#4379545 - 09/14/17 10:47 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,883
messyhead
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I did a bit of digging into the Havoc instruments last night, and in v1.16 can see where the code was commented out to switch off all of the non-3D cockpits. So even the Apache A, and default cockpit (used for fly any aircraft) have been disabled. This was done as part of the conversion to D3D9, and the notes for this mention that the old 640x480 graphic cockpits are no longer supported. However, it also mentions that the Havoc needles not working is a problem. So perhaps they should be able to work with D3D9. This is the commit for the changes made in v1.16, and the readme at the top with details of the changes (which don't all make sense to me just yet) https://eech.codebasehq.com/projects/eechmain/repositories/eech-dev/commit/e1bf6f749aThere is a Havoc cockpit in v1.16 though, so I'll need to see how that is being displayed, and then see if I can get the needles working for it. I suspect it's related to the needles being drawn by D3D, rather than them being a 3D object that is rotated, as in the 3D cockpit models. As for the needles not working in v1.15.4, I think that might have been in error as those changes were released in v1.16. If it's useful, I could try reverting those changes in v1.15.4 to get the needles working again, but that whole branch of code was still experimental. Also, would you mind renaming this thread to "Havoc needles not working" and we'll keep this as the bug tracker for that issue.
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#4379547 - 09/14/17 11:01 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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O.k will do so if I understand how renaming must be done. Will just take a look. As far as I remember 1.15.3 and also 1.15.4 used D3D9. It was mentioned in the thread of the Cockpits Improvement: ver0.3
based on EECH 1.15.2FIX5 AND DX9 test version, so it has same features and issues.
please notice, that this mod has version index 1.15.4 so it will be not compatible with other versions in multiplayer game.
INSTALLATION:
before install make special copy of the game for this mod - you will be not able to uninstall it anyhow. remember, that active EECH folder had to have same name that you choose before original EECH was installed. if you want to play one of the versions - name this folder properly. The cockpit itself seems the same as it already was in 1.15.0 and the upgrades 1.15.2 and Fix5. As I compiled 1.15.2 Fix5 with D3D9 the cockpit get's black and the needles disappeared. So I came to the conclusion that they have made something which fixed the "getting black" bug, but couldn't fix the instruments.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4379960 - 09/17/17 10:40 AM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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messyhead
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#4380004 - 09/17/17 07:41 PM
Re: MI-28 Cockpit Instruments Error
[Re: XIII]
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messyhead
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I don't understand what the big problem is to fix those gauges. .
Again - no time(i think) I also love mi28 and made little rework , but without code is useless at this moment. I completely missed this post. Could you send me the files for this? I'm need to work on the cockpit model to add the dials, so might just update it all.
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#4380009 - 09/17/17 08:02 PM
Re: MI-28 Cockpit Instruments Error
[Re: XIII]
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messyhead
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I can not I'm in the hospital right now. You can do whatever you want, there will be no problem with my cockpit. Any other changes to your textures I wlll transferred to my. I made changes only in 1003.lwo Sorry to hear that. Hope your ok.
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#4380011 - 09/17/17 08:16 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Viper1970
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Hey blackshark what happend, are you o.k? I also have to go to the hospital soon. I hope I could delay it a bit because to many hospital habitations the last few years, I think it's enough now and I want to have a little break. @messyhead I will take a look what this instrument is for? Have to start 1.15.2 again and hope I can find out. To my shame I do not know it at the moment
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4380012 - 09/17/17 08:34 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
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Viper1970
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O.k. it's simply the rotor rpm Edit: But it has a second grey needle behind, which maybe also has something to do with the torque. It' not descriped in the EEAH manual. I will look at the web if I could get some info what it is exactly showing. Some interesting info about the MI-28, but sadly not really what we search for (no detailed cockpit description): https://defence.pk/pdf/threads/complete-information-analysis-on-mi-28n-havoc-b.369231/
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4380025 - 09/17/17 09:51 PM
Re: MI-28 Cockpit Instruments Error
[Re: Viper1970]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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O.k. checked it again with the EEAH manual and it's definitely the rotor rpm. Haven't seen it the first time in the manual, sorry.
But the second gray needle must be something else, which isn't descriped in the manual. Do you have the option to run 1.15.2 Fix5 also. Sometimes it's a little tricky to take of with the Havoc, cause of the hesco barrier tail rotor crash. You have to try starting free flight a few times, just to the point the tail rotor is in the right direction or simply deactivate the collision option.
If you are starting the rotor, you see that the gauge indicates the main rotor rpm, but in flight if you pull and push the collective the grey second needle behind the white rpm indication needle also changes its direction. It stays in place at 12 o' clock while no change in collective is made, turns to the right about 10° if you push the collective down and turns the same way to the left if you pull the collective up. The white rpm needle doesn't change really much during this maneuver, so it seems that the rpm stays relative stable.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4380139 - 09/18/17 06:51 PM
Re: MI-28 Cockpit Instruments Error
[Re: thealx]
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Posts: 1,883
messyhead
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messyhead, Is there a point to place all needles for the old model from scratch, when the same can be made for new model? just a guessing, Do you mean create a new cockpit model? I just thought adding them to the existing would be quick for now.
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