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#4374849 - 08/17/17 01:02 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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O.k. after many hours of testing and looking at all files of the different versions, I was able to find the problem for the missing needles in the gauges, the non functional warning lights and torque indicator in the Mi-28 Havoc, but I'm not able to fix it.

The error occurs, because in all cohokum.exe files of any version later than 1.15.2 Fix5 the pointer to the files which are in .....\aphavoc\graphics\cockpits\apache and .....\aphavoc\graphics\cockpits\havoc is definitely missing. I don't now why it was deleted in the later versions but it is missing.

You could easily check this with the use of notepad++ and the option "find in files". Take one of the compressed RLE files out of the level1, level2 or level3 folders e.g. D20_L30.RLE and put it without the extension in the search tag.

In cohokum.exe of 1.15.2 Fix5 (which is the last with a functional Havoc cockpit) you get a search result. In all later versions the pointers to those RLE files are missing. If you search in a hexeditor (also without the file extension RLE) you get a result in 1.15.2 Fix5, that is looking like this "D20_L30..PSD.RLE". That's why I told not to use the RLE extension, cause in the executeable itself it appears in the code as PSD.RLE.

If you now make the cross check and remove the folders "apache" and "havoc" from the path ".....\aphavoc\graphics\cockpits\" from a 1.15.2 Fix5 installation, you could exactly replicate the error that occurs in all the later versions from 1.15.3 to 1.16.0Fix1. So not the folders or any files are missing, but simply the pointer to use those RLE files in the directories of Aphavoc isn't existend in the cohokum.exe.

Maybe that it was planed to make a new cockpit for the Hokum, which didn't need those old RLE files from EEAH or it was planed to put them to another place in the Allmods setup itself, because I remember that it was told atleast for the version 1.16.0, that you didn't need EEAH installed anymore.

But this is the case the Mi-28 cockpit has no more working instruments. I don't know if there are really plans for a new more realistic Havoc pit, but if not, maybe someone who has the source code could fix this error that we have a working pit for all helos again.

P.S: The error even occours if you only delete the apache directory and leave the havoc at its place. The RLE files in those directories are nearly identical and maybe only the apache-directory is needed, but I'm no coder and you aren't able to see exactly how things are working in the cohokum.exe, if you only could use a hex editor for opening it.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
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#4374899 - 08/17/17 06:16 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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I did tell you actual reason, sorry to hear that you are still wasting time on the issue. I have only advice for you - if you really want it to be fixed keep digging in the source code instead of compiled file, I believe you have enough skills to make some experiments and get chance to succeed.

#4374904 - 08/17/17 07:03 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Comparing files no have any sense..here quote for you
Havoc cockpit instruments was disabled in sake of D3D9 conversion, I can guess because it using outdated functions to draw gauges and lamps.

This need huge work in code.

#4374915 - 08/17/17 08:50 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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@thealx

I don't know if it was deliberately deactivated in 1.16.0 but you mentioned

Quote
Clickable cockpits is a fork, not base. Other words - some "feature" was added same time in 1.15.3 and 1.16.0
Btw, 1.16 contain a lot of multiplayer fixes, not just rendering code changes.


and as I said the not working Mi-28 cockpit is already in 1.15.3. So I thought it's a bug which came with that version and find it's way a long the later versions too.

As far as I know, because 1.15.3 was only a fork, it has no D3D9 features implemented, so the reason that the graphics were omited for incompatibility problems does not make sense for 1.15.3 to 1.15.4.

I think it was lost in 1.15.3 and as you said some things were used in 1.16.0 at the same time, this error is in this version too. Maybe in 1.16.0 it would make problem, but not in 1.15.3 or 1.15.4.


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#4374918 - 08/17/17 09:09 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Quote
sorry to hear that you are still wasting time on the issue
has only one reason, I really love this helo and I'm not able to do 3D so that I could help to make a realistic pilot and gunner cockpit.

The only thing I could do is making some new textures after photos of the pit I've seen in the web and this is what I wanted to do.

On the other side it doesn't make sense to make the cockpit look a bit more realistic if the instruments aren't working at all. If someone is working at this cockpit I'm really wasting time, but if not I wanted to have a working version, that assumed I'm really able to fix it, then would share with the community of course.

But as the things stood at the moment I do not believe that I could fix it with my knowledge and on the other side there maybe also needed some software, I do not have.

Is anyone working at a new version? Never heared anything about this, except that blackshark had also made only some new textures for it. I couldn't see clearly at the picture he was posting if there is any new 3D also. Clicking on it doesn't do anything at my laptop, but this is a problem I knew and have to fix the next days too biggrin .

Last edited by Viper1970; 08/17/17 09:25 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4374981 - 08/17/17 04:20 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Originally Posted by Viper1970

Wow this looks really amazing!!!
------------------------------------------------


I couldn't see clearly at the picture he was posting if there is any new 3D also. Clicking on it doesn't do anything at my laptop, but this is a problem I knew and have to fix the next days too biggrin .

rolleyes ........screwy
http://imgur.com/a/fnMry

#4375032 - 08/17/17 08:02 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Yes, now I can see a bit more details! (have to fix this soon, I think its the firewall, antivirus or even the browser itself which blocks the pictures. Never had this before, but I had no desire to fix it the last few days)

Is a gunner also planed?

Which version of the Mi-28 is it. I have a picture with the Mi-28N and the black cockpit which has the warninglights-block at the right side of the pit and has also 2 MFD's. Are there different versions of the black cockpit? I wondered about this, as I had also choosen to make a black one, but the only layout I've seen on the web with one MFD is the blue cockpit.

As I said I'm only able to do a bit texture work, so if I had made a pit, it had been only a bit retexturing. No 3D and no second MFD or something else.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4375048 - 08/17/17 09:23 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Have to declare a bit. I'm no modder and never was one. I have learned all of my electronics and software knowledge by myself.

I'm a fan of all kind of military aircraft since I was a young boy.

I wasn't able to get a pilot here in the German Luftwaffe, because of compassionate grounds (have started the education, but than my father needed me in his company) all what was left, was the flight simulation. Back those days I started with this hobby, you have to know how to configure your computer to get any of the simulations running.

That was the beginning of my interest in computers which quickly became my second hobby. I always had the dream of a real cockpit, you could sit in and have a bit more realistic feeling. I buit the first home cockpit back in 1998 and could never finish it, because of to much work and other throwbacks in my life.

Now since the last three years I have a bit more time but a very small budget, so I have two make most of the home cockpit completely by myself. Even most of it's parts and the electronics. I couldn't buy precast elements, so I spent a lot of time on the pit.

It was still ever clear that I want to fly military jets and attack helicopters with this cockpit. In my earlier days I liked fighter jets the most, but as I get older helicopters became more and more interesting to me. Now I more captivated in the helos.

I bought EEAH and later EECH at the time they hit the shelfes and observed Allmods nearly it's beginning, but had never the time to really fly it. Since I saw Allmods it was also clear that this is the combat helicopter simulation I want to use with my homepit. As said I never really had the time to fly and so I thought that most of the stuff is working.

I did a short time testing it (1.15.2) at the beginning of the building of my new pit and was so amazed of all the new helos and systems. So I started to make a helicopter collective control for the cockpit and even different sticks/grips for the AH-1Z, AH-64D, OH-58D and the russian helos. Than 1.16.0 Fix1 came out, but I haven't much time to look at it, because some things in my life changed again and the rest of the time I was fully engaged with my cockpit.

As I started 1.16.0 Fix1 the first time I was shocked, that the Mi-28 cockpit had no more working instruments, because this was one of the helicopters I mostly wanted to fly in my pit. I saw this bird the first time on a photo somewhere in the early 2000's and was so fascinated of it's appearance, that it get's one of my favorite combat helicopters. Never understood the hype about the KA-50 with its tandem rotor system. I think the Mi-28 is much more impressive. It has this aggressive appearance, that only one other helicopter also has, the good old AH-1F Cobra with the flat canopy glass. I know that's nothing really important, but it's like with a Lamborghini - you see it and you love it!

That's why I'm such a pain in the neck with this problem.

I hope you all could forgive me boom


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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#4379043 - 09/11/17 09:35 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Can I just check which Havoc instruments aren't working?

I just did a fresh install of Apache/Havoc, ran it. Then installed Comanche/Hokum. The only instruments working at this point are the compass and artificial horizon. That's before I've installed any of the mods.

If I go back and run Apache/Havoc, I can see everything working. Although the cockpit model looks a lot different.

So could you try the same? Were any of the other instruments working on a clean install before installing any mods?

#4379048 - 09/11/17 10:12 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Hello messyhead,

Edit: Just understood what you mean! If you don't see the instruments without a mod it's simply an install error you made. But as far as I remember at least an old mod must be active to fly the Havoc in EECH also. Did you have the GOG-version, because this one is still modded after install. It also has the Hind already in game. You have 1.11.X after install of the GOG version. The last original version of Razorworks was 1.4.7.

For the GOG version you must install it this way:

Both games must be in one main folder (eg. C:\Razorworks) and the games it self in the seperate subfolders aphavoc for EEAH and cohokum for EECH. You must have C:\Razorworks\aphavoc and C:\Razorworks\cohokum after the setup. Only this way EECH can find the needed files in C:\Razorworks\aphavoc\graphics\cockpit\havoc for use it in the Havoc Cockpit in EECH also. For C:\Razorworks you could also use C:\EECHAll or what you want, but both games must be in the same main folder.

-------------------------------------------------------------------------------------------------------------------------------------------------------------

yes it seems that the cockpit of the Havoc was made new. It's not the old 2D cockpit EEAH had used. The last version this new made cockpit worked (it has also some new textures as far as I could see) was 1.15.2 Fix5. In all versions after 1.15.2 Fix5 only the artificial horizon and the compass are still working.

I think they are a part of the 3D renewed cockpit which 1.15.2 already head, but they used also some of the original instruments from the old EEAH. Since they changed the game to D3D9 with version 1.15.3 and all later ones, those old gauges and also the warning lights weren't compatible anymore.

Don't know the exact reason, but I've tried to compile 1.15.2 Fix5 with the use of D3D9 instead of D3D7 which originally was used in this version and had a complete black Havoc cockpit (no textures) and the instrument also missing in this case (except the artificial horizon and the compass for sure). All other helos had no problem with the use of D3D9 in this selfmade 1.15.2 Fix5.

I think they fixed the black texture problem but weren't able to fix the gauges and warning lights or simply forget about it.

P.S: The old EEAH used RLE compressed textures after install. If you own the original CD-Rom of EEAH the textures aren't compressed at the setup cd itself. Have tried hours to find a program to decompress those f.... RLE files, just to see after I insert my old original cd that they are uncompressed and viewable with every paint program on the CD itself biggrin .

This run lenght compression is a part of the setup to the HD. Don't know what it is good for screwy . Maybe back those days they want to save some HD-space with it.

Dont know if they are also uncompressed in the GOG-archive of the GOG version. Will take a look because I own both versions the original CD rom and the one of GOG.

Last edited by Viper1970; 09/11/17 10:42 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
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ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4379095 - 09/12/17 07:24 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Originally Posted by Viper1970
Hello messyhead,

Edit: Just understood what you mean! If you don't see the instruments without a mod it's simply an install error you made. But as far as I remember at least an old mod must be active to fly the Havoc in EECH also. Did you have the GOG-version, because this one is still modded after install. It also has the Hind already in game. You have 1.11.X after install of the GOG version. The last original version of Razorworks was 1.4.7.

For the GOG version you must install it this way:

Both games must be in one main folder (eg. C:\Razorworks) and the games it self in the seperate subfolders aphavoc for EEAH and cohokum for EECH. You must have C:\Razorworks\aphavoc and C:\Razorworks\cohokum after the setup. Only this way EECH can find the needed files in C:\Razorworks\aphavoc\graphics\cockpit\havoc for use it in the Havoc Cockpit in EECH also. For C:\Razorworks you could also use C:\EECHAll or what you want, but both games must be in the same main folder.

-------------------------------------------------------------------------------------------------------------------------------------------------------------


Yeah I had them both running in the same folder, so I saw the "Apache Havoc: Installed" message on the start screen. It must be due to me using the GoG version of the game. I don't have the original CDs anymore.

Like I posted in the other thraed, I need to find a timeline for these releases, as I don't remember there being a 1.15.3. That will help me narrow down what to check. I can see a few changes to the Havoc cockpit that were tagged with D3D9 Conversion, so I'll look at thoise areas first.

I was able to get my dev setup working again last night, and could get the code to compile, so I should be able to start making changes and see what effect it has.

#4379097 - 09/12/17 08:23 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Hello messyhead,

have you really installed them the way I descriped? The GOG version want's to install them in something like C:\GOG Games\Apache vs Havoc for EEAH and C:\GOG Games\Enemy Engaged - Comanche vs Hokum for EECH.

If you use the method I descriped I think the path should not have a space between the words (eg. Apache vs Havoc) because old games have sometimes problems with this. That's why I use other path names. I did it the way similar the old CD-version installed the games before the GOG-version was released.

As far as I remember I also had some problems to get the Havoc gauges running before I experimented with different kind of folder paths and I think it was also the fact that I only had the EEAH missions but no cockpit for the Havoc. That's why I choose the above descriped way for install. There was a manual about the correct installation at EECH Central before they changed to 1.16.0. Maybe it is still somewhere at the website. But if you use my method it should run even with the GOG-version.

Will try it later, because I have a deadline today.

1.15.3 is the first of the still available Cockpits Improvement versions numbered 0.2 and 1.15.4 was the last Improvements version 0.3. The version 0.1 isn't available for download anymore. You can get them in the thread: http://SimHQ.com/forum/ubbthreads.php/topics/4114314/1 They are still downloadable.

This old thread is also interesting because of some older informations about EECH.

Last edited by Viper1970; 09/12/17 08:28 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4379099 - 09/12/17 08:32 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Yeah, I had them in the same folder. I actually installed them to separate ones, then moved them into a single folder. Before I moved them, it didn't recognise that Apache Havoc was installed. After I moved them, it did.

The installation is actually pretty dumb, and it doesn't really matter what the folders are called. I've had multiple different versions installed in the same folders so I can switch between them.

I'll wipe it and try again tonight just to be sure.

#4379101 - 09/12/17 08:36 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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He he, it isn't so dumb biggrin .

It has some entries in the registry. You have to install it with the right paths (method I mentioned) to have the correct entries, or you could change them manualy in the registry.

I will take a look tonight where those entries are. Have already changed them sometime ago.

Edit:

There is also a link to the old 1.15.0 to 1.15.2 upgrade and the Fix5 at the Cockpit Improvements page I pointed you at. Use the mirrors, cause the first links do not work anymore. Don't know if the base install of 1.15.0 is available anymore, but I think it still must be somewhere here in the forum.

I will also check this later.

Cheers Viper

Last edited by Viper1970; 09/12/17 09:16 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4379136 - 09/12/17 12:42 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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So as I suspected, some of the Havoc cockpit code was commented out for 1.16, probably to do with the move to D3D9.

I've PMd Firebird to see if he can let me know what the issues were. But I'll also try uncommenting it and see what happens, then see if it can be fixed.

#4379176 - 09/12/17 03:12 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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That's great, thanks for your work! Have also tried to delete the things which have been uncommented, but I get tons of errors during the compiling. The errors always pointed to new files and I tried to fix those too and then again new files and after a while I was totally lost in code biggrin .


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
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ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
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#4379185 - 09/12/17 03:31 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
I think we could change to one thread now. Is this o.k. for you? Maybe we use the Future of EECH Allmods thread, so we don't have to use two different ones.

We could also make a new one if you like. I hope that some other guys have also interest in what we try to do and come to the project too. Everyone who is interested in EECH Allmods could be a real help, but I think we have to organize it a little bit better then the last time for sure biggrin , so that things which have changed are reproducible for everyone.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4379187 - 09/12/17 03:32 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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messyhead Offline
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messyhead  Offline
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Yeah, the compilation stops at the first error. So you often end up fixing one thing only to get another fault.

Are you using an IDE like eclipse? It can sometimes highlight errors

#4379195 - 09/12/17 03:40 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,179
Viper1970 Offline
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Viper1970  Offline
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
No I haven't. I'm still learning or better let's say I'm at the first steps to try to learn a bit. Only thing I have done in coding until now was a bit html and php in my retraining to a system administrator. For my hobby I sometimes have made some very simple things in VB, that's just all.

I used the Open Watcom which isn't really easy for me to understand.

Last edited by Viper1970; 09/12/17 03:46 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4379199 - 09/12/17 03:50 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
Joined: Dec 2010
Posts: 1,883
messyhead Offline
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messyhead  Offline
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Joined: Dec 2010
Posts: 1,883
Originally Posted by Viper1970
I think we could change to one thread now. Is this o.k. for you? Maybe we use the Future of EECH Allmods thread, so we don't have to use two different ones.

We could also make a new one if you like. I hope that some other guys have also interest in what we try to do and come to the project too. Everyone who is interested in EECH Allmods could be a real help, but I think we have to organize it a little bit better then the last time for sure biggrin , so that things which have changed are reproducible for everyone.


I'll probably just make a new thread for chat about the Havoc instruments.

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