three devices connected to the circuit board and as ID1 and uses the Windows ControlAPI (Windows Joystick=1 in the eaw.ini file)
It works correctly with modern DirectX Input Games, but is said to work with older games too.

The following configuration should work in theory but it does not. The stick works, but the throttle controls the rudder movement.
Every combination tried; either EAW CTD or the controls don't work.

Windows Joystick=1
Device1 Port=1
Device2 Port=2
Device3 Port=3
Rudder Device=1
Throttle Device=1
Stick Device=1

Thanks for advise in advanced.




Last edited by MarkEAW; 09/05/17 03:33 AM.
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#4377892 - 09/05/17 09:50 AM Re: Controls, EAW and the BU0836 Board? [Re: MarkEAW]  
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Posts: 5,710
Weird_Crapolla Offline
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Weird_Crapolla  Offline
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Posts: 5,710
St Barth
Hi,

For those who don't know about this board ...
Code
http://www.leobodnar.com/products/BU0836


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Flying is the perfect vocation for a man who wants to feel like a boy, but not for one who still is.
Latest upgrades for EAW at Mr Jelly attic
EAW Encyclopedia
https://www.mediafire.com/file/98kfnmmxfyfa0x8/EAW.rar/file
Unrar and use the index file
#4377893 - 09/05/17 09:55 AM Re: Controls, EAW and the BU0836 Board? [Re: MarkEAW]  
Joined: Apr 2004
Posts: 3,942
453Raafspitty Offline
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453Raafspitty  Offline
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Joined: Apr 2004
Posts: 3,942
Australia,Sandstone Point
Tried the Flight Sim forum waaay below?
I only thought the Control could be only 0 or 1?

#4377897 - 09/05/17 10:41 AM Re: Controls, EAW and the BU0836 Board? [Re: MarkEAW]  
Joined: May 2015
Posts: 1,122
MarkEAW Offline
Member
MarkEAW  Offline
Member

Joined: May 2015
Posts: 1,122
Thanks for the link.

Windows Joystick= 1 or 0 is maybe what you thought. 1 is the windowsAPI and the 0 is DirectInput, which fails on modern computers cause the old DX code.

#4378201 - 09/06/17 11:42 PM Re: Controls, EAW and the BU0836 Board? [Re: MarkEAW]  
Joined: May 2015
Posts: 1,122
MarkEAW Offline
Member
MarkEAW  Offline
Member

Joined: May 2015
Posts: 1,122
The solution comes by placing the rudder as ID2 in the Windows Joystick/Gaming Control Panel , and leaveing the Stick and Throttle (the BU0836 board with two physical devices attached) on ID1.
(The extra third party JoyID software was used to force the proper order of ID's in Windows.)

Then the following seems to work.
Device3 Port=3 could be a value Zero as well to turn it off, as its not needed.

Windows Joystick=1
Device1 Port=1
Device2 Port=2
Device3 Port=3
Rudder Device=2
Throttle Device=1
Stick Device=1

This may be the solution for some of the HOTAS with rudders chain-linked, but dont want to work properly. EX: rudder axis seems moves with throttle device.
My theory is EAW v1.2 or in later versions, Device1 on port 1 can successfully hold two devices that are bound to the same ID1 in JOY.CPL. A third device is possible (like a rudder or throttle) when chain-linked, but better chance of it working with controller software with a legacy game option.

However some of the more tricky configurations that work in EAW, won't work with Modern Games properly. There maybe hope with additional software to allow modern games without legacy support built in, I'm looking into it now....

Anymore input from anyone experienced with these sort of things would help solve these type of issues.

Last edited by MarkEAW; 09/07/17 02:18 AM.

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