#4371778 - 07/30/17 06:11 PM
Modded Install:also Italian map for jasta1 and no Fokker DI
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dutch
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OK still have the Italian map bug. Jasta 1 1 nov 1916 lowest rank
In my case when doing manual selection for an jasta, I noticed no red text Fokker DI for jasta1, curious as I'm being I did select that jasta1, but in the campaign mode this happen to be the Fokker DII, in my case I have no problems with this, not a fan on that not selectable red text planes, guess some think the game is still in a not finished beta stage. So yeah a substitute plane for the DI to the DII is great, a perfect sample on how to deal the non in the game plane set. Worse is that I still get that Italian map, when trying for intelligence on what opposite enemy squadron I could meet.
Will their be a fix for this Italian bug?
Last edited by Polovski; 08/18/17 09:27 AM.
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#4374704 - 08/16/17 02:04 PM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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stljeffbb
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Hello everyone....I believe I know what dutch is talking about. I'm having a similar glitch in my George Lyons career: ...strangely enough it does not happen in all of my careers....here is a test pilot I use in January 1916 and the Intell screen: ...normal! Here are the mods I run: Regards, Jeff
WOFF:UE Computer Specs and set-up: Homebuilt Computer! Intel i5-3570k mildly overclocked to 3.8ghz AsRock Z75 mobo Nvidia GTX 1060 6GB (EVGA one fan version) 16 GB RAM 42 inch Sharp Aquos LCD TV with 120hz refresh Very old (over 20 years now) Aiwa Receiver/Amplifier Very old giant stereo speakers with newer sub-woofer Very old Logitech Wingman joystick with two buttons and a throttle slider Very old CH Thurstmaster analog footpedals Manhattan analog/USB converter W10
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#4374774 - 08/16/17 07:47 PM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Robert_Wiggins
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Gentlemen;
May I suggest trying to reproduce the problem without the Consolidated airfields mod active. If you can, then it is not a mod problem. On the other hand if you cannot, we will have to look at the mod. I personally don't suspect the mod but I also understand Pol's position, so if you can reproduce the problem with the mods removed then I'm sure Pol will have a look at it as time permits.
Please continue to post your experiences here so we can try to address the issue.
Best Regards to all.
Last edited by Robert_Wiggins; 08/16/17 07:47 PM.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4374902 - 08/17/17 06:45 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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JJJ65
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Sorry to say, Robert, but I can replicate this error only with WOFF UE 2 Consolidated Custom Airfields Mod enabled. WOFF UE 0 and WOFF UE 1 mods are OK, but as soon as I enable WOFF UE 2, map error is there. Can you check it, pls?
EDIT Yep, I have found this error is caused by new battlemaps included in WOFF UE 2 Consolidated Custom Airfields Mod, (by 1916Somme.bmp in my case). These new maps do not have proper dimension, i.e. 3752 x 3688 pixels, but only 1876 x 1844. I recommend you either to remove the Battlemaps folder from this otherwise excellent mod and use original Battlemaps, or resample bttlemaps to 3752 x 3688 pixels. Thanks.
Last edited by JJJ65; 08/17/17 07:07 AM. Reason: Found the reason of map errors
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#4374920 - 08/17/17 09:35 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Polovski
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#4374931 - 08/17/17 11:57 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Robert_Wiggins
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Thanks for clarifying that Jara. I will fix that asap.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4374956 - 08/17/17 02:04 PM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Robert_Wiggins
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The "WOFF UE Consolidated Custom Airfields Mod" will be up on the mods page some time today if Sandbagger is available to do it.
I have removed the "Battlefields" folder from the "WOFF UE 2 Combined Custom Airfields Mod" which is included in the above mod package. The "Battlefields" folder was not intended to be included in the mod! My error!
Best Regards;
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4374961 - 08/17/17 02:16 PM
Re: also Italian map for jasta1 and no Fokker DI
[Re: Robert_Wiggins]
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stljeffbb
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The "WOFF UE Consolidated Custom Airfields Mod" will be up on the mods page some time today if Sandbagger is available to do it.
I have removed the "Battlefields" folder from the "WOFF UE 2 Combined Custom Airfields Mod" which is included in the above mod package. The "Battlefields" folder was not intended to be included in the mod! My error!
Best Regards; Hooray! Thanks Robert! Regards, Jeff
Last edited by stljeffbb; 08/18/17 02:59 PM. Reason: spllng
WOFF:UE Computer Specs and set-up: Homebuilt Computer! Intel i5-3570k mildly overclocked to 3.8ghz AsRock Z75 mobo Nvidia GTX 1060 6GB (EVGA one fan version) 16 GB RAM 42 inch Sharp Aquos LCD TV with 120hz refresh Very old (over 20 years now) Aiwa Receiver/Amplifier Very old giant stereo speakers with newer sub-woofer Very old Logitech Wingman joystick with two buttons and a throttle slider Very old CH Thurstmaster analog footpedals Manhattan analog/USB converter W10
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#4375039 - 08/17/17 08:21 PM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Robert_Wiggins
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Updated mod is now on Sandbaggers Web page.
Cheers.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4375130 - 08/18/17 09:24 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Polovski
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Thanks Robert. As a note to Dutch and others before reporting a problem, as always please follow the Sticky post as linked below, to save us valuable time, and also doesn't put off potential new users seeing several "this bit doesn't work" threads only to find several are due to mods. "Before Posting an issue please read"We cannot do any support or troubleshoot WOFF UE with mods installed.
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#4375317 - 08/19/17 08:19 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: Polovski]
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dutch
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Thanks Robert. As a note to Dutch and others before reporting a problem, as always please follow the Sticky post as linked below, to save us valuable time, and also doesn't put off potential new users seeing several "this bit doesn't work" threads only to find several are due to mods. "Before Posting an issue please read"We cannot do any support or troubleshoot WOFF UE with mods installed. So I'm back from a five days Holiday without any internet and did noticed some comment on my bug report. I know what I'm doing, not a newbie on bug tracking, only who would think that an airfield mod did have influence on showing the wrong intelligents map, I think nobody, I guess even the mod maker was not aware of this. Another point on the DI, first, it is maybe difficult to explain as an non English speaker. So I could bring in my recomments on your DI reply and as an result leave a lott of miss communication behind, but it is your party, so you have to do what you feels is the best to do. I do only hope that this comment from you " maybe they need to think harder and appreciate the colossal amount of work that goes into making a detailed sim such as WOFF ". Is not counting to me, because I know and I do appreciate this work for the WW1 flysim fans. Lett's do hope this is now being cleared and we can go on playing. Did miss my own weekend morning flight to make a comment on this, so tomorrow another flight.
Last edited by dutch; 08/19/17 09:50 AM.
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#4375331 - 08/19/17 11:17 AM
Re: also Italian map for jasta1 and no Fokker DI
[Re: dutch]
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Polovski
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Dutch I know you are not a new person to WOFF. "who would think that an airfield mod did have influence on showing the wrong intelligents map, I think nobody, I guess even the mod maker was not aware of this. "
This is exactly why we say you cannot have mods installed if reporting errors, you must remove them totally and restore WOFF to normal, so it proves the error is with WOFF. If not even the mod maker knows possible errors how are we supposed to know we do not make the mods or investigate them? Another point on the DI, first, it is maybe difficult to explain as an non English speaker. So I could bring in my recomments on your DI reply and as an result leave a lott of miss communication behind, That's fine Dutch - that's why I asked what exactly was the problem. I do only hope that this comment from you " maybe they need to think harder and appreciate the colossal amount of work that goes into making a detailed sim such as WOFF ". Is not counting to me
No it's not counting you it's talking about the people you yourself referred to - those who may think it's a beta? Lett's do hope this is now being cleared and we can go on playing. Did miss my own weekend morning flight to make a comment on this, so tomorrow another flight.
Agreed, it costs us Dev time to investigate or respond to these too, hence the first point.
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