Love the detail on those ships. I have this on some sort of tablet that I don't ever use so I haven't played it much. I'd rather have it on PC so might pick it up sometime.
Love the detail on those ships. I have this on some sort of tablet that I don't ever use so I haven't played it much. I'd rather have it on PC so might pick it up sometime.
Yup, the PC version is well worth it, the detail on the ships being a hight point - not perfect, all ships in a class and at different periods being represented by the same model, and there's the odd issue like the breakwater either side of the bridge strucure in Bismark (pictured) not tapering down to the gunwhales, but they are very, very impressive...and while it's a naval wargame rather than a warship sim and somewhat simplified or abstracted, it's no arcade game, with levels of content and polish that would put many a full price simulation to shame, including two campaign systems, each playable from either side...
Scenes from the Battle of the Denmark Straits, one of the very many historical battles included in Atlantic Fleet (along with 4 campaigns and a custom battle generator).
'Enemy in sight!' - Hood turns to port while Prince of Wales goes the other way, A and B turrets already trained out towards the oncoming Germans:
The first salvo from Prince of Wales falls short of Bismarck:
Prinz Eugen returns the favour, a full salvo landing short of Hood:
Ten minutes later, and the battle is going the Royal Navy's way. Prinz Eugen has been hit hard by Hood and lost way. Bismarck has assumed the lead, but is also burning, from hits from PoW's 14-inch guns:
Prince of Wales has manoeuvred to come up under Bismarck's stern, and is nearly hidden behind the shell spashes from Bismarck's turrets Caesar and Dora:
Hood's Gunnery Officer's view of Bismarck, at about this time:
Prinz Eugen has gone down, and under a hail of heavy shells from both British capital ships, Bismarck can only hold out so much longer. This time, history has been replayed but not repeated, in Atlantic Fleet:
33LIMA Thanks for the great screenshots..i bought this title a long time ago but it kind of fell by the wayside..Then Cold Waters came out and i never got to play it..But after seeing your screen shots I put it back on my Hard drive and I m going to give it a go..Guess it was a case of too many sims coming out all at once
33LIMA Guess it was a case of too many sims coming out all at once
No bad thing, that, eh?
The worst/least good feature of AF, especially playing RN, is in many players' view the too-frequent 'area ambushes' that subs are able to spring on warships at the start of some battles, especially if the subs start within 'guaranteed hit' range. And the best ASW tactic is fans of torpedoes, never mind DCs or AS mortars. With the turn-based gameplay and and the do-it-yourself gunnery mechanism, it's best I think thought of as a 3-d naval wargame than a ship sim, with some things abstracted rather than directly represented.
All that said, it's a blast to play, looks great, mostly feels real and is packed with content. I'd definitely recommend setting the dud weapons option to 'on' (to give ambushed warships at least at chance against subs). And I'd suggest setting the engagement range to maximum - even with that, battles generally begin within or close to maximum range, limiting your ability to flee if you come up against a superior opponent, which can be useful on campaign. The first screenie in this thread shows German light units making smoke to get away from an RN battleship and escort that had ventured into the Baltic, in the early days of the war, during a dynamic campaign...
We got away by turning tail and making smoke as soon as the battle loaded, calling on the Stukas that were happily available to damage and delay our pursuers.