#4365781 - 06/24/17 01:44 AM
Re: VR Support
[Re: Stickshaker]
|
Joined: Jun 2009
Posts: 624
FlyingMonkey
Member
|
Member
Joined: Jun 2009
Posts: 624
Down under in Adelaide
|
Vorpx works, what doesn't work is that headtracking lags and stutters in RoF, and that's not linked to vorpx at all. This, as far as I understand (the issue existed with trackIR before) is because something in the way RoF implements camera movement makes it stuttery unless you apply some smoothing. Smoothing introduces a lag, and this delay between head movement and actual camera movement on screen is a no go in terms of nausea.
So Reshade might very well work for RoF, I expect it to, but the head tracking problem will remain because in both case the method I'm using is simply openTrack, ie emulating a trackIR device using steamVR tracking information. I was only going to investigate Reshade if the head tracking was going to work fine. If you've got vorpx and would like to do the same test I can explain how to set things up for that, it's very simple (although in vorpx you need to fine tune the picture a lot to get it the right aspect and zoom level, and it's not stereo 3D either. I certainly recommend not buying it now if you don't own it already).
So my next step is to try the same with WOFF and hope that there is a direct match between openTrack and in game camera movement. Some people are apparently getting IL2 CloD and IL2 1946 to work using openTrack and similar methods to display them in VR hmd (but I"m less excited by that given that IL2 BOS in VR is covering my ww2 needs now anyway), so in some case openTrack works well for that.
Now if this fails for both RoF and WOFF, then it will be back to square 1 in the sense that my only option will be to code a proper interface between the game and steamVR, with all the complications of connecting a dx8 or dx9 game to an API which requires dx11+. For that there is no way I can do something before end 2017 at best.
|
|
#4367244 - 07/03/17 11:55 AM
Re: VR Support
[Re: Stickshaker]
|
Joined: Jun 2017
Posts: 10
Runzel
Junior Member
|
Junior Member
Joined: Jun 2017
Posts: 10
|
Hello everyone!
I am very interested in this thread as i use ROF only with the HTC Vive now.
I use Bigscreen Beta and Opentrack. It is not in 3d, but the immersion is still great in my opinion.
The headtracking is 100 % smooth. I had headtracking lag when i used the Accela filter. After i switched to EWMA filter everything worked perfect. (If it is of any help i gladly upload my opentrack profile for ROF)
I hope very much you get it to work. ROF is such a great sim and fun to play!
Edit: The time this thread was started Opentrack had a severe bug with the Vive headtracking. Another update to version 2.3.7 fixed this. So be sure you got the newest opentrack version installed.
Last edited by Runzel; 07/03/17 11:58 AM.
|
|
|
|