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#4359144 - 05/24/17 06:43 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Zackin5 Offline
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Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.

#4359387 - 05/25/17 11:23 AM Re: EECH Source Code Discussion [Re: Zackin5]  
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messyhead Offline
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Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?

#4359441 - 05/25/17 04:33 PM Re: EECH Source Code Discussion [Re: messyhead]  
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Zackin5 Offline
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Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.

#4360669 - 05/31/17 06:48 AM Re: EECH Source Code Discussion [Re: Zackin5]  
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messyhead Offline
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messyhead  Offline
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Originally Posted by Zackin5
Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.


Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while.

Any luck getting access?

If you do get access, could you take a look at the discussion in the community section about branching?

#4360935 - 06/01/17 04:07 AM Re: EECH Source Code Discussion [Re: messyhead]  
Joined: Jan 2013
Posts: 34
Zackin5 Offline
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Zackin5  Offline
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Posts: 34
Originally Posted by messyhead
Originally Posted by Zackin5
Originally Posted by messyhead
Originally Posted by Zackin5
Does anyone know if Executioner is still active? I shot him a PM last week about source code access and haven't heard anything back from him, wasn't sure if he's busy with things or whatnot.

If it's possible for someone else to grant me access to the Git repository shoot me a PM, that way I can give the needed details without posting it publicly.


He should be. I've PM'd him about things related to the repo a few weeks ago. He seems to be the only one able to add people that is active.

Out of curiosity, are you thinking of working on something in the code?


Yeah, was wanting to poke around and see how hard it would be to add OpenVR support among other things. I've got a Vive lying around and a bit of experience developing with it from a few other projects, but this would depend completely on how the current DirectX code is laid out.


Sounds interesting. It's still using DirectX7 (I think), but it would be good to know more about the DX code. It's been a desire to upgrade it for a while.

Any luck getting access?

If you do get access, could you take a look at the discussion in the community section about branching?


Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol.

Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it.

#4361457 - 06/01/17 08:30 PM Re: EECH Source Code Discussion [Re: Zackin5]  
Joined: Dec 2010
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messyhead Offline
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messyhead  Offline
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Originally Posted by Zackin5
Executioner managed to get me access on Monday and I was finally able to get everything setup and compiling today, next should be actually poking around in the code and stuff. Another thing I wanted to do post-VR was maybe see about implementing graphical upgrades too, but again this all depends on how the code is laid out and real life stuff for me. Don't exactly have the time on hand for a full-on engine rewrite lol.

Saw your post about branching while going through the git stuff. I'm planning to heed to your suggestions about naming my code branch as development, maybe listing the engine version I forked from (i'm assuming the master branch is v1.16), but I don't really have any suggestions to add to it.


Great! Sounds good.

Are you a C developer? Would you mind documenting what you discover about the graphics engine on to the wiki, so that others could help now or in future?

http://eechcentral.SimHQ.com/index.php?title=Category:Developing

The master is 1.16, but it might have had some additional work since that release. As everything was in the master before, it was difficult to work out what was released.

Last edited by messyhead; 06/01/17 08:31 PM.
#4366004 - 06/25/17 07:30 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Jan 2013
Posts: 1
MickL Offline
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MickL  Offline
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Joined: Jan 2013
Posts: 1
Hi,

This is a request for access to the Git repo

First Name: Mick
Last Name: Lilley
username: Mickster

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .


Best Regards

#4375328 - 08/19/17 10:32 AM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hello,

I also have a request for access to the Git repo and have sent a pm to Executioner with my email address too.

First Name: Sven
Last Name: Rüdel
username: Viper1970

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .

Thank's and regards

Sven





CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4375380 - 08/19/17 05:43 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Jun 2008
Posts: 209
Executioner Offline
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Executioner  Offline
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Posts: 209
Hi,

Viper1970's code access is winging it's way to him as we speak. I'll hopefully be back online again tomorrow morning to check progress.

#4375381 - 08/19/17 06:23 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
Hello Executioner,

thanks for your fast response. All went fine, I can get in!

Have seen the first seconds I'm in, I really have to learn a lot!!

Hope I'm able to understand a bit more of this code in the future and be able to really help with my work at this project.


Regards Sven


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4388422 - 11/06/17 01:55 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Jun 2008
Posts: 796
Staniol Offline
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Staniol  Offline
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Posts: 796
Hungary
Dear all,

After lurking for almost a decade, I want to try out my hands on this.
I am more into physics and such, and plannnig to take a look at the flight models (any initial help to point out where it is in the code would be great, as I assume it's quite a huge piece of thing).
Although I'm not a professional in C, but have 20+ years experience as a programmer with various other languages, so I am not afraid that I wont find my way around.
Therefore, I would like to have a read only access, to see if I can understand/improve anything.

First Name: Peter
Last Name: Kurucz
GITHUB username: Staniol74

I have seen, and agree to, the terms of the EECH License
<http://eechcentral.SimHQ.com/index.php?title=EECH_License> .

I have sent a PM including this message + my mail address to Executioner.

Once again, thank you in advance!


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4388446 - 11/06/17 03:46 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Bavaria, near Munich
Hello Staniol, welcome on board smile

Nice to have another guy in the team!!!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4388533 - 11/06/17 11:20 PM Re: EECH Source Code Discussion [Re: tulyopt]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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messyhead  Offline
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Hey Staniol. Hopefully you'll get access soon.

It's weird you posted about the flight models, as I was actually thinking about his today. I know there's some open source models that can be used for games, and I wondered if they could be used. Or if the EECH is ok, but just needs tweaked. I can't really help with where it is though, as I've never looked at that area.

#4388665 - 11/07/17 04:51 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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XIII  Offline
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good to see here old user Staniol, good luck with fm cheers

#4390082 - 11/17/17 08:13 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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Staniol Offline
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Staniol  Offline
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Hungary
Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4390098 - 11/17/17 12:21 PM Re: EECH Source Code Discussion [Re: Staniol]  
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messyhead Offline
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Originally Posted by Staniol
Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


No, he's the only one with admin access. Could you try sending him a PM?

#4390162 - 11/17/17 04:44 PM Re: EECH Source Code Discussion [Re: tulyopt]  
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XIII Offline
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XIII  Offline
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I do not know what rules are here .But can not more people have admin rights?

#4390282 - 11/18/17 07:37 AM Re: EECH Source Code Discussion [Re: messyhead]  
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Staniol Offline
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Staniol  Offline
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Joined: Jun 2008
Posts: 796
Hungary
Originally Posted by messyhead
Originally Posted by Staniol
Hi,
I got no answer from Executioner yet, is there anyone else I can contact, or just have to be patient? smile
Thanks


No, he's the only one with admin access. Could you try sending him a PM?

Done that, 1 week ago, shall I send another one?


Freedom of speech is our birth right, but the privilege of being heard needs to be gained.
#4390291 - 11/18/17 09:24 AM Re: EECH Source Code Discussion [Re: tulyopt]  
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thealx Offline
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He usually answer PMs, but with weeks delay, so you can send another one 1-2 weeks later.

#4390378 - 11/18/17 11:27 PM Re: EECH Source Code Discussion [Re: XIII]  
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messyhead Offline
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messyhead  Offline
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Originally Posted by XIII
I do not know what rules are here .But can not more people have admin rights?


I've asked if I could be added with admin rights a few times. Executioner pays the fee for the account out of his own pocket. There were a few times this year that the account was suspended as payment hadn't been made, and Executioner quickly sorted it. The last time it needed paid, he paid an annual fee, so it should be good for a while.

But as for granting access to others, he's the only one with access to do that. Some of the old modders might have, but they're not around any more.

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