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#4367098 - 07/01/17 10:10 PM Walking the dog Animation (WIP)  
Joined: Jun 2014
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OldHat Offline
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credits:
OBD for WOFF
AnKor for shaders
Geezer for Models
Lou for Airfield
Panama for Populating the airfields
Robert for Consolidated airfield MOD



Last edited by OldHat; 07/02/17 03:59 AM.
#4367099 - 07/01/17 11:02 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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gaw1 Offline
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Oh Hell Yes....maybe they're skating.....but good show....CARRY ON!

#4367100 - 07/01/17 11:18 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
Joined: Mar 2017
Posts: 193
stljeffbb Online content
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stljeffbb  Online Content
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Wisconsin USA
+1


WOFF:UE Computer Specs and set-up:
Homebuilt Computer!
Intel i5-3570k mildly overclocked to 3.8ghz
AsRock Z75 mobo
Nvidia GTX 1060 6GB (EVGA one fan version)
16 GB RAM
42 inch Sharp Aquos LCD TV with 120hz refresh
Very old (over 20 years now) Aiwa Receiver/Amplifier
Very old giant stereo speakers with newer sub-woofer
Very old Logitech Wingman joystick with two buttons and a throttle slider
Very old CH Thurstmaster analog footpedals
Manhattan analog/USB converter
W10
#4367106 - 07/02/17 12:01 AM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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High over the Front
Nice!

#4367116 - 07/02/17 03:44 AM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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Posts: 1,543
OldHat Offline
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Thanks.


#4367118 - 07/02/17 06:22 AM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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Posts: 1,442
dutch Offline
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EURO-zone
Think pushing a static plane out off the hangar could also be great.

#4367126 - 07/02/17 09:28 AM Re: Walking the dog Animation (WIP) [Re: dutch]  
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DukeIronHand Offline
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High over the Front
Originally Posted by dutch
Think pushing a static plane out off the hangar could also be great.


That would be an awesome touch if possible.

#4367135 - 07/02/17 11:18 AM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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Hellshade Online content
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Incredible stuff,OldHat! Does it take up much CPU resource to make that happen? I imagine not but I'm just imagining where 4 or 5 such animations are happening per airfield.


Flying Wings Over Flanders Fields Ultimate Edition 4.x
videos at www.youtube.com/hellshade68

System Specs
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#4367204 - 07/03/17 03:21 AM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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OldHat Offline
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No FPS loss yet with 4 animations, but if many airfields then maybe, but don't know yet.

I can't use WOFF planes, only static planes from other games. (BTW-cannot release this plane without author's permission)


[Linked Image]

Attached Files MOSN.jpg
#4367295 - 07/03/17 04:29 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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Banjoman Offline
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Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.


Member and provider of banjo music for the Illustrious BOC
#4367309 - 07/03/17 04:59 PM Re: Walking the dog Animation (WIP) [Re: Banjoman]  
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dutch Offline
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Originally Posted by Banjoman
Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.


I would be a great plane for Woff

Last edited by dutch; 07/03/17 05:58 PM.
#4367316 - 07/03/17 05:43 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
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Absolutely! Hope you can get permission from the author..

#4367319 - 07/03/17 05:49 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
Joined: Mar 2017
Posts: 193
stljeffbb Online content
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Wisconsin USA
Originally Posted by OldHat
No FPS loss yet with 4 animations, but if many airfields then maybe, but don't know yet.

I can't use WOFF planes, only static planes from other games. (BTW-cannot release this plane without author's permission)


[Linked Image]


+ about 1,000,000 smile

Would absolutely love to fly in and against that model in WOFF:UE.... biggrin

Regards,

Jeff

P.S. Seeing this really makes me long to work again with some of my old skills. Back in my Silent Hunter 3 days, I figured out how to clone objects using hex editing...I had a lot of help, and I attempted to create a tutorial that I hoped was helpful for others once I figured it out Subsim cloning thread from 2005 ...cloning was the gateway in that game to create new ships, planes, etc.! Sadly, I have forgotten practically all of that ability and knowledge over the years, but I suppose it might be kind-of-like riding a bicycle, eh? Don't need an answer, but I wonder how similar adding new planes to WOFF:UE is to this... smile

Last edited by stljeffbb; 07/03/17 06:03 PM. Reason: Added stuff!

WOFF:UE Computer Specs and set-up:
Homebuilt Computer!
Intel i5-3570k mildly overclocked to 3.8ghz
AsRock Z75 mobo
Nvidia GTX 1060 6GB (EVGA one fan version)
16 GB RAM
42 inch Sharp Aquos LCD TV with 120hz refresh
Very old (over 20 years now) Aiwa Receiver/Amplifier
Very old giant stereo speakers with newer sub-woofer
Very old Logitech Wingman joystick with two buttons and a throttle slider
Very old CH Thurstmaster analog footpedals
Manhattan analog/USB converter
W10
#4367362 - 07/03/17 11:52 PM Re: Walking the dog Animation (WIP) [Re: OldHat]  
Joined: Jan 2014
Posts: 146
ARUP Offline
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Kentucky
Having a mechanic swing prop would be cool!

#4367698 - 07/06/17 03:08 AM Re: Walking the dog Animation (WIP) [Re: stljeffbb]  
Joined: Jun 2014
Posts: 1,543
OldHat Offline
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Posts: 1,543
Originally Posted by stljeffbb

P.S. Seeing this really makes me long to work again with some of my old skills. Back in my Silent Hunter 3 days, I figured out how to clone objects using hex editing...I had a lot of help, and I attempted to create a tutorial that I hoped was helpful for others once I figured it out Subsim cloning thread from 2005 ...cloning was the gateway in that game to create new ships, planes, etc.! Sadly, I have forgotten practically all of that ability and knowledge over the years, but I suppose it might be kind-of-like riding a bicycle, eh? Don't need an answer, but I wonder how similar adding new planes to WOFF:UE is to this... smile


A bit easier to add into the scenery as a static plane, but near impossible for me to actually make it fly right. So, I'll go back to animation.

Panama or anyone willing to take these animations and incorporate them into the consolidated airfields MOD? - please send me a PM.

#4369920 - 07/19/17 12:16 AM Re: Walking the dog Animation (WIP) [Re: Banjoman]  
Joined: Jan 2013
Posts: 134
RAF28Jenks Offline
Barmy Bravado
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Kentucky
Originally Posted by Banjoman
Somehow get his permission, that's one plane I would love to fly in WOFF. I know that it's just a static model, but a guy can dream.

thumbsup


RAF28Jenks
Terror of the 28th
RB3D - RBWL - FiF

#4369921 - 07/19/17 12:17 AM Re: Walking the dog Animation (WIP) [Re: ARUP]  
Joined: Jan 2013
Posts: 134
RAF28Jenks Offline
Barmy Bravado
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Posts: 134
Kentucky
Originally Posted by ARUP
Having a mechanic swing prop would be cool!

Agreed! Not sure how this could be done but oh the wonder smile


RAF28Jenks
Terror of the 28th
RB3D - RBWL - FiF


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