I bought into this a while back. Cool space sim developed by a one man show. Kinda went dark for a bit, but received the following email yesterday.
Check it out - plenty of vids on utube if interested.
RogSys Version 0.3.00.1a EVAS Update.
I will not pretend by saying the time lapse between the last update and this one has not been excessive. It has. Without offering up a slew of excuses, I will tell you that a lot has happened, both work-related and personally, that greatly exaggerated this updates development cycle. That said, I have come out on the other side of many of these challenges; and development is once again moving at pace. That out of the way, I’m happy to introduce extra-vehicular activity suits (EVAS). You can enter the airlock, put on the EVA suit and helmet, and then command the exterior to open. The airlock is sealed and depressurized, and once do you are free to use the EVAS RCS thrusters to maneuver in open space. When done, you can re-enter the airlock, seal it, and remove the suit once the airlock is re-pressurized. There currently are no transitions (putting on the suit or helmet), nor suit animations. Likewise, the VMS HUD is not yet implemented.
The good news is that with the completion of this update’s work, all required functions for RogSys have been prototyped and at least initially implemented–EVAS was the last remaining primary function (and the ONLY one that had never before had ANY prototyping). From this point on, RogSys development focus shifts to content creation, gameplay addition, and system finalization. In other words, RogSys has now entered a proper Alpha state, and is now moving towards Beta (all gameplay and features in place with final testing required). I am VERY excited to get this phase underway, and to begin seeing Rogue System move towards the final Core Module 1.0 release.
The focus for the next update will be to add some new missions–to extend current gameplay–based on the systems in the current state. I also want to finalize at least one ship system’s functionality per update; and that will begin with this update. Finally, I will be adding a preliminary VMS HUD to EVAS to increase its accessibility.
As always, thanks for everyone’s support!
Founder, Digits Crossed Interactive